Definitely must be, otherwise there wouldn´t be such fps drop, if it would be only about missing light nodes. Such thing happens when somebody is...
I´m not bowing at all. I just respect what you wrote and that´s all, I don´t even know what I tried to achieve. Silly me. Will take care of...
torfmeister don´t worry, will never happen again.
Guys, guys, are you both playing kids or what. Both of you have your own truth in some way. The fact is that TS hasn´t been changed for years, if...
Maybe there is a way by adding "light" children that will contain an object with headlight texture mapped and correctly placed. Of course, with...
749006 Short answer to your question is that you misunderstood it... :)
I guess not. As you would need to edit the loco model itself. Those extra headlight textures are applied to light nodes created during 3d...
21c164fightercommand you hammered some point with those 'clever' scripts... Personally I know at least 2 guys that could hide dtg scripters into a...
Who wouldn't like that, right? Even with pseudo OOP simulated via arrays, localised functions, stored functions, etc. that game engine is still...
So scripts are still not fully solved...:(
According to LUA versions - it depends. Newer versions has much better table and array handling, better garbage collection, etc. Personally I´m...
Jamie, if I may ask, what exactly was the problem with LUA compiler / interpreter? I see from your post it was all about floating point. But...
Old, but still in shape, CD class 151 is doing its job... [ATTACH] Loco: CD class 151 Route: Testovaci Trať v5
Guess it depends on what content, routes precisely, you own... I, too, got only 335KB.
According to those pictures Peter posted week or so ago - those two Bardotkas were prototypes. Later design was applied to normal loco series....
Exactly. Those should be the latest one. Of course, there are also some unofficial download locations, but I'm not responsible for anything else...
Sorry guys, both of you, but things you´re describing here are well known to me for a very long time. Every loco I´ve created has scripted...
Hi all, mostly devs, I hope they even read it. As we all know, there´s no proper notch handling so far for locos. In real machines, every notch...
A video from cab. Notice that small LED diagnostic window. It shows current traction scheme (both braking and driving schema), main switch state,...
Another set of screens... [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Hi all, just bringing my two cents here. Currently I´m making loco class 163 in slovak ZSSK livery. Loco is completely created from scratch, both...
Anybody can live with that, and if scenarios are created wisely, there´s no problem at all. I just wanted to point out to a bug, that can also...
Sorry, but what other experiment would you like to show you how such situation ends? I see nothing "non-valid" on it. It can happen in scenarios,...
Just start free roam of your choice, put two locos on the same rail, but with opposite direction (turn one of them in editor) and run the game....
Then how would you protect your scripting work?? Everything else can be quite easily extracted from the game, but compiled script not.
They still can, especially now it´s the right time.
They hide it for good reason - protection of their hard scripting work. Many of these locos are more advanced even that TS Pro line from DTG. For...
Well, a pretty dumb way of detection I must say, if it´s true...
dolanbaker I would try to cut the scriptblock from line 432 to 455 and paste it into the line 459. See if that helps. If not, you can always...
Very true. This problem persists for many years and never been fixed. It is because the train never truly stay still in one place when stop. If...
First of all, I really do not get that value changing you´re describing here. Why would you do that anyway? Author knows very well why he put...
I see your point, however, that´s the only way authors protect their hard scripting work :cool: As it is the heart of every advanced loco, many...
Hi all, just bringing my two cents into debate - source format of the script is working in my loco as it should, but compiled version isn't. With...
No, I do not want to, but hey, it was DTG that asked for ideas and possible enhancements to be implemented in the future. So I have added mine I...
Just a few things (picked from many, but that would be a long list of changes) that would make a loco creator´s life easier: - proper brake...
Hi all, I would have a question about hardcoded brake logic in TSC. My english is not so good as it´s not my native language, but I will try my...
By Linear Discharge Mechanism (LDM) I meant a small discharging over time like you, but LDM do not cause any reaction of the brakes on the cars....
Yes, Smokebox, I give you that - rest of your code is working nicely. Btw, I also have my own brake code version, where I simulate overcharged...
Because of how TS20XX handle the brakes - it consider whole train as one entity, so if you have only loco, then loco itsef is a train alone -...
JustWentSouth : Sorry, but no. As I said, it is physically impossible to do that in TS2020, although the brake valve needle in cab show otherwise....
Hi all, I´d like to ask TS developers (if any of them even visit this forum), if it woud be a hard to implement a proper (mean - really working)...
Hi all. I just want to ask, developers mainly, if they could explain how to use interface element called "InteriorOutputDisplay" under Control...
TS2018 uses LUA 5.1 I guess. Or even 5.0.x . You can see it if you open any compiled .out script in any texteditor and find the very first line....
I don´t understand what statement you mean. Obsolete mean obsolete, no more, no less. New LUA from 5.2 forward support many new things and DTG...
Never happened to me, to be honest. One suggestion I have in my mind for a New Era 64-bit release - would it be possibe to implement newer LUA...
Good day, I would like to ask what´s the difference between SetControlValue and SetControlTargetValue calls? I´m just asking because suddenly a...
Hi all, I´d suggest to add one new script call that would allow controlling cab occlusion amount. If it´s doable, of course. So we could control...
Separate names with a comma.