Hi team, I would love to suggest an improvement to how AI traffic handles the boundaries of a route, drawing some inspiration from how Run 8 handles out-of-bounds traffic. Run 8 is an American made train simulator Currently, we have Portals, but configuring AI trains to naturally drive "off the map" to a specific destination beyond the visible tracks can be clunky or restrictive. My Suggestion: Provide a more robust "Spawn/Despawn Point" or destination marker tool that allows us to route an AI train to a specific off-map location. Instead of just hitting the end of the track or disappearing abruptly, the AI dispatcher should recognize these off-map locations as active yards or connection points. This would greatly improve: • Freeroam and Scenario Creation: Letting AI trains seamlessly exit the map when their run is done. • Realism: Making the route feel like it connects to a massive, real-world rail network rather than ending at a hard map boundary. Thank you for considering!