Sounds interesting. I guess this is something that DTG would need to do and cannot be done by us at the 'frontend'?
Hi Spikee, Not sure that this would work for many mods that have to sit in the same folder structure as the original in order to reference...
Nicely done Mark.
Oh dear - senior moment - thanks to Oystein for reminding me of something basic like "-lua-debug-messages" and to Spike and Andy for your thoughts...
Has anyone had a problem with the Print statement in this release? I've just been testing changes around the new performance log msg and realised...
Hi Peter, sadly the ribbon not found message crops up in many routes and has never been shown to actually make any difference to anything at all....
Oh dear - two of my ideas done already - and to a much higher standard ... :-(
It's a thought - but I'm not sure that re-installing the scenarios would make any difference. It seems that any affected scenarios need manually...
Today I hit a problem (OOM scenario load) when trying to edit a large scenario on the Cambs/ECML route - which I didn't have on v75.8. I checked...
Seconded!
Seems to survive alt-tabbing when in fullscreen (though seems to do a partial asset reload on returning to the game?). I still get OOM on big QD...
[ATTACH] J15 crossing the trestle bridge (1850ish) from Huntingdon to Godmanchester with old Huntingdon road bridge in the background (built...
Use rwtools and edit the tracks.bin file replacing the trackrule info with the new one. There are subtleties to this so take your time. I'd...
You need to give a bit more detail and structure it for clarity. When does it OOM? It is obviously not every time since you can get the sim...
Here are the last lines before the crash. Last loco mentioned is the old Ikesmith (Mike Round) 9F which is as old as rolling stock gets - but is a...
Hi Folks, Just tried editing an existing scenario in the game v75.8a (12:05 Queen of Scots in my Cambs & ECML route) to fix a playing issue...
I get it but have always treated it as leave flicker due to a slight breeze (guess I'm a 'glass half full' sort of chap)
Very good - nice custom station building.
Nice one!
Cheers Spikee - using the 75.8a version still gave the same error but once I'd cleared the consist with the 'pathing failed' error in the log the...
Fair point - I had got used to it being pretty stable and got suckered in ;-)
Just spent most of the day creating a railfan scenario at Kings Cross (1954). Running pretty well, added in some of the final loco/train movements...
Not me - just the Cambridgeshire/ECML one (and still adding stuff...).
I came off about twenty years of Formula 1 sims and had little interest in railways. I started RW/TS in 2009 having briefly tried to use MSTS to...
[ATTACH] A1 Meg Merrilees takes the Kings Cross to Edinburgh express out of Durham.
Slight aside on this - what version is the beta? I have 76.3a (std DX9) - is there a later version or was the 76.3c just a typo? I'm online and...
Yes - I played with the track types early on in TS and never saw any difference. Probably a bright idea that never got taken forward?
Is this a standard scenario? Is the Class 47 the player loco? If so then I guess the dispatcher is sort-of right in that the express should have...
Ok - Stewart - please download and install a revised version of Cambridge Lines & The ECML - 3rd Party Assets - 4 of 4 This is now version 5.61...
It is a useful digression arising from my report of the continuation of the floating decals issue in the beta. Spike response is usefulto those of...
Thanks Spike - the route is big and so are some of the scenarios so even with an SSD it can be tedious. Just tried ap-ing it - hasn't made any...
1,134,393kb is the correct size - so as Eldomtom says it shouldn't be a problem. No need to unpack it. What you can check is that the subfolder...
Hi Stweart, Sorry to hear that it is still not working. Several things jump out - it reports missing stuff from both CreativeRail\EastCoast and...
I use both custom (mine cloned from kuju ones) and default Kuju decals (allotments and car parks) so the problem lies somewhere in the core engine...
And another thing: the old 'occasional floating' decals problem is still happening. This is where, on starting a scenario, all decals are hovering...
Sounds good overall but there is obviously something(s) not right. Send me the files and I'll check them. I'll pm my email to you.
Thanks for pointing that bit out Spike. I'll take a look (cos why not) but when I checked before that looked like a reference to the previous...
There should be a .bin file in your folder - this should be uniquely named and have the display name that you want to see in-game. It needs to...
Sadly it is a QD and I'm not convinced I can find the (possibly) guilty party ;-) I'll keep an eye out. Thanks
Exciting news somebody! A not-seen-before error message in the log (after an OOM): 2024/01/13 16:57:07.106 - [Engine] - Trace...
I suspect that a recent Windows change has affected permissions. How are you installing the rwp files - via the TS utility? If so you might try...
Are you using RWTools or a cmd window or just applying via the operating system?
Ok - well read the instructions and look at the example control files. Note that it reads .csv files so you can create those with Notepad if you...
Hi Mark, Are you trying to use my dodgy cloner tool? I'd caution against it unless you are doing lots of signs. It has its own foibles and you...
Hi Stewart, Another recent user seemed to hit the same problem with structures in the South. I suggest you make your rw/assets folder...
Separate names with a comma.