Since No one else has responded, just speaking for myself, I'm wondering what the purpose would be. Is it that you want to be able to run whatever...
Thanks for mentioning that! I'm not that far along yet, but I would have been pulling my hair out trying to figure out why that wasn't working.
Progress is slow, and real life tends to get in the way from time to time, but here's my current plan for the route going forward: Finish Loft...
That's not a bad idea at all! Also, I think i may have spotted an option towards the end of the loft descriptor that may have something to do with...
It's been a few months, but I think my spline-based tunnels looked a lot like that even after baking the lighting, due to general spline lighting...
So the PC Editor thought it had me on the ropes by making me lose the scenery work I did on that open section near Rosedale Station. Well I...
Not sure if this is properly documented anywhere, but one thing you should probably do is ensure that the latitude and longitude you enter for...
It is kind of complicated, that is for sure. I'm pretty sure the process hasn't changed in the TSW5 PC Editor though, so everything in that video...
Just a reminder to backup your plugins often. I would backup more often myself, except that Windows file explorer consistently hangs at about 12%...
Incidentally, here's a look at the earliest incarnation of the project. It was originally to be set in the 80's, when the Gloucesters were still...
Well I want to thank everyone again for their support. There is a small amount of progress in the cab to share, primarily on the gauges and some...
This looks like it will be a great tutorial series! I see the first episode's out, though I haven't had time to watch it yet. I should probably...
I'd say not bad for a first pass. In my experience, It's always easier to go from hi-poly to lo-poly than the other way around.
Just caught the Roadmap video. Thanks DTG Alex and DTG Matt for the shoutout, and words of encouragement! It helps more than I can say! I was...
Well, we're into the new year, and one of my Christmas presents (from myself, lol) was a book covering the history of the Gloucester cars, written...
Oh, and Happy Holidays!
route data and backups migrated to the zippy new drive! Well, I'm feeling a little burnt-out working on the cab, so my latest plan is to pivot to...
Been a busy week for me ('tis the season!,) but I have taken a few hours out of my weekend today to do a little bit more on the Glocuester's cab...
Got a few more details around the top of the cab interior roughed in. Also, ironed out a couple of kinks in how I import the street textures from...
^ This.
Well exporting the spline from the editor as a mesh should be pretty easy. What works for me is selecting the spline, and then selecting...
Well, obviously not done with the cab, but I am done with the cab for tonight. Anyways, this guy looks as tired as I feel. [ATTACH]
...and here's what I came up with for the dialface texture. Not sure the typeface is 100% what they would have used back then, but I think it's...
For my next trick, I'm going to try to make a usable dial face for the ammeter in the cab of the Gloucester G-1 from this: [ATTACH] It seems to...
You might want to have a look here, if you haven't already:...
Sounds like you're using a platform asset from one of the other routes, and that would explain why it doesn't want you modifying it. To be honest,...
Here is a screenshot showing the collision settings. It's actually in the next section down from import settings, sorry. [ATTACH]
Okay I'm back. Now assuming you're using a static mesh for your platform, if you double click on it in the content browser, you should see a new...
I've only got a spare minute, but for #1, the platform should have a property (I forget if you need to bring it up in the editor's editor, where...
Nice place for a picnic :) [ATTACH]
Hope everyone's been having a good weekend. I look at the progress some of you folks are making, and I'm frankly astounded. As for me, I'll just...
I've only been charged 1 or 2 cents at most (I'd have to check) but the last monthly charge I saw was around .01 cents. Honestly I'd say it's not...
That looks right, from what I remember.
Sometimes working with the editor while trying not to mess up any progress since my last backup feels a bit like walking on broken glass. Also, I...
I haven't had a chance to customize my junctions much on my track, though many of my track component assets such as the wing rails are still...
This was sort of what was behind my thinking in deciding my 1954 Toronto subway project was at all feasible; a run from one end to the other is...
Well I suspect these Sparse Volume Lighting Samples would be giving some kind of occlusion to movable actors and skeletal meshes in my tunnel......
So I have identified the source of the unoccluded movable / skeletal meshes: It's the TOD4 Skylight component. It isn't specific to TOD4, though;...
That would be the best way to handle movable object lighting, and was my assumption as well, but after further investigation I'm noticing that all...
I've got the crossover looking about right, at least when it comes to the static and stationary actors. I won't show you the switch blades because...
Not to speak for Alex, (particularly since I'm not affiliated with DTG in any way,) but I know there's someone new working at DTG specifically on...
Not sure if this helps, but on my keyboard layout it's page up and pagedown to raise/lower the camera
I've been having some tribulations with baking the lighting for the tracks in this tunnel, particularly with the switches. I posted this...
Well, using the built in "convert to mesh" option in the context menu of the relevant NetworkRenderProxyActor seems to have the desired effect,...
A night shot, from the other side of the crossover looking north to Eglinton. Maybe I'll start putting some tunnel lights in next, if I don't feel...
Well the trick with transplanting the crossover worked! I haven't yet made a Ribbon Loft with the concrete-pillar type rail ties that should be...
Sorry for a follow-up on a somewhat older post, but your help with tunnels has been indispensable! I've got a diamond crossover in my tunnel. Do...
Been a complicated week, with many things keeping me from doing anything much with the route. I have just about got the diamond crossover at the...
Just want to cofirm that these settings apply to TSW5 (and presumably 4 as well.) Just had a few minutes to check it out on my new display last...
Well, this time they did specifically promise to give *us* cooking, so if they don't come up with a fix, (or at least a time frame for one), I...
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