Yes, thank you. I tried setting two trains starting at the same time, one was ICE the AI controlled and the other one Talent 2 Player controlled....
No as I wrote, if setup all trains departing at the same time. Train which will have clear path will always be player controlled train.
This are not sidings, these are stations.
That is another issue, when the Signaller comes into the equation. So if you set for example two trains to depart at the same time proceed aspect...
AI train won't start before the Player train no matter what and how you setup the scenario. So the question stays, why is that the case?
When creating the scenario, time interval between departures can't be less than 5 minutes, why is that? Also why we can't set the AI trains to...
I agree. It would add to the immersion.
After driving a TSW2 route Cologne to Aachen I passed green signal and than stopped. After doing so I reversed the train back to just before that...
Yes reversing in to the station is a possibility. But I wanted to be able to skip a station if for some reason I forgot to stop at it. So just to...
Would be practical to have the option to allow to go to the next station if train accidentally missed it. So if we miss a station and continue...
What is the new experience in the blizzard? Should the train drive more carefully, or we can still speed it pass the limit like always do and was...
Yes the Signaller is not capable to change signals.
Yes that problem will persist until we got a Signaller which would be capable of recognizing if the sections ahead are empty and act accordingly....
Signalling is really badly implemented and adds to the overall experience a lot because its a very important part of railway operations. At...
Yes of course. But writing on the forums you do, so I assume that it's by your views better thing to do. So why wouldn't write a thing or two that...
Yes I will certanly do that. Do you find anything that in your opinion would require attention regarding the signalling?
My mistake than. Time will tell if that would be fixed. But we have similar signalling behaviour on the line RRO. So that is a route which was...
After watching streams of the Bakerloo Line, I noticed that at the end of many platforms there is a red signal. That would be ok and interesting...
Yes I feel the same as you. i think that the problem is that the every service or scenario is predicable. I'm hoping that the scenario planner...
Now its clear why it is happening. After yesterday stream it is. So for the AI trains simugraph doesn't apply any of its features. So that is why...
I would not want to argue with you, and for sure I would not give you this type of evaluation. I thank you for the reply. Ok but you write like...
Yes that's puzzling.
Yes of course but the signals on the line Rhein-Ruhr Osten are always red aspect. It turns green only when you close the doors. Sure the train...
On the RRO line at the end of every station you have red signal which turns green aspect at the moment you close the doors :)
That situations are happening in real life also, but you could expect it to happen even more in the simulator, that is why it is simulator so...
I was impressed to see the red signal at the end of most stations turn green only when train is starting to move from the station, not the other...
If nothing else, the game or the AI should be at least able to recognise if the three blocks ahead are empty and according to that info turn the...
Yes this example is just showing that the Dispatcher only prioritizes trains by which started first it will first have green light.
Thank you. What does dispatch beyond stop mean? Can you explain it a bit so that everyone can understand.
Thanks for keeping this alive. I see that you are interested in the matter. So can I ask you if you can state some examples which will show the...
That is a point the Signaller should do it's part of the railway operations and the driver should do his/her part. The Signaller should be able to...
You do not need the scenario builder. If the train overshoots and by doing that also passes the green light, when reverse back to the station the...
Ok it does but obviously doesn't do it's job at all. It would be the same without the one, you should not be able to see any difference.
From yesterday stream I was dissapointed to see the signalling system which was implemented to the new Bakerloo line. I don't know if that is how...
Can you explain a bit?
Talk about the dispatcher/signaller. - What it can do in it's current state, regarding train priority, re-routing and simillar? - Also are there...
Yes thank you for the info. But the main question is, does the AI obeys speed limit for the train that it is driving or it sticks to the maximum...
Yes thank you for clarification. By Europe I meant the countries that are currently present in TSW so the UK and Germany.
Yes its true for the human driver but when it comes to the AI driven trains than they don't follow this rules and there you have the immersion...
[ATTACH]On the Peninsula Corridor route there are signs with two speed limit numbers. One faster is for the passengers and the slower one is for...
O ok didn't saw that he is buying new hardware.
Sorry but this is not true. I have much lower spec hardware and still am able to play it smoothly on high settings. Best for pc is to try it on steam.
Just try it. Steam allows you to play for I think 1 hour. If you are not satisfied you can request a refund. It is best that you try it on your...
The conclusion would be that all trains which are AI controlled are traveling at speeds which are just the same as the line speeds. If anyone have...
Yes I am familiar with different speed restrictions which can be imposed by the different PZB mode in which the train is. And does AI drives by...
Yes this is something not right for sure. But I think that its a different topic. So if the train behave differently depending who drives player...
I would like to know the speed at which trains are traveling across routes in TSW. Is it dependent only on the speed limit of the sections of the...
At current state the Signaller in TSW is like non-existed. All it can do is prioritize trains based on the information of which train started...
This are fantastic. Makes every drive more enjoyable and more involved. Congrats. Keep up the excellent work :)
I can just support what you said. Without the signaller/dispatcher whole railway can't be complete and feels empty and lifeless.
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