During the twitch preview demo of the editor, Matt asked for feedback and had a lot of questions for us. I did not see much discussion on this topic yet. Maybe because it was not formally announced and maybe the subject is a bit tough to watch a 2 hour video. 1. General comment. One word: Awesome. It's word that is much abused, but I rarely use it. Being an experienced scenario developer, I was not not really surprised by what I have seen. Much of it has been done in game already. 2. Service mode. I am happy Matt told us work will be done to allow more than one service mode for a specific route. I think Service mode is one of the major innovations in TSW. I can imagine separate services for different days in game, e.g. for WSR we may just now create a real Diesel day, using assets from the Trans Pennine route, or a very dull day with one train running. The best example of using service mode are the freight services in the NEC route, because they tell something like a continuous story where you can enter or leave as you like, or just find a nice place and time and watch the activities. I think, users asking for this lightly under estimate the planning it requires to create a really good service mode. Let's not talk about the testing effort. I hope there will be a tutorial based on the DTG experience with this subject. I believe a planning tool may be helpful here and I will consider creating such a tool. A last comment, there is no need to let service mode span the full 24 hours, a service mode covering one or two hours can be nice as well. Note, maybe we cannot add service modes, but it may be possible to replace a service mode, just in the we now can replace liveries. I am not sure about the impact this may have on total gameplay, but I definitely will try and see if I can get this working. 3. The speed of the demo I think for a tutorial it goes a bit fast. I would need a bit of time to make notes and I would prefer a series of short videos, typically max 5 minutes to cover one topic.This make it easier to find a topic back. I think the major problem with movies is that they are linear in time. I would prefer some video and a written manual to explain the fine details (I will create one if DTG doesn't). I saw a lot of things that can be configured, even though the tools look extremely well. Please use a better system with a high resolution for the tutorials. 4 Some brilliant ideas Few of things I think that can be done: Use the hump yard in Cumberland (I heard this works in principle, would be interesting). Driving a helper service at Sandpatch, interacting with the AI. Create services combining consists, e.g. drive a double Class 166 and split it on its way. Adding RSN assets to Rapid Transit to make this route more interesting. (Matt, can we do this? Because of the differences in PZB?) Use a nice mix of cold start and warm starts in scenarios. Create more scenarios with delays due to other trains. Lot's of shunting and local delivery scenarios Scenarios with multiple entry points and a choice of tasks, as demonstrated for Sandpatch and GWE. Fuelling scenario for WSR Tutorials for safety systems e.g. PZB. I think this can be done. A day in the life ... style of scenarios/services. I definitely would like to create services that give an advice on where to go for the next service to drive. So, not only plan the consist but also the drivers. 5 Easy installation One of the best things is easy installation, using .pak files. Here I have one request, please design it in a way that you never need to have content installed twice. The bad example is TS2019. In have four or five instances of the Germain container wagons, exactly the same models, but for each individual DLC they are stored under a different name, wasting storage capacity, but also making updates a nightmare and it makes it hard to use them in scenarios for other users. They may not be able to play, because the author used the wrong DLC to choose the content. I suggest to use two or maybe three levels. A level for atomic assets, pack you never want to make smaller. Then, you may combine atomic packs with enhancements, e.g. additional liveries and the next level would be a DLC that combines all stuff commercially. I think this would be a great improvement.