London Commuter should be a good test. My first time playing and saving on SEHS resulted in the red signal bug, pre-patch, so that will be...
I am looking for experiences post-patch, where the core fixes were made, for those who were getting stuck at permanent red signals after resuming....
Any first-hand, positive experience with the save game yet? I resumed playing last night, so I have saved (multiple times along the route, too,...
To be honest, you don't need a bulky desktop PC to build one that's more powerful and adaptable than a laptop, if you're using it at home and...
More accurately, the initial fixes are being made in the core code (in TSW3), which will affect all routes. DTG will see how effective these fixes...
Upgrading your PC wouldn't get rid of those stutters. It's a fundamental problem with the way it's been developed, which only DTG can resolve.
This is true to an extent, but now I know better. As I understand it now, it's because UE has a tendency to default to running processes on the...
This is one reason I thought I may as well invest during preorder, even though I'm not actually playing it until the initial save game fixes...
I would caution, though, that it's current location seems to be temporary until it's reimplemented properly. A save game key bind on PC is a good...
That's true for every update to every game in my library. I'm not sure why.
It's good to know fixes have become the priority.
Appreciate the clarification, thanks. Good to know the next update won't be far behind. I'm just glad you finally got onto this issue after all...
Can you confirm, does the save game toggle include the initial core fixes? A recent article implied that it will, and I can't logically see why...
Well, it's no bad thing to immediately work on bug fixes and patch them in quickly. Some bugs are picked up before the release date, but the...
I would have at least liked clarification on whether or not the save toggle will be the same old broken save or include the initial core fixes. I...
If you were running a detailed CPU monitor on the source code (which we can't do, obviously), you would no doubt see spikes on the main thread...
Hmm, well, if the initial fixes don't come with the toggle, I still won't be playing TSW3, because I must be damn unlucky with the amount of red...
The article published recently says they have already made fixes, so well before the toggle is implemented next week, and suggests those initial...
Fantastic! Not quite the same, as in Matt said there are core fixes in place.
Absolutely. My brother's suppositions are spot on: Stutters are caused by too much running on the same thread as the renderer = optimisable with...
The stutters/hitches absolutely could be resolved, but it might take a heck of a lot of work (especially if they are doing almost everything in...
And just to return to this "stuttering is due to low VRAM or bandwidth" claim, no – in that case, where it becomes an issue, you would get slower...
I've been extremely unlucky, as both my attempts using it resulted in the red signal bug. I haven't played it since. I'm eagerly awaiting this...
No liveries. Never used Creator's Club. No mods. All stock game.
I think it's fair to say that most of us will harbour some distrust, after years of ignorance and broken promises. But I think this is a turning...
I think you're avoiding the fact that DTG can do a lot more on their end. Yes, better hardware will help with faster rendering and smoother...
Incidentally, for comparison (re the theory that hardware is the issue), the huge project my brother and his fellow devs are working on is in UE4,...
I don't know enough about how forcing DX12 "mode" works, as the game doesn't officially support it/isn't written for DX12, but maybe UE4 takes...
Certainly low VRAM won't help with overall rendering speed, but occasional stutters aren't fixed by higher VRAM, as they aren't caused by low...
Confirmed by my brother: blueprints are single thread by default, so they run on the same thread as the renderer, hence the stutters. He says...
I think there are numerous issues at play with regards to the stuttering, and sadly most of them suggest the development team aren't quite skilled...
It still needs to be fixed, regardless.
If I were designing the game, I would have included a toggle option for "passing signals at danger allowed, on or off", as a level of difficulty...
Completely agree. Thanks again.
Fantastic. This is the beginning of a positive new direction for DTG, with potential improvements already coming and so soon. I'll happily test...
Saving the game causes the impassable red signals to occur. So, yes, fixing the save game means stopping it from causing said red light bugs,...
Sadly I just can't enjoy it at all. I don't save and end up with a game crash. I do save and end up with the red signal bug. Sometimes I don't get...
To be fair, I was a) in a bit of a grump about the sim in general when I posted this, having got a crash one night followed by a red signal bug in...
Definitely.
To be honest, I would rewind and apply this comment to the inception of Train Sim World as a franchise: DTG release a game with long routes, with...
On that note, though, I know some people said they never had a problem with save, or rarely at all. Well, save never worked successfully for me...
I don't know if the OP is playing on PC, but if you are, download Universal Unreal Unlocker. You can then use the currently hidden save game: 1)...
It didn't work for me tonight... But I shut down my PC, rebooted, and it worked second time round. Probably the mod, like so many, is a bit...
I have an Intel Core i7, which isn't overclocked either.
Well, it's lucky then that we can use Universal Unreal Unlocker to save the game every few minutes, to save too much heartache in the event of a...
Oh joys, one of the most important aspects of a train simulator and the developer still can't get it right...
After my Unreal Engine crash the other day, I decided to use it for the first time today. So it's definitely working. I began the first journey...
Well, I like the idea of quick play. And I liked the idea that you always get a tutorial first if you haven't played a route/loco before. Except...
I never use mods in any game (developers should fix their own issues, and I don't particularly trust such things, for stability reasons, etc.). I...
Seriously, I had a bit of extra time tonight, I gave TSW3 one more chance. Had maybe a 50-minute scenario to do. Unreal Engine crashed at 40...
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