4th May - Update Feedback Thread

Discussion in 'TSW General Discussion' started by DTG JD, May 4, 2023.

  1. nepclassof84

    nepclassof84 Well-Known Member

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    Had no problems with the ai spad issue with the 00:00 which hit me before the patch. Will have to try the freight service that failed but it looks great so far

    and even with the timetable as it is gold medals were achieved
     
  2. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Do you have a specific example we can try ourselves or a video of it?
     
  3. fietsbel12

    fietsbel12 Member

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    I had the same question can’t find them to
     
  4. Suryaaji#2369

    Suryaaji#2369 Well-Known Member

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    Happy Sunday everyone, i hope y'all get a good weekend.

    Sorry for tagging DTG Matt
    I want to report a SPAD on Crewe-Liverpool Lime Street, the service is Jubilees 14:59 Express Service, London Euston - Liverpool Lime Street. The SPAD took place just after passing Ditton Junction. I got a green indication on the HUD but the SPAD warning showed up and the service ended. Thanks.
     
  5. fietsbel12

    fietsbel12 Member

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    There is one senerio called manifest madness who has trailers on it
     
  6. mattwild55

    mattwild55 Well-Known Member

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    After a bit more testing, there are two situations that I can replicate which prevent the fireman from showing up on the footplate:

    1) On foot, taking over any AI service that is currently active will cause the fireman to disappear (if they were there to begin with)
    2) Not being in the driving seat at the moment that a service becomes active will mean the fireman never turns up for his/her shift (this is normally because you've been in the driver's seat at some point prior to service start time to 'reserve' the service for the player, then got up and wandered about for some reason and aren't back in the seat at the moment of the service becoming active)

    If a player starts a service from the menu or is in the driving seat at the moment a service becomes active, the fireman will show up normally.

    Hope these make sense and are useful for root-causing the issue.
     
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  7. TimTri

    TimTri Well-Known Member

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    Also worth noting that the fireman wasn’t present in a custom Jubilee scenario I created for West Somerset.
     
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  8. nepclassof84

    nepclassof84 Well-Known Member

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    Well done dtg

    after spending a good part of the weekend in spirit of steam you’ve turned a route that was at best frustrating and at worst unplayable into a truly enjoyable experience

    top marks
     
  9. OldVern

    OldVern Well-Known Member

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    Really Reliable Rescue...
    Well I managed to get it done but there are still a few issues.
    1. The route into Speke Yard is only partly set and you need to throw a set of manual points to access the correct road. No prompt/reminder that the shunter hasn't set the route to accept the train. If you go down the wrong road, as I did, you can't reverse out for another go as you need to go past a ground signal which won't clear. So... reload save and attempt again.
    2. Arrived in the yard on the correct road but another stupid objective marker which only triggers if right on top of it. Tried to move forward but despite releasing brakes, no tractive effort. After a bit of investigation, found the steam (engine) brake in the Jubilee was continually applying itself. So the remainder of the scenario had to be completed using external camera in the Jubilee cab and the mouse to physically hold off the loco brake. Once the Jub was uncoupled in the depot, brakes on the 8F worked normally.
     
  10. Michael Newbury

    Michael Newbury Well-Known Member

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    I have to agree that since the update I have found SOS much more enjoyable to play.
     
  11. OldVern

    OldVern Well-Known Member

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    Indeed. In fact weekend just gone, when I wasn’t working as instructed by the wife or luxuriating in my digital subscription to the back issues of Railway Modeller (see my post in Off Topic, already got more than enough track plans to cover building in Trainz and TSC for years to come), I was running Journey modes in SoS. Well, something has to knock the Bakerloo Line and 1972 stock off the so called “favourite” list…
     
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  12. Bertil Persson

    Bertil Persson Active Member

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    Haven't tried it myselt, but you could put the front sander on (handle to the left, keyboard x) then open cylinder cocks (lever to the left of your feet. keyboard c) Gently pull the throttle up to 11. Release the brakes gently. If you start moving forward, pull the throttle gently a little bit more. Wait for it to accelerate slowly. When you reach 20 mph or more, close the cylinder cocks. It's easier to avoid slipping with front sander on and cylinder cocks on. Tell me which timetable/scenario/train you are trying and I'll try it myself, to see if I gave you the right advise. Not sure it works, but it's how I would do it, as far as I know.
     
