Personally my pick is Semmeringbahn; wonderful route and I'm not sure why it doesn't get more love.
BTW, among TSW4 routes Fife Circle gives me few problems.
Known bug- you have to run back to the cab car and turn the brake key off.
Well, there is a certain market in players like me who have Boston-Providence but not Boston-Worcester. I'm more disturbed that this meager...
This is a series of polls gathering public assessment of which were the exemplary routes at each stage of TSW's development. For this purpose I am...
The two mods in question are Mutt's TOD4 mod and Foob's departure board mod. They don't seem to get along. I haven't noticed that Foob's pixel mod...
BTW, the Landrücken tunnel should have lights on both sides for its full length. In the game, it's dark
With both of those mods?
Wow, that's even tougher than my kid had it as a lefty catcher
Yes.
Wann Schweine fliegen, fürchte ich. Strecke Erweiterungen passieren selten und dann nur auf sehr beliebten Routen
Actually, what I mean is that in TSW5, routes released for TSW2 run well- probably because they simply don't have the asset/texture density of...
Are there any plans to overhaul, or completely redo, that passenger NPC logic? Passengers look pretty good now (save some oddly unseasonal...
The problem boils down to a conflict with Foobian's All Departure Boards mod. Remove either mod singly, the problem goes away; both installed and...
Not a problem: [IMG]
I can't speak specifically to PS5, but my ancient PC runs pretty much all TSW2 routes without a hitch (except at Munchen Hbf). TSW3 is a mixed bag...
Except where legally prohibited.
Ran an S1 yesterday and got a bogus Vr0 associated with an Hp1. Fortunately there was enough sightline that I hadn't slowed down too much.
You bought Pen Corr as a (probably) TSW2 route. You did not buy it again, and DTG have been nice enough to upgrade it to 3, 4, and 5 for free....
While we players always are Billy Idols (More, More, More) there is a practical limit to the quantity of new rolling stock a given route can...
There were two types of first class Umbauwagen, a result of DB, in complance with UIC policy, abolishing third class. To implement this they...
I do. And, to support that theory, platform PIS seems to be fine on newer (TOD4) routes like Vorarlberg.
Does anyone have any hints or tips on using the Auxiliary Control?
That's the thing: they aren't. Cologne, Munich, Hamburg, Lubeck, Bremen are all fine. Not as good looking as stations in TOD4 routes. but...
well, the amount of electric braking force is controlled by the force selector lever- pull it back to, say, 20% and you'll get a nice gradual...
Unless I hear different from an Official Voice, I am going to have to assume there will be no TSW6 version of the route, and so after upgrading...
Well, OK, but OTOH other German TOD3 stations like Munchen, Hamburg and Bremen all look fine: not brilliant, but not bizarre like...
Here is what I'm talking about: [IMG] For comparison, this is the same spot in Riesa-Dresden: [IMG] I have the TOD4 mod installed (as well as...
Okay, this is weird: the lighting on Dresden-Chemnitz has gone completely insane. That route alone; the rest including Dresden-Riesa are fine....
Installed it but there's a problem- maybe a conflict? The departure boards are great, but all the platform PIS screens are blanked out now!
So the LU licensing agreement is specific to the 1972 Stock?
One correction for the OP: the 377/1's, as found on BML and ECW, are DC-only; they don't have pantographs. Only the WCML version (377/2) is dual mode.
The voltage is the same, and older less sophisticated locos like the 1020 and 110/111 can cross the border without issues. It's the bells and...
It just occurred to me that what I have proposed is sort of the philosophy of Simugraph, implemented in a rudimentary form.
Honestly I think DTG erred with the control mapping for the 143 family. It would be both more true to RL, and more intuitive for TSW players, if...
Exactly.
It seems that if you pull the speed selector back to "on" you get e-brakes, but if you turn it "off" it takes the traction motors completely out...
I do have a possible criticism of the FSB 143, although I might be doing something wrong; however, I haven't noticed this with the older...
HOWEVER--- There is this: [IMG] Come ON, DTG! We know that you know how to make consolidated departure boards - you have them in Austria - and...
Actually, NPCs only exist within a fixed radius of the player; they spawn when you come in range and despawn when you leave it. IIRC there are...
[reposted from another thread] It seems to me, especially now that guard mode is a thing, that NPC programming should be "destination oriented",...
I don't know why that is happening to you; Steam (over a fiber-optic connection) routinely gives me 350-500 Mbps, and the bottleneck is writing to...
The twins/triplets issue is much less pervasive than it used to be, since the random generator has a lot more variables to work with. Circa TSW2...
And one with real-life limitations. In the scenario where you have to hook up to a dead train and drive off in the cab car (unrealistic, I know,...
It seems to me, especially now that guard mode is a thing, that NPC programming should be "destination oriented", in other words, when a passenger...
TSW has always been a +3 game; DTG want the kid's market and have from the start, long before Thomas. If you want a "grownup" train game, buy...
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