Thanks for your reply and the advice. I am now convinced the problems with passengers not behaving correctly are related to Navmesh but from the...
As promised in the last post here is a brief summary of where I am at the moment. My route will eventually have four stations but currently only...
Thank you for your reply and your continued interest in this thread. I will try to answer your questions and give you an update of latest...
Thank you for your reply. I will try to answer some of your questions but if you need more details I will have to get screen shots of the various...
I haven't revisited this issue for a long time but I think I may have found the solution to the Navmesh / level streaming problem. I was going...
Actually without the DLC (just Sand Patch and GWE) I was able to reinstall TSW3 quite quickly. I then copied my pak. file to the DLC folder in...
I agree. I'm always starting computer and model making "projects" without being sure that they'll ever be completed but I do them as a hobby. If I...
Sorry but I have been away for a few days. I don't know if I have set the content manifest (or anything else correctly) as nobody was able to...
I am remaking a route I made in TSC which used many custom assets (mostly buildings etc) and it is fairly easy to reuse these in TSW4 because I...
I have tried cooking and packing a route I am making (which has its own landscape etc. but uses many TSW assets) and it is simply not recognised...
At Chippenham station there was a Turntable similar to the one used at Minehead on the West Somerset Railway and I wanted to put this in my route...
Sorry it's been such a long time since I responded but I have been occupied with other issues on my route such as passengers, tunnels etc. Having...
Thank you both for your replies. I now understand that you can't have one huge navmesh and having checked the Liverpool Crewe route I see there...
I have now discovered a couple of new problems. Firstly I couldn't get passengers at all on the second station on my route (Calne which is 5...
This sounds similar to the issue I had for the last few months. Passengers would appear in the Character Spawn Volume, stand there for a few...
I left well alone with the waiting areas and tried the two suggestions in my previous post 1. Set up a proper scenario with Scenario Definition /...
Thanks for the advice. Apart from a few months spent with Unreal 5 I don't have a great understanding of things like Navmeshes. Strangely enough...
Thanks for your reply . If you refer to the other thread https://forums.dovetailgames.com/members/greggryan2.9724/ you will see that I think I...
Thanks for your replies - I hadn't understood about the AI controller. I have now solved the Passenger boarding issue (partly) by adjusting the...
Yes the navmesh seems to need rebuilding after every save. I have now solved the issue of Passengers not spawning. My idea of placing the...
Hi I have been having the same trouble and in fact asked this question back in January https://forums.dovetailgames.com/members/daunfr59.381/...
Thanks for your help so far. I had noticed lack of a display name in The7Train's example and it was also missing from the plug in I tried...
Thanks josh_the_tech for your help. Yes, I did have a Content Manifest data asset in the root Plugin folder before cooking. I only had 1 defined...
I have also been having trouble in trying to get my short route into the game as a test. Although it says cooking failed every time I can find the...
Latest update having transferred the main station buildings and lamps from my TSC model into the editor. As this was one of my earliest Blender...
Thanks for this. I have created several material functions in my Landscape material (adjustments for normal strength , albedo brightness etc.) ....
Thanks for your reply - hopefully someone can help. Even before making this station I was getting a screen message saying "Navmesh needs to be...
can anybody help with setting up a station so that passengers work correctly in Scenarios. I created static meshes for the Platforms om my...
Thanks for your interest. I have been carrying on with the modification of the Up Platform in Blender and have almost finished. I think I will...
Thanks for your advice although I am not quite clear which aspect of the signalling you think there may be a problem with. When I made the signals...
First screenshot from my GWR route based on Calne Branch from Chippenham. Train standing at Down Platform Chippenham Station.(Apologies to GWR...
This worked for me but a couple of points to clarify may help if anyone else is planning to try this: 1. The console in Steam starts downloading...
I have watched the first part of the video about landscape creation and would like to thank Lukas for his help. When Matt and his colleague did...
I first noticed the huge blocks after I had loaded several tiles correctly but I had restarted the editor in the meantime. When you close the...
If you have the assets in a "regular " copy of Unreal 4.26 you can use migrate function (right click asset or folder) but you must migrate to a...
Further to my post yesterday I have now installed Unreal 4.26 , and added the Black Alder trees to a test project. Then I found the Black Alder...
Sorry - I think I mislead both of us when I tried this yesterday. I am now trying the Migrate option in the asset options menu rather than Export....
Re. Marketplace assets . I tried to get some Quixel Megascans street kerb stones which I had downloaded in my Unreal Editor (5.2). You can't copy...
I have imported UK LIDAR data and got it to work using Lulon's method although I had to reinstall the editor at one point as it kept crashing. I...
I first clicked on the National LIDAR Survey data Download which brings up a map of the UK. You can then home in on the area you want and there is...
Further to yesterday's post I didn't touch the LIDAR data but I did Uninstall and Reinstall the Editor to get a fresh start. I then set up a plug...
Thanks for the detailed tutorial which certainly helps with using QGIS. Sadly it hasn't worked for me as when I got to the last stage and selected...
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