Steam Ballast Boogie Scenario Bug

Discussion in 'Technical Issues & Player Help' started by TheOneWhoBuilds, Jul 7, 2026.

  1. TheOneWhoBuilds

    TheOneWhoBuilds New Member

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    Okay, so for a couple of days now, i am having issues with the "Ballast Boogie" Scenario. What i've found so far is that if you are late to Niederau or don't couple to the back of the freight fast enough and let the passenger train that was waiting there take off, when you want to leave, the scenario completely breaks as in not letting you proceed to Riesa due to a invisible signal being set to Stop. Calling the signaller doesn't help or anything in that sort of matter. I also submitted a official Bug Report, if that helps.
     

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