In the last two posts on UI improvements I covered Mastery https://forums.dovetailgames.com/threads/ui-improvements-part-1-mastery.69983/ and...
Now we are used to the TSW3 UI, which is a big improvement over TSW2, it is time to discuss what can be improved. In the previous article on this...
The new UI for TSW3 is definitely an major improvement, but it is still unfinished at some points, has a number of clumsy solutions and still is...
Hi folks, I know this is some kind of "work in progress" but I've read here in the forums multiple times during my research (search function lol)...
Currently, selecting liveries (Especially on scenarios or timetable services) is very limited- for example, on SEHS I can only select a custom...
When I enter the journey mode UI there is a critical information that I need to know that is not shown. This the expected time required to...
In my opinion, TSW 3 not having a route selector is a huge design flaw. Firstly, the whole game is defined by routes. It contains three core...
CC scenarios that we have subscribed to are different from our own designed scenarios in that we can’t edit them. so instead of looking for them...
Hello, first of all, I'm new to the game (which is a good thing), new to the forums and, to top it off, it's my first train simulator game ever....
In the previous part,...
In previous parts I discussed starting the game, the route selection screen and the main screen. In this part we continue and delve a bit deeper...
In part 2 we covered the route selection screen. Once you have selected the route, you land in the main screen. Coming at this point, I realized...
In the first part of this series we had a good conversation on the star procedure of the game. This procedure ends in the route selection screen,...
Some time ago TrainSim-Matt commented in a stream bout our opinions regarding the TSW2 User Interface. He said to wait for a while, because we...
This idea hit me the other day, I've just discovered possibly the most realistic way to control ANY train whether it's an EMU, DMU, DEMU, Loco...
Hello The title of this thread should probably be 'can we go back to one part of the old UI/menus'? Personally, I don't mind most of the UI...
EDIT: It should be clear by what I say, but I wanted to clarify I am on about the menu diorama, not the people dioramas with the new passenger...
I think in general the new UI is an improvement and not to much is blown up, but still there are a number of issues that should be solved. -...
As the number of routes is increasing very fast now, I would like to suggest to create a simple filter option for the route menu. Actually, there...
I have some suggestions for new key bindings for the keyboard, to make gameplay more smooth. 1. Key bindings to open and close passenger doors. I...
Something I'd like to see in TSW is the ability to maneuver the UI (speedometer, brake gauges, score, upcoming tasks, etc.) about the screen....
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