Greater drawing distance. Scalable by, say, 125% 150% 175% 200%.
I do and have no problems, maybe because of that.
Cautiously optimistic. Seems to be fixed in the latest update. I note that the update notes says a lot of things fixed in relations to things...
Münster Bremen vegetation is REALLY good.
One major annoyance for me is that the fly-outs of spawn points (both the player train and the AI traffic spawnpoint fly-outs) dissapear if you...
So here’s an annoying one. When the ai spawnpoint flyout is active and pinned, it dissapears when you have to set a missing destinationmarker on...
Agree.
Hi there. What you need to do is put the spawn point after the Main signal. (About 100m after). Then set in a scenario portal at the end of the...
If i understood your question correct then no, there is no other way in quick drives. It has always been possible to generate red (even randomize...
Might break quick drives where ai trains are used to generate reds in front of the player train.
Exactly.
This might be the cause of the “page two innaccesible” bug in QD AI spawnpoints as well. Before the core update that broke them almost completely,...
Even a “save and close” option would be an improvement.
Interesting detective work. Thumbs up.
I wonder what the debugquickdrive command does.
Good question. I cap my fps at 60 so i notice that in borderless it drops below more often than in fullscreen. But must admit that it is ofcourse...
I am having more fps in fullscreen than in borderless.
Quite amazing to think that in 4 years we will be playing a 20 years old game. Not many games that has had this longevity.
It’s not being difficult. He really is just saying the truth. Floating houses etc is shoddy route building, not a code issue.
Spikee1975 Thanks :D
I would like QD creation more powerful. It already can do stuff you can’t do in standard scenarios. You can have random red signals which can push...
[QUOTE= No such thing as default 3d weather. Or 2d for that matter. It is a user option that the game is not supposed to override. Dynamic clouds...
Was just about to say something like this. I’ve just backed up my entire railworks installation as i am thinking of joining the beta.
Said this before, but i’ll say it again. The openness from the dev team, and the effort that is now being put into tsc is much appreciated.
tnmgaming ALWAYS have scenery density on max. Otherwise you might miss signals or other important stuff.
Apart from my bugbear (page 2 freeze in qd ai spawnpoints bug) i wish for the following two scenery related improvements; 1; Attaching sattelite...
Fixed in the latest update.
Ahh yes, i meant freeware. Thanks for the reply, and thanks for making TSC much more immersive with your app.
It doesn’t seem to have any major bugs, so sometimes a piece of software is just finished and it’s perfectly fine to move on to something else....
Have you been exploring the routes from RSSLO. Not so pretty, but some of them are worthwhile.
Fellow non-german German/Austrian route obsessive here. Though i live in Denmark, and often travel in both countries. The fascinating thing, for...
Just a huge thanks from me. I am using it with two Logitech Saitek quadrant throttles, and i can never go back to driving with the keyboard again....
I must admit that HD terrain is of no importance to me. I would much rather have google sattelite images enabled for distant terrain so that...
Good thing you did that!
If that’s the version number then the core program wasn’t updated. But there was a recent update of some dlc. Seems some sort of file...
IIRC users on Rail-Sim.de have tried their hand with Frankfurt Köln sfs, and found that it is a nogo with the rolling stock we have. Perhaps for...
TSG did the Rübelandbahn as their farewell to TSC project. Though it was an old project that Maik finished. RSSLO just hinted at more german main...
In the last 2 years (approx) there have been 4 German routes from RSSLO (with a 5th coming soon). 1 from Waggonwerkstatt, 1 from Just Trains,...
My bad. I thought it was a nickname for Rivet Games.
Because business have to balance income with effort.
Video proof. HERE: Come on DTG Jamie. You’ve acknowledged this bug, yet your support STILL ask for proof, as if we users are crazy. Will you...
I think DTG have upped their game on German routes, bringing in Schuster signals, better vegetation etc… Dresden Riesa and newer was pretty high...
It would be great with a roadmap of bugs that you are planning to (try) to fix. Certainly my bugbear (the page two of ai spawnpoints...
Page 2 of the QD AI spawnpoint is inaccesible. The bug has always been there, seems to happen when the memoryusage of the scenario tracks.bin...
DTG Jamie Fix for this coming in next update? [MEDIA]
Agree with everything you said. Fulda Frankfurt would be high on my wishlist. (But i still want Konstanz Hausach “connected to the grid”. It is...
Long Train Simulator REAL DRIVE all the way from Düsseldorf to Frankfurt. REAL DRIVE scenarios are advanced Quick Drives where random generated...
German highspeed routes like the TSW Würzburg Kassel are also boring. LZB on and all there is to do is press the Sifa pedal every 30 seconds. I’d...
2km as far as my experience tells me. As the crow flies.
Since the last TSC update, the “sometimes bug” has become chronic. It is simply not possible anymore to make QDs with AI traffic. Even the first...
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