Was probably a bit unfair in my previous comment. It’s just so disheartening to see things like that in the game. I’m never expecting perfection, but floating buildings and cars
This game is just garbage all around. The new routes are plagued with scenery issues, annoying bugs with content creator and sound issues. I cannot play it anymore. Very disappointing.
I I will say as a person who works with these trains in real life the seat is much lower in real life. Another not is that the can Lay-out is different compared to real life.
Driving on cabcar through canyon I heard phone bell and something like "... inspection"(I was horning at this moment) - what was that? At Vincent Grade/Acton there is too many passengers, their like hundreds(and most of them don't wanna boarding). If you stay long - they will be even more and FPS starts falling down.
I don't have any creators club liveries and I have seen a solid red SD70ACe. I do have Sherman Hill & the DTG heritage liveries DLC.
I found the hiker in the "Take a Hike" scenario but it's impossible to interact with him. I'm on Steam.
Just give us trams without requirements to complete 4 scenarios. I know you put much time and effort to create them, but I hate them. I need to spent like 5 hours for doing what I hate to do just for the trams. C'mon, DTG, this is not MMO grind. Also there is a night fall at 19:20 in the middle of June - Really, DTG?
Quite enjoying the route, nice stock and the route itself is a nice blend of frequent stopping urban scenery and rural scenery where you can run for a while without stopping. Sounds of the rolling stock in particular are great.
Metrolink trains often do this at LAUPT because there's only so many tracks and way more trains. While not simulated in TSW, the trains will then couple to each other and depart as a "double set" to the yard. What you've experienced here is completely normal.
This really shouldn't be happening at this point, yet here we are: AV208 - can't finish due to trains facing each other and all trains have a red signal. AV212 - can't finish for literally the exact same reason. Both of these occur after Glendale heading into Los Angeles. I think a train heading into the yard somehow gets a red signal on the main track and it blocks everything else on the mainline. When running AV212, I was stuck behind 5 other trains, one at each red signal. Then, you'd think simply removing the problematic trains from the map so you can continue on would fix the problem. Well, it just causes the game to crash. Trying to reroute yourself on a clear track isn't an option either. So basically, when playing both of these services, you're screwed. You'll never be able to make it to LA. After spending nearly 2 hours running the service only to not be able to complete it 10 minutes before the end of it. And like I said, removing the problem trains just crashes the game. I really fail to understand how this stuff gets missed during beta. Aren't these timetables tested? Or are they just thrown together in hopes everything works? And waiting for a timetable update is probably useless given the track record of how long it took for NYP route to receive its timetable update. Not to mention, there will be a new schedule starting October 23rd, 2023 with twice as many trains now, on the Antelope Valley Line. https://forums.dovetailgames.com/th...dy-about-to-be-out-of-date.74376/#post-727254 I was super excited at first but now the more and more I run the route, I keep finding all these little annoying bugs and issues that should have easily been caught prior to release but weren't.
Every time I try to interact with AI trains on the [9] screen on Antelope Valley it causes TSW 4 to crash, this is often seeded as trains end up getting in the way of each other near LA Union. I noticed it shows the four options that usually applies to the player train when there is a route set even though it is not a passenger train.
You don't have to stop at the stop marker on the platform. You can pull up to the other train and stop and it will still work fine.
Agree..just the standard fare from DTG. It's all about getting these sub par routes out as fast as possible, then hope no one notices anything wrong and have to fix stuff months down the line. Anyone surprised at this? This game is a mess and needs a lot of work.
There is to many passengers. Plus they can't move between cars. If the coach is full, then passengers starts to spinning between doors, sometimes 1-2 of those spinning persons go to the sky after you press doors close button.
I have not encountered that yet but it sounds weird. Why do they bother getting the train if they can fly? Or are they semi mortal and decide they are going to chill up in heaven for a bit while rush hour dies down? Perhaps an alien beaming up to the mothership?
Well if a passenger goes spinning into the sky after the doors close, that's on them. I said "stand clear, the doors are closing" fool!
when doing braking for I dunno which stop, I accidentally pushed the automatic brake into emergency, didnt know how to release that, so I pushed MU stop... managed to get traction going, but couldnt figure out how to get the speed display back on again (did physics reset via menu)... in such case, do I have to get to the loco itself and turn the HEP or sth back on again to get lights and speedometer working again? cos in this case I had to drive the rest of the way speed-blind lol edit: this was in the Rotem Cab Car
Yes you would need to go back to the engine and reset HEP. Very rare cases would you actually use the MU stop button. If you have no headlights or speedometer, that’s a sign you lost power to the train. MU stop has nothing to do with an emergency brake application. To reset the air after going into emergency, move the brake handle to SUPPRESSION and reset the alerter, then let the air brakes recharge and do a Class 2 air test (set and release) and you should be good.
