Guess what I just found? [ATTACH] I was wondering where they hid it. okay that's enough work on my plugin for now, time for some...
I'm going to throw in the towel and try making my own ribbon loft descriptor and meshes. I know there's a thread about doing this already, so I'll...
I'm making a (not for sale) route that needs the type of covered third rail that Dovetail used for the Harlem Line. I want people to be able to...
Would it be possible to provide a way to offset the google overlay in the editor in any given direction up to a meter or two, with the option to...
nevermind, it looks like the ribbon loft descriptor from the Training Centre (sorry for the spelling, I'm Canadian) has a third rail. That, at...
On a related note, it seems a pity there isn't a third-rail Track descriptor / Track rule that's part of the default content, and not part of...
Anybody know the answer to Zeo2113's question? I'm going to need to know this too!
I've seen this mentioned, but I'd like to see documentation for how the AI cars and busses are set up, and how roads are laid out, or at least how...
I, and at least one member that I know of, have moved the editor's tabs and views around by accident, and not been able to get them back in place...
Still a no-go for me. I put in a request for access.
as of right now, I'm still getting the page josh_the_tech was getting. It's late here, so I'll try again tomorrow. could just be Google being weird.
As for the layout, I accidentally got the editor view separated to a new window, and the darned thing wouldn't go back for love or money. After...
Yes, that's what I was getting too
Okay, I'm a dummy... I hadn't actually enabled ANY APIs, just gotten a key. One step at a time, eh? :)
Okay, currently this link:...
you shouldn't need to input your credit card into anything. Google Maps API keys are free, as I found out with a quick search. Here is a Youtube...
The page for the guide is now saying I need permission to view it. I Just tried to get an API key for maps, so maybe it's Google being weird (?)...
I Just wanted to say, as someone who doesn't happen to handle GIS and DEM datasets on the regular, that your guide is quite indispensable. Thanks...
Early Progress by pwilson79 posted Oct 11, 2023 at 7:14 PMAnd here is what is eventually going to be a G-1 Gloucester subway car, built from 1953...
stuttering actually seemed a little worse after the last update, I get the impression it's the physics simulation and graphics shaders loading in,...
It would give me somewhere to drive this, when it's done! [MEDIA] Fun Fact: The Gloucester is the same subway car featured in the children's book...
How about the T.T.C. subway in Toronto, Canada? Probably not terribly likely, but I wanted to at least make the suggestion. Mostly tunnels. Many...
Thanks for getting back to me, it was pretty cool seeing your loco on the livestream! You've inspired me to go ahead with my subway car project...
Looks great! I've barely been able to take a look at the editor yet, but I'm hoping to do something similar myself, with the old red Toronto...
Thanks for sharing those screenshots. SoS looks like it will be as beautiful in TSW3 as I had hoped. A little over a week 'till we find out for sure!
Please give a thought to upgrading some of the current preservation routes to tsw3 at some point in the future!
I'm having this issue as well. Whatever bug fixes were in the last patch, I guess this wasn't one of them.
(PC version) I can't back far enough into that siding at Chur north (I think that's right) before I run into the bumpers or derail. Literally...
that thread looks like it's a completely separate issue to me.
The traction controller/throttle also HAS to be in the off position, which is a tiny, easy-to-miss setting just between 0 throttle and 0 brake....
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