All Aboard Studios Route- Crewe To Birmingham New Street.

Discussion in 'TSW General Discussion' started by matthewgoddard510, Sep 19, 2025.

  1. Kezz

    Kezz Well-Known Member

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    The texture blurring is still being worked on, we are currently testing a range of optimisations around the Smethwick area to see if we get more promising results, they just didnt manage to make it into this patch unfortunately. I will update when I can but the next patch the aim is to hopefully have most of route issues rectified tested and fixed, this patch was to stop game ending problems mainly.
     
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  2. vendys#6021

    vendys#6021 Well-Known Member

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    I tried running around the map a bit using Fast Travel, and I must say that there has been an improvement, before it resulted in fatally blurred textures of posters, station signs, etc., this does not happen now, and if it does, then to a minimal extent
     
  3. Kezz

    Kezz Well-Known Member

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    Ah this is frustraiting, my ones never went in the dev builds so I will check this out for you and see if I can find a fix and squeeze it in asap, apologies!
     
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  4. vendys#6021

    vendys#6021 Well-Known Member

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    Ok, great, I'll try it out and test different combinations of layers... unfortunately I don't have the Birmingham 323 because I don't have the old map.....

    I noticed that Class 350 is split and the WMR_350 layer has suburban connections Birmingham - Wolverhampton....... is this the original intention that was not in the release state, or does it still have some intention in terms of performance and the ability to turn some services on and off?
     
  5. Kezz

    Kezz Well-Known Member

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    The original intention was always to have it split but never made it into release so has now been rectified
     
  6. Train Sim Society

    Train Sim Society Well-Known Member

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    Thanks a ton for adjusting the sensitivity on the Class 350 PBC. It feels so much better now being able to lightly tap the brake key without it instantly jumping to 30% brake lol. Minimum application is easily achievable! :)
     
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  7. vendys#6021

    vendys#6021 Well-Known Member

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    Ok....I was looking at Wolverhampton, Platform 1 and the Pendolino train stop......it's unchanged there and the trains really strangely stop at the STOP signal level and it's only a few centimeters away from the AI SPAD.........it would be nice to at least move the stop a little before the signal, otherwise it can really accidentally reach the AI SPAD
     
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  8. Kezz

    Kezz Well-Known Member

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    Im glad you like it! I have nightmares from working on the 350 now if im honest haha!
     
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  9. Kezz

    Kezz Well-Known Member

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    Oddly enough its quite close in real life to try and fit an 11 car 390 on but I will see if theres anything I can do, to clarify, its not currently causing an AI spad is it?
     
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  10. Train Sim Society

    Train Sim Society Well-Known Member

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    I'm so happy that I saved my game right at the end of the contingency measures scenario, so that when it was fixed (which it now has been), I could just load in, follow the markers, and complete it without having to drive the whole thing again! Lol :cool:

    So far on PC, things are much better, though still work to be done with performance/textures for consoles and in certain areas of the route, but great update from what I’ve explored this afternoon so far!
     
    Last edited: Oct 28, 2025 at 6:56 PM
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  11. vendys#6021

    vendys#6021 Well-Known Member

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    I randomly looked at two cases and luckily it didn't do anything, but it kind of stops, and then it tries to move forward about three times, but the Class 170 was jumping around similarly and then caused an AI SPAD... in my humble opinion, it's a conflict between the stopping point and the STOP SIGNAL...... probably because the stopping point is too close to the signal and there might be some trigger collision.

    Then I remember those missing textures on those blue columns, some train check-in at the platforms, I think TDEC, in Birmingham New Street ......

    and the shifted glass in the retractable windows in the Class 350 cabins, I have the impression that all liveries have it the same
    EDIT: and those light green doors on the Class 350 cabin with yellow fronts, on one side they are completely clean, shiny, it looks amazing

    If I discover or test something again, I'll give you feedback again. Thank You
     
    Last edited: Oct 28, 2025 at 7:00 PM
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  12. Kezz

    Kezz Well-Known Member

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    Thats great news, absolutely agree on performance work, we are hopefuly to get this sorted for all players as soon as possible but I hope people can have a more enjoyable drive now
     
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  13. operator#7940

    operator#7940 Well-Known Member

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    Isn't that what reduced layers is for?
     
  14. SierraOscar95

    SierraOscar95 Well-Known Member

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    Managed to get a fairly decent run on a 390 service between Birmingham and Crewe, pretty smooth running, and no blurring issues until I finished at Crewe... Very enjoyable!