  13. DTG Matt

    DTG Matt Executive Producer Staff Member

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    I’ve had some beta testers running this over the weekend as I’m away from pc, nobody able to reproduce the spad.

    one did say that in Ditton junction there was an on distant followed by off home signal and 450 yards after it an on stop signal as you’re following a train.

    On seeing the distant he slowed down expecting a stop and was fine for it until it cleared and he could proceed to the end.

    how does this experience relate to yours?

    If it’s still happening can you send me a video of it?

    thanks

    matt
     
  14. Suryaaji#2369

    Suryaaji#2369 Well-Known Member

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    Hi Matt!
    I try to do the same service again but now i try to drive the train a little bit behind the schedule, and out of nowhere the SPAD issue diminished by doing that. A bit strange but i can complete the service by running the train about 2-3 minutes behind the timetable schedule.
     
  15. a.paice

    a.paice Well-Known Member

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    Im still unable to complete any scenario on spirit of steam. It’s always towards the last third of a scenario I get a scenario failed pop-up.

    Im sorry that I can’t provide any precise details but I just can’t be bothered to do the scenarios again to find the exact place where it fails. I’ve tried three scenarios and all have failed. I’ll try again when I’m less frustrated.
     
    Last edited: May 9, 2023
  16. Taihennami

    Taihennami Well-Known Member

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    Make sure you're on auto-fireman. Without that, you could end up with a dead fire without even realising it - and that's apparently a scenario failure condition now.
     
  17. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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  18. a.paice

    a.paice Well-Known Member

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    Hmm ok. I’m on manual and I never have the fireman shovelling as I want to keep the pressure down as I can’t stand the safety valves.

    If that’s true that’s incredibly annoying. They don’t give us control over the fire and water or any indication of what they are doing but still punish us. What kind of game is that?
     
  19. coursetim

    coursetim Well-Known Member

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    Because manual firing isn't properly done right now. They are working on it apparently.

    You need to keep the firbox door open to allow coal into the fire. Although its not instantly alight. Matt said the time for coal to warm up and light was simulated. :)
     
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  20. Taihennami

    Taihennami Well-Known Member

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    Well, there's your problem exactly. If you don't add any coal at all, the fire will thin out so much that the draught will literally start tearing holes in it, and eventually it'll get so cold it won't even be able to ignite any coal you do deign to put on.

    As others pointed out already, manual firing isn't actually done in the game yet. Keep it on auto until it is. When it *is* in, there will likely be some decent indications on when the right times to add coal and water are. Something like this:

     
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  21. a.paice

    a.paice Well-Known Member

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    Thanks, I knew how the fire should work but had no idea running out of burning coal was an implemented feature.

    It just seems so strange that they give us no control over the boiler yet still punish us for something we have no way to monitor.

    I only have the fireman off as I can't stand the constant safety valve noise.
    I think for now I'll have to drive steam with the game sound muted which is a shame as the sounds are good.
     
  22. Taihennami

    Taihennami Well-Known Member

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    One of the things the recent update *did* fix was the volume of the safety valve audio. You should be able to drive without being deafened.
     
  23. Daytona

    Daytona Well-Known Member

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    This random SPAD hasn't been fixed by the updates and I'd like an explanation, please -
    Support Ticket #57954 Hartford SPAD - no signal & stationary in platform
    08:21 Preston to Euston
    Error - SoS - 0821 Preston to London SPAD whilst stationary at Hartford not fixed after updates.jpg Error - SoS - 0821 Preston to London SPAD whilst stationary at Hartford not fixed after updates.jpg
     
  24. elaineedwards2013

    elaineedwards2013 Well-Known Member

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    This bug still needs to be fixed on Spirit of Steam:

    All the Jubilee services starting from Crewe, only, always crash when loading in. This is on Xbox One.
     
