Gameplay Ai Train Control

Discussion in 'Suggestions' started by bluegoldenrails, Oct 1, 2026 at 1:56 AM.

Tags:
  1. bluegoldenrails

    bluegoldenrails New Member

    Joined:
    Today
    Messages:
    1
    Likes Received:
    0
    Hi team,
    I would love to suggest an improvement to how AI traffic handles the boundaries of a route, drawing some inspiration from how Run 8 handles out-of-bounds traffic. Run 8 is an American made train simulator
    Currently, we have Portals, but configuring AI trains to naturally drive "off the map" to a specific destination beyond the visible tracks can be clunky or restrictive.
    My Suggestion:
    Provide a more robust "Spawn/Despawn Point" or destination marker tool that allows us to route an AI train to a specific off-map location. Instead of just hitting the end of the track or disappearing abruptly, the AI dispatcher should recognize these off-map locations as active yards or connection points.
    This would greatly improve:
    • Freeroam and Scenario Creation: Letting AI trains seamlessly exit the map when their run is done.
    • Realism: Making the route feel like it connects to a massive, real-world rail network rather than ending at a hard map boundary.
    Thank you for considering!
     

Share This Page