    A bit more fine tuning and everything will be dandy. I managed a complete run without any AI signal issues too. Is there meant to be 500 services? I've still got timetable on PS5 showing as 427?
     
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  15. dudders

    dudders Well-Known Member

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    Are dev kits different to home consoles. May be they should have what we have then they would see the problems may be.
     
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  16. Train Sim Society

    Train Sim Society Well-Known Member

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    I’ve noticed this as well! (pre-patch)

    A WMT Class 170 was coming into BNS on a track with a buffer, and it just kept nudging forward, completely clipping through the buffer. There was no signal conflict here, or at least I don't think so, but it really didn't wanna stop. lol

    edit: 1G05 still clips through buffer post-patch

    20251024125801_1.jpg
     
    Last edited: Oct 28, 2025 at 8:10 PM
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  17. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    Nah it just got a little peckish and decided to eat the buffer
     
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  18. coursetim

    coursetim Well-Known Member

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    Just wanted to say thankyou Kezz, for still engaging with us over here despite what happened. It really is much appreciated by many of us to have a two way door of communication and it really does go a long way :)
     
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  19. candacedtg

    candacedtg Staff Member

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    Hey, you're fine!
    Since I can finally post on the forums and my account is set up properly, I'll be sure to post all the info I get from now on. When I couldn't you helped a ton, so thanks!
     
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  20. Train Sim Society

    Train Sim Society Well-Known Member

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    it's a rave at Birmingham New Street

    [​IMG]
     
    Last edited: Oct 28, 2025 at 9:39 PM
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  21. vendys#6021

    vendys#6021 Well-Known Member

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    I just rode the 1S36 Birmingham - Edinburgh train with Pendolino, so Birmingham - Crewe, but I had all Class 350s turned off

    Layer settings ON
    Pendolino 390
    Glossop 323
    Midlands 158 TfW
    150/153
    Class 170 WMT
    Class 170 X Cross
    Voyager X Cross
    All Freight layers

    When stopping in Sandwell Dudley, slight blurring of the outer texture of 390
    On the Wolverhampton - Stafford section, slight blurring of the outer texture of 390
    and then practically ok, even arriving in Crewe without any problems and the textures of the other standing trains are ok

    In contrast, when I tested the Birmingham - Wolverhampton section with only one layer with Class 350 (WMR_350) and also with a couple of accompanying layers, but much smaller in scope than now with Pendolino, I still can't get rid of I feel that the Class 350 trains are quite heavy and cause blurring, especially of themselves.

    Tomorrow I will test the Class 350 along the entire route ......
     
  22. darrrnel

    darrrnel New Member

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    I remember watching one of the pre release build up streams for TSW6.. and It being mentioned several times, if you overshoot a station.. the doors that are not on a platform will not open..
    My question is.. do i remember right this being a "core feature for 6"?..
    Because its not present on this new route.. just blew a station my 2 cars and all the doors still open..
    Also havnt noticed the new little 'puck speakers' for the announcements in any of the 'new' 350s makes me think the rumours of this route being made for TSW5 and being rushed over to 6, might actually have some weight.. but that is me 100% speculating..

    Also notices the rain textures on the drivers side window flow the wrong way.. train is doing 110mph and the rain drops are flowing from rear to front... not the passenger side though.. minor but thought id note it.
     
  23. bobskate#5131

    bobskate#5131 New Member

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    I just downloaded the last PC update and attempted to run the contingency measures scenario again. The parts that worked OK before now are broken. I had three door faults between two stations, which I never had before. Then when I tried to leave the engineer's seat to fix the door fault, my head would go through the roof, making it impossible to leave the train. I tried sitting back down in the engineer's seat, and leaving it again, same thing. I am done with this Scenario. It is a bug fest. :mad:
     
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  24. Trainzrule

    Trainzrule Active Member

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    Do all the 350s now have the same physics? Haven't gotten around to installing the update yet, but I remember only the 350/3 having updated brake physics pre-patch, whilst the /1s and /2s still had ludicrously powerful braking.
     
  25. adamski#9874

    adamski#9874 Member

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    I've been doing the exact same sort of thing on XSX for the past week. One thing I haven't tried though, is switching off the 350 layers. Will experiment with that tomorrow!
     
  26. Train Sim Society

    Train Sim Society Well-Known Member

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    This latest patch introduced faults to the new 350s, which before didn't have them, so that sadly means all the fault bugs are now gonna stack with the new trainsets, which still need work... :(

    Yeah, that issue with getting out of the engineer's chair needs to be sorted. I have this issue with most stock in-game. Beyond frustrating!
     
