...and now the editor crashed and seems to have deleted my Track Scenery layer. For a hot minute I thought it took my ribbons with it. DTG Matt If...
Time for another update, if only because I need to spend the rest of the weekend going over my taxes. After a lot of experimentation with ue4's...
Not sure how I would begin to solve that, to be honest. As far as launching the editor goes, I'm sure you would have thought about this, but have...
You're way ahead of me in terms of progress, but from what I know about UE4's navmesh system, I believe having it set to "navmesh obstruction"...
I just spent two hours growing increasingly worried that I had royally F'ed up my lighting beyond repair. my biggest hint as to the real problem...
You are absolutely right! Sorry about that; you caught me in the middle of a busy day at work.
The difference in scaling is because the default unit in Blender is centimeters, not meters. There is a project setting for that somewhere in...
Thanks, RobertSchulz , that is exactly what I meant. No idea why DTG set things up that way, then, but I can work with that. As for the rest, I...
Well said! A truly excellent mod.
So here's something with a bit of green to get folks ready for St. Patrick's Day! (well, blue-green. "English Eggshell", to be precise.) I'm not...
So, here we are on page 2, and as you can see, I've got the basic idea about how to get the mesh of my platforms to run alongside the track, give...
that's one weird looking platform
Nice! I rented an H4 when I went to record some audio of the last two G-1 cars in Halton County, Ontario, back around 2007, when I was first going...
(Ahem.) So I've been doing some archeo-cartography, if that's a word. It's been bothering me for a while that I couldn't work out from what...
Hey folks! Hope you're all doing well. Wow, this whole debate really developed some legs of its' own, eh? As it happens, I'm home today fending...
I don't know. I don't believe he mentioned it, if he did.
I'm 99% sure you're right, but I'm no legal expert, and it's that 1% I was worried about.
mostly because I'd like to use the TTC logo in the final plugin, if they're cool with it.
Okay, so I just rattled off an email to the TTC. Here's what I said, If you're curious (typos included): I hope it struck the right tone....
Since I switched to the native road traffic system, I've found that if I wander too far from my traffic and try to Play, the editor crashes,...
Just a couple of things I want to say. First of all, there is no possibility of my finishing the route in time for the 70th anniversary of the...
So to elaborate on the solution, making the connection further along the track is okay, but you need to switch to Ribbon selection mode (ribbon...
RobertSchulz this is just what I needed. Thanks!
This got me out of a jam, too. Thanks!
Hi everybody! I've noticed while laying track that if I delete a section from the middle of my track, even if it's all straight, most of the...
I had that problem early on with my rails. I think the solution had something to do with having the vertex normals in the same direction at the...
This weekend was spent firstly by switching over to the native vehicle and road system (with a moderate degree of success,) and secondly, by...
And the same thing applies to the RoadSpline blueprint class, as well! couldn't get my car to spawn in, then I noticed I had the spawn rate...
Just thought I'd let you know I seem to have been able to create a new TrafficManager for my plugin by clicking the add/import button, selecting...
Thanks! Boy, that would have saved me a lot of work, in fact I'll probably start switching it over to the in-game system when I get home. Have you...
Spent most of the weekend working out that the bump offset node in materials won't work in a skeletal mesh. This appears to be a built-in...
I won't have a chance to test this out myself until this evening, but does it let you select a blueprint actor as the tree? Then I think you could...
Have you tried https://lidar.gov.bc.ca/ yet?
Hey guys! So there are two kinds of normal maps, DirextX and OpenGL. UE4 uses DirectX. You can convert between them by inverting the green channel...
Today was a "materials and textures" day, among other things, but I'm not sure how much else I'll get done this weekend. Here is a look at my base...
Thanks again to CFTFC for letting me beta-test the timetable! Got the .pak files into my DLC folder without issue, and I've just finished service...
It seems to me a simple warning not to use them with the timetable class would have sufficed. Edit: Sorry if that was overly defensive, you...
Now you guys have got me wondering why they didn't include any of the loop macros for the blueprints system...
Sorry for not replying sooner! The performance hit really ought to be negligible, maybe it was AI *rail* traffic the other person was talking...
Thanks for the encouragement! The moving traffic aspect is actually a large part of why I went with a 3rd party Blueprint system. The way...
A Swarm of (1943 Hudson) Hornets!
Got my road splines system with basic AI traffic working, much to my astonishment. Here's a lovely swarm of Hornets! (Don't worry, the subway...
Thanks again, guys! Just thought I'd let you know I've just now gotten my road splines (+ traffic) system working in my level. I just had to...
Another user asked that a while back, and unfortunately the answer is that it's going to be a very involved process; though you may be able to...
Well the epic launcher updated my TSW PC editor today, and now it shows this error message during launch: [ATTACH] Luckily it seems to boot up...
Nice to know we can add some functionality back into the editor on our own! (thanks, fceschmidt! ) I'm wondering now if the problem with built-in...
Yeah, they're not giving us much to work with in that department, are they? Let's hope they throw us a bone, as the saying goes, in the next...
Nothing too exciting to report on this week, but I thought I'd show you what I've got so far for Eglinton's bus concourse. Please ignore the...
intermediate level proxy is coming along nicely, also, a bit of Yonge Street
I wanted to show off the progress I've made for the Intermediate Level proxy mesh of Eglinton Station. I'll get to the gaps around the doorways...
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