First test run of the Derby Lightweight DMBS & DCTL DMU, Textures are still to be worked on and the sound is from the Class 15 I cloned the...
Some More work on the Derby Lightweight, added in much more detail including opening doors.[ATTACH] [ATTACH] [ATTACH] [ATTACH]
Coming soon to TSC and the Stour Valley, a Derby Lightweight. Early scenic mock up of the DMU can be seen below - at the moment missing most of...
Thanks, I saw your post about having a spawmvolume under the station object after I had worked it out. I reversed engineered another station....
Sorted! Now the passengers leave and enter the train. What I needed to do was add a characterspawnvolume under the station directory. [ATTACH]...
Thanks for the reply, I revisited the route definition and various other passenger related settings and redone them, all rail vehicles are "out...
Thanks, I tried unticking that box and it didn't solve the passenger alighting issue, it just introduced some odd behaviour on the platform with...
Having succeeded in getting passengers to spawn, face the correct direction and board trains, I still have this odd behaviour. Once the doors are...
That worked, thanks, they now look the right way. [ATTACH]
No,they still look the wrong way, also they wait a couple of seconds before jumping and boarding the train. In the logs I see entries about using...
Use the blueprint editor to create a custom track or TS tools to edit a copy of an existing track, you can then set your bend radius at tight as...
Great progress, unique buildings really make the difference between a generic route and an authentic recreation of a route. Attention to details...
I have already created child blueprints of the UKsignals, but I cannot work out how to add signals from other DLC'S to the drop down list.
I am trying to add signals to my route, the vast majority will come from the Peak Forest route as the route is based in the late 1950's. There...
Chappel & Wakes Colne station, WIP. [ATTACH]
Some progress, I now have passengers loading and unloading from the stations that are set up at the moment, this now means that I have the correct...
Just a follow-up, I now have passengers boarding, the issue was to do with the test "route timetable", I needed to add in another stop at...
Thanks for the feedback, I think my issues are with the base configuration of the route as I have done all the suggested steps. So right now, I...
I have recently started to build a station and I also had the issue where the passengers would spawn in the spawn volume box , but then would just...
Thanks Guys, Still getting to grips with Unreal engine at the moment, right now, I'm tackling nav meshes to get passengers to board trains.
This is How the footbridge used to look[ATTACH]
Yes it is, moved in the 1990s I think. Here's an image from wikimedia[IMG] This is how Chappel footbridge used to look
I have updated and imported a few more assets, here for example is the Sudbury footbridge, most of the signal boxes are done and working through...
First attempt to make the model in unreal looks OK, the texture gives it the new build appearance at the moment [ATTACH]
After some blending, I have the initial signal box kit ready to test fit into unreal [ATTACH]
I think I am getting the hang of modular signalbox building, doing this will save me a lot of time as I build out the route. I can also use the...
Some Progress, just trying to get to grips with modular meshes, looks like a good way to create Station buildings & signal boxes as most use the...
Great info here, just starting on a station right now. so far I have just imported a static mesh from Blender and textures, but looking at other...
Thanks, It looks like the way to do this is to create new blueprints that references the original in your route, I've not seen this documented...
I have been trying to copy signal blueprints from the UK content folder into my route folder so I can customise it to include different signals...
I try to follow LIDAR as much as possible, as it means less altering of the terrain. Also as I am working on a disused route, LIDAR is the only...
Some progress over the past few weeks, but some challenges with PC Editor slowed things down. All Stations and sidings have been laid out (except...
I have now updated the route to include Bury St Edmunds station. Some other sections have been tidied up and scenarios refreshed. The Class 15...
From my personal experience. I found that the route I created was also affected by this issue. I resolved it by doing a simple track edit and...
This is why they have stopped development of tsc, lack of new sales! As long as they don't drop support, then we're OK.
I am trying to add semaphore signals to a route that has single lines between stations. Are there any basic tutorials or instructions on how to...
Here it is, slight lack of scenery at the moment, just testing migration of assets from TSC[ATTACH]
I'm open to offers :)
Just laying track at the stations, here is Sudbury for example. Nine done about another thirty to go.. [ATTACH] Chappel & Wakes Colne, easy to...
I just fired up the game and no updates yet @20:40z 22/05/2025
While it is preferable to complete the track and signalling as one project, I've seen videos from route-builders who recommend the track be...
Progress to date, all tiles have lidar and basic track layout between stations, this will keep me busy for a few years.[ATTACH]
I remember when I merged two routes, the tracks tile from the doner route replaced the tile on the original route. You need to choose carefully...
HI All, over the past few months, I have been building a "raildriver deluxe", this uses CobraOne's code and Arduino controllers. Here are a couple...
Check out CobraOne raildriver mod, somewhere on this forum, it will export the data for the arduino
As far as the future of TSC is concerned, I really hope that the game is supported for as long as possible and when that is no longer possible,...
I suspect that it is reasonable to assume that all development of TSC has ceased and all the DTG resources are now working on TSW. We can only...
I expect it will take se several years to make, but I can reuse all the custom assets from my TSC stour valley route. Tha route is nearing completion.
I am planning to recreate the disused lines between Mark's Tey to Shelford via Sudbury & Haverhill, including the branches via Halstead, Lavenham...
They sit well on the platforms as can be seen in the video review below. [MEDIA]
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