  27. vendys#6021

    vendys#6021 Well-Known Member

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    So I couldn't do it and tried turning on the Main Service layer (Class 350 long distance trains)

    Layer settings ON
    Main service
    Pendolino 390
    Glossop 323
    Midlands 158 TfW
    150/153
    Class 170 WMT
    Class 170 X Cross
    Voyager X Cross
    All Freight layers


    I was on the 1U28 from Crewe to Stafford with a class 350-1 and when I entered Stafford the outer textures became slightly blurred ....... I wanted to use the trick of saving and reloading the game, which on German maps helps to bring the textures back to a sharp state, unfortunately I still can't load the saved game, the game crashes
     
  28. vendys#6021

    vendys#6021 Well-Known Member

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    If the game is saved and I want to load the saved game, the game crashes when loading. And this is if the Main service or 350_WMR layer is turned on, if these layers are deactivated, the game is saved, then it can be loaded again without any problems .....
     
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  29. tom#2834

    tom#2834 Active Member

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    You are doing the lord's work here (along with some others).

    Hope some of the feedback you have given them helps.
     
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  30. parder#4923

    parder#4923 Well-Known Member

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    Sounds like the remaining optimisations are around Smethwick and something to do with the 350 layers. Well done to vendys#6021 for doing the beta testing that should have been done beforehand. I'm a bit more hopeful at some point next month this route will be in a state I can buy.
     
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  31. vendys#6021

    vendys#6021 Well-Known Member

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    Thank you for the words of appreciation, I'm glad, but I honestly think that if the memory problem is not finally fixed, I assume that it's right in the core of the game, the texture blurring problem probably won't be completely eliminated.... by the way, today's update of the Manchester Commuter map, the addition of the announcement, the addition of the timetable for Voyager 220 also brings with it a texture blurring problem....... I'm afraid that the PS5 Pro is also on the edge of what it can handle.... the problem will probably be, among other things, the diversity of the rolling stock....... but mainly the problem is in the game itself and we all know very well that not even a year after problems of this type began to appear massively, there hasn't been much progress..... on the contrary, a lot of "ballast" is being added to the game, which also doesn't work as it should... see Train Faults, which still appear during the service even though they are completely turned off in the menu, etc......
     
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  32. tom#2834

    tom#2834 Active Member

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    It's a real shame.

    They have a great (potentially) game, but they are going to lose a lot of us console customers in the next few weeks and months i fear because of these issues.
     
  33. CK95

    CK95 Well-Known Member

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    As Vendys is doing, you can mess around with routes to try to optimise traffic as best you can, but unfortunately the problem is far too deeply rooted on some routes to make a dent.

    As discussed above you can essentially disable all the 350’s & get a clean run. I didn’t find any other ways of getting one (even with just the 350’s enabled). My refund came through before the patch hit so I haven’t tried it first hand but of course we can see the issue still persists.

    I think console users will need to get used to the idea that the closest they’ll get to this route is a combination of ATS’ MAC, along with Rivets 170 pack & BCC in combination with the 220.

    I don’t think there’s any real hope of this issue ever going away without serious sacrifices, but again this route joins Mildmay in being one of a few that can’t even run smoothly with just the base layer, so I’d ask what the point in it on console is.

    Even in Jan’s post regarding patch notes, the specific wording used in relation to the texture issue was “minimise”, which I think says a lot for what DTG are hoping to achieve.

    I don’t know when DTG will take this issue seriously, because they certainly haven’t for the last 1-2 years now. I suspect though it’s only going to be after the console revenue slows down & even then who knows.
     
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  34. fanta1682002

    fanta1682002 Well-Known Member

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    me too
     
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  35. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    If the issues get fixed i will happily re buy it the route looks amazing its just the blurry textures and odd stuttering that let it down
     
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  36. Winzarten

    Winzarten Well-Known Member

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    Afaik this is TSW DX12 rendering issue. I have it on several routes when the conditions are right... Even with no mods and stock engine.ini. It has something do with shadow rendering as increasing r.Shadow.RadiusThreshold can help eliminating it. Only happens at denser stations, so it can be related to the catenary (possibly tied to the general catenary flickering issue). Never happened in DX11.
    Hopefuly one day in the future, DX12 will be the default rendered and this will get fixed...
     
    Last edited: Oct 29, 2025 at 8:04 AM
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  37. vodka#2734

    vodka#2734 Active Member

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    What number should be set for this command?
     
  38. Winzarten

    Winzarten Well-Known Member

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    I have it at 0.08, bu the issue still happens. The thing is, this is shadow cut-off setting, so the larger you set the less small shadows you'll get.
     

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