You mean like routes set in pre 2000? Or just routes who has a long history and importance (which would the vast majority of available routes).
Good thing you got it working. As others say, backup the intire railworks installation, always.
You see…Stranger things than grey, blue and black Br101 locs driving freight happens in germany ;-)
Now we are at it. A real QD AI consist builder, so we wont have to go to external apps to do that.
I (and indeed the whole German trainsim community) am looking much forward to your creation.
Gotta agree with Spikee1975 Those assets that many newcomers don’t have surely must put some off the game, when they open a route and have...
Slightly OT. I wonder how the google overlay was visible in the first place, outside the route editor? If it’s possible to have it visible,...
Were you using AP weather? If i recall correctly, it installs a couple of new shaders. Those might have been overwritten by the update. So if you...
Been with the real life one twice :-) Nice to have it in TSC.
Eventhough i am on the latest public version i think this belongs here: The SDB seems to be easily corrupted in the latest versions. I have to...
Also worth looking into is this: if a route has no timeofday folder, it’s probably using the kuju folder. So i simply pasted the ap time of day...
Just a bit of general info on Zub: Zub is not as simple in real life as in TSC. A bit simpler than pzb, but not much.
Peter, i don’t understand the critique of the pzb first then lzb. That’s how it is in real life. When you reach lzb end, the train has to have a...
In quick scenario editing; the ability to lock a switch. Sometimes the dispatcher just get’s the pathing wrong for the player train (and ai...
As a german/austrian route player, i have to say i agree with this.
You didn’t, but i assume(!) it’s the only technical way for the menu to know without the scenario actually being loaded, since it’s the dispatcher...
There are good reasons for it not being so. On mountaneous routes, you can’t count on the last destination being the farthest away. Nor on...
It’s sorted alphabetically. Some scenario creators solve this by giving destinations a number prefix. Some don’t bother.
Building a Real Drive for it now. Runs very smooth here except in the area close to München hbf. I’ve driven the autobahn that run parralel to...
Some of us prefer tsc differently. I sometimes like my view like this. It’s very immersive. Impossible without ts-telemetry. Add to that the op...
They are the same, so just take your pick. I use the HUD for these things, so no idea. The things i use TS-Telemetry for is sequrity systems and...
It is difficult. Really what the hud should have is more costumisation, the cruise control settings being one of the items you could include....
Look at the speedometer. There is a red triangle on the rim that indicates the set speed.
Been wondering about this as well.
Old routes will look like old routes. New routes will (sometimes) look higher quality. It all comes down to the quality of the route building.
I never realised you could do this while playing. Good info!
Quoted for truth.
I think i would probably just go into the world editor and fix such stuff myself. I swapped vegetation on a couple of German routes, and had to...
It is not the course of the crash. What happens in fullscreen is that the triggers script will cause the game to minimize. The game is not...
If you want a particular path in QD, the only thing you can do is build a new one yourself. It’s a limitation of that type of scenario.
Been on the fence….I know it is a very good route, but urban only passenger is not quite my thing.
I noticed that winter terrain is only generated for 4km. I wonder if the reason no distant winter terrain is generated, is that DTG simply didn’t...
Errr yes i read them, how else could i have gotten this far? Gotta ask: are we good? You seem to be somewhat condenscing towards me. I guess...
Spikee1975 Ok i found out now. The devil is in the detail. Steps to do. 1- go into the route editor. 2- import the terrain you want to import....
This is from the dev docs? It’s stated in a bit of vague terms. Later i’ll load a screenshot of the screen in the editor. Btw, your digging into...
Something strange at work here. No texture folder is created in the terrain folder. Only the DistantPatches.bin is created. I tried in a clone of...
How long did the “generation progressbar” last when you did it?
GOOD FIND! Looks better, but see how the non steam RSSLO version of the same place looks. But this might just be a case of importing even more...
I imported the terrain, so on my München Rosenheim there is terrain to be drawn. Regarding what you can see from the train: As you approach...
Don’t know if they use different terrain source. But they use the max terrain draw distance, and München Rosenheim certainly doesn’t. And, as i...
Give you some screens late this evening. But if you look south towards Inntal, the RSSLO doesn’t have a “hole” in the mountain range. Having...
Tsc already does this. There are quite a few of these apps for German trains.
I second that. And if it could be vertical as well. Also let us choose what elements we can see. I would prefer not to see any info on signals.
Yes. Rosenheim station in the DTG version versus RSLLO version. First i thought that it was because they hadn’t built as mucr terrain in the dtg...
I noticed that some routes have shorter values for this than ohers. Where is this set?
But my somution would be neat, easy, and make the i viromemt so much more lifelike. I just built some extra terrain on the Mittenwald bahn. (The...
Now if only google overlays could be shown in distant terrain. It can in tve editor, so why not in the game play? Mountains, distant hills would...
As the topic asks. Is this a per route setting, or hard coded into tsc?
Suggestion; Allow the google overlay to be seen for untextured parts of the terrain not just in the editor, but in the route itself. Ofcourse as...
Stops in QD scenarios.
Separate names with a comma.