I had this same issue on PS5. I saved my game and re-loaded it, and the hiker had moved to another location, but I still couldn't interact with him. I wondered if I'd actually driven past a certain point where I wasn't able to interact with him, but I haven't yet run the scenario from scratch again to test this. Has anyone else completed this scenario?
The formations are built using the Maxi-IV's. You cant just stick the Huskys in place of them. However, you can IRL see BNSF Maxi-IV's on UP Intermodal trains
Once again..just got an update to the F125 which doesn’t fix anything…the FIRE Display screen is broken still. The alerter icon doesn’t light up to show the alerter is going off. the headlights, bell, horn, and sand icon doesn’t work. All the displays below the speedometer and above the fuel quantity dont work!
Rotem cabcar TMS switch doesn’t work with “B” button and must manually be pressed to acknowledge TMS alerter.
We've just put our third post-release patch live, and this particular issue should now be resolved. Thank you all for your continued feedback, we'll keep you updated on further improvements. October 31st Patch Notes: https://forums.dovetailgames.com/threads/train-sim-world-4-update-notes-31st-october.75714/
Issues with Antelope Valley after Oct 31st update: - Alterer sound in fact does not play on exterior view of Rotem cab car. Went into emergency twice while testing this. - Major lags and stutters now reintroduced to the route. Many disappeared after the first few runs of the route but they are now back, sometimes pausing/freezing for several seconds. Happening multiple times per run. Basic stuttering continues throughout the whole route. - Trees and some bushes behave odd during high winds. Some tops of trees float and blow around in the middle of the air and do not appear attached to the tree trunk. - Ditchlights (auxiliary lights) on the cab car do not continue flashing while blowing the horn. They reset too soon and only start flashing again when you blow the horn after they’ve reset. They should continue flashing the entire time the horn is being blown and only after it hasn’t been blown for 15 seconds or so should they reset. Prior to the update, they would often continue flashing and not reset. Now you’ve made it where they don’t continue flashing and reset too soon. - While not noted as part of the update, many scenery objects continue to float midair or are missing entirely. I will update if and when I find additional issues but this is what I’ve found so far.
Just started up the "Con" scenario, which takes place at night and... no moon?!? C'mon, I know the city lights are bright here in LA (Antelope Valley not so much), but we can still see the moon.
Ever heard of New Moon? Just depends on the scenario date which phase the moon's in. It's in the game, don't worry.
This LOVE would never be an issue if DTG just would take their time and make things better, do better research, all these annoying silly overlooked stuff would be avoided! Nope! It's always the same tune..rush it out half done with tons of immersion/game killing bugs for us to find and report. Really? That is piss poor management and I am done buying another TSW game.
The worst part about this scenario is that the passengers are just normals, no convicts in orange jump suits or guards holding billy clubs. Essentially it’s just a non stop passenger run with a few messages popping up about suspicious characters at the lineside… Who you can’t see as it’s so dark and all the headlight does is create a shiny cone in the volumetric fog.
I think they know that their game is a bag of dung and are avoiding and hiding from certain individuals that point out things that can improve it. If you are not a butt kissing DTG fan then you are ignored. There are glaring issues with the core of the game that are still prevalent that individuals who give a darn pointed out, yet fall on deaf ears. Three versions later and we are plagued with the same garbage. Just unbelievable. I do want the game to be better, but for cripes sake, test, test, and fix things before we get it. Money always trumps quality. Smh.
Sadly it's the same way with certain US 3rd party developers on TSC as well, just ignore problems and shove out half worked DLC for money.
For what it is worth, I made a video discussing the safety systems used by SCRRA/Metrolink on the Antelope Valley Line route (mostly based on an employee's timetable I found on the net and the I-ETMS type approval issued by the FRA). I know, the video is lengthy, but you can jump to the relevant bits easily: Interoperable Electronic Train Management System (I-ETMS) Automatic Train Stop (ATS) Train Management System (TMS) Crew Alerter There is also a discussion of the concept of Positive Train Control (PTC) in general in this video: Concept of Positive Train Control PTC according to the Rail Safety Improvement Act 2008 PTC systems with FRA Type Approval If you spot any errors or inconsistencies or have any additional information, please don't hesitate to tell me! (If it is not okay to post this here, feel free to move or delete the post.)
Driving service AV218 in cabcar from Lancaster to LAU. On doing a save and resume, the load meter in the cab car stopped working. Kind of a problem since I use that meter to adjust the dynamic brakes.
Yup, I’ve experienced this too. It’ll do it in free roam as well. Nothing actually saves the way you have it. The only way around this is to do the physics reset. I’ve found that works. Of course you’ll have to reset everything, too. HEP, switches, etc.
I am concerned about the following points ・A car gets stuck at a railroad crossing ・Forcibly switch external camera in tunnel ・The difference between the road and the steps is unnatural. You can enjoy it if you don't worry about it.