    Last edited: May 14, 2023
  25. CowBoyWolf

    CowBoyWolf Well-Known Member

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    Because you are playing train sim world 2? and not TSW3
     
  26. nepclassof84

    nepclassof84 Well-Known Member

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    Beware of the 3:00 am service from edge hill on the stanier. It’s waaaay overweight. It’s 300 tons heavier than the last train I took out of edge hill at 2:35. You can’t make it up the 1.1% grade to get out of the yard before the first go via. I cut 8 cars off and finished the service albeit with unexpected vehicle formation messages the entire way. It barely with 21 cars made it up the hill the last mile and half to runcorn.
     
  27. mookie1340

    mookie1340 New Member

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    Hello, I have SOS on TSW2 on playstation and haven't had any notifications on updates. When will this happen? Kind regards, Mookie
     
  28. StenioBlackHawnk

    StenioBlackHawnk Active Member

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  29. mookie1340

    mookie1340 New Member

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    Will it be ever updated/fix? or is that it. You have to commit to buying TSW 3? Poor show if it is.
     
  30. max#2873

    max#2873 Well-Known Member

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    DTG barely keep fixing current version, not good sights for previous versions ;)
     
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  31. Bertil Persson

    Bertil Persson Active Member

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    I tried it with the whole train. Throttle 15, cylinder cocks open, release brakes. When catching speed, close cocks.Throttle gradually up to 70, beware of slipping. At the same time gradually reduce reverser to 40 to get more pressure. You will get up to around 7 mph. When the hill slows you to 6,9 mph, reverser 75 and throttle 75. This will hopefully keep speed to around 6 mph. When over the hill and gaining speed, reverser down to 30. Then a bit more reverser when you come to the next hill. After the second hill reduce reverser again to around 30. More throttle than 70-75 doesn't help. It only reduces steam pressure.

    This worked for me. TSW 3 Steam/PC
     
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  32. nepclassof84

    nepclassof84 Well-Known Member

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    I’ll have to give this a try. Thanks
     
  33. Taihennami

    Taihennami Well-Known Member

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    It's a heavy train, to be sure, but with careful handling it can be started. In bad weather you'll need to use the sanders. In dry weather I was able to do it without them.
     
  34. mookie1340

    mookie1340 New Member

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    Well I won't be purchasing anything else, until they've sorted it. :(
     
  35. rellikli#6909

    rellikli#6909 New Member

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    Last edited by a moderator: May 23, 2023
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  36. SGTDRE

    SGTDRE Well-Known Member

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    DTG Matt and DTG JD
    A bit delayed here on the SOS Patch on may 4th and the update on may 9th.
    The videos in the short play list below, took a bit of doing from recording to working with my daughter in editing, and using TSW2 and TSW3 from PC to XB1X, while it is nice to see work being done and updates, in all honesty and in my honest opinion I think / believe they should have not been changed, they were fine as they were, two scenarios / routes just needed a bit of TLC. I liked them the way they were, it made them more interesting, it would be nice to know why the changes were made to the three routes as they are now.

    "Edge Hill Coach Shunting" as I do my best to show how it was changed and what is still in need of a fix rather than a bypass from the beginning to the end of the scenario.


    I do have another video to add to this playlist, I put it off to get these three done first.

    While I hoped that the following video that is old news kind of, would have been helpful to the devs in correcting an issue with "Edge Hill Coach Shunting".

    ----
    But, I feel that I need to say this: I personally feel like I jumped the Rail “Pun Intended” sorta speak with the above-Linked video showing the derailments, I did not do my due diligence and do more and better-detailed research into the why, the how and what was actually happening, as shown in the above video.
    ----


    Time For Scouse is the second scenario that was changed and had no real issues with it, other than what I show in the video, I really like it the way it was.


    In my video on "Edge Hill sheds Edge Hill Yards" I may have been a bit hard / harsh, but it was from the heart & honesty, not with hatred of any kind, nice to see it being completed, but a complete change to how is puzzling.
     

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