Route Blackpool Branches - Feedback Thread

Discussion in 'Player Feedback' started by DTG-Chris, Nov 10, 2023.

  1. OldVern

    OldVern Well-Known Member

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    That's appreciated Mark, though in my case as you know the CTD morphed into a "black screen of death" but suspect the cause is the same. Hopefully it can be resolved and I can resume using the route. If any help, it doesn't seem to occur if you start a run at Preston and the game loads into the route there. It's running into Preston from elsewhere, specifically in my case the Ormskirk direction.
     
  2. steamylocoman

    steamylocoman Well-Known Member

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    Add one more to the list although it's not an common crash just randomly sometimes but other than that Nice route ya'll made
     
  3. Taihennami

    Taihennami Well-Known Member

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    I've been running around in the Pacer for a while, and in general I'm impressed - in the sense that JT actually seem to have a quality control process worthy of the name. It's a refreshing change. A lot of the things that routinely leap out at me as being "wrong" in other DLC are "right" here.

    But that's not to say that everything is perfect. All the following is from PC/Steam:

    1: Passengers sometimes seem to use the wrong side doors on the Pacer. This results in them seeming to appear and disappear from the interior without any activity on the platform - and some very briefly visible passengers in the doorways on the non-platform side of the train. At other times they seem to work as intended. I haven't nailed down the criteria.

    2: I haven't heard any announcements whatsoever from the Guard, whether in player-driven or AI services. I may have to double-check that the C breaker is set (after being reminded that this feature was supposed to exist and consulting the manual), but I think it is by default. I have been setting the destination blinds at both ends before departure.

    3: Some of the timetables are too tight to keep to. This particularly affects the Ormskirk branch (probably more allowance needs to be given for the token exchange) and, even more so, the "route learning" excursion down the Blackpool South branch (which seems like the timings were calculated for the straight-line distance rather than the sinuous actual path of the line).

    4: I don't much care about "achievements", but I seem to have got the "Pace Yourself" Steam achievement for 142 miles almost instantly - certainly long before I got a separate in-game notice that I had reached 100 miles in the Pacer.

    5: On the 47/4 (all liveries), the ETH index on the data panel is listed as 0. This is not plausible for the type. A passing 40, by contrast, was seen to have a non-zero ETH index, but no 40s were ever ETH fitted. Have they got swapped?

    6: The weight of the 47 in-game is near 140 tons. This would be correct for a 1Co-Co1 type such as the 40 or 45; the 47 is actually nearer 120 tons.

    7: Back to the Pacer, I noticed two anomalies in the suspension behaviour. First, the axles move relative to the chassis but the suspension gear and bearings don't move with them. Second, the "bounce" is completely absent in any train that is not player-driven, including one ridden as a passenger (which I did to pre-load the scenery, to reduce stuttering when later driving the route).

    8: Performance is often very bad in the Preston and Blackpool North areas. My PC is no slouch (even if it isn't the latest and greatest any more), but the combination of high detail, dense traffic, and whatever inefficiencies there are in the game engine conspire to produce a near slideshow. It's difficult to see what JT could do about this directly, but DTG need to pay attention to this aspect.
     
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  4. OldVern

    OldVern Well-Known Member

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    Also the go via doesn't really give you the prompt to slow down as it is equally applicable to running at line speed on other routes. Obviously once you've encountered it the first time you kind of know what to expect on subsequent runs but still...
     
  5. Taihennami

    Taihennami Well-Known Member

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    In the days when Distant signals were more commonly semaphore arms, they could have had AWS magnets as well. The AWS magnet is capable of being controlled mechanically. It just so happens that the fitment of AWS magnets and conversion of Distant signals to colour-lights tended to happen to the same signals, if at different times.
     
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  6. Taihennami

    Taihennami Well-Known Member

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    I think you're supposed to pay attention to the red signal just beyond it. ;)
     
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  7. raretrack

    raretrack Well-Known Member

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    +1 for this. Hide these, please; players don't need to see 'em! (I know this is a DTG thing, not a JT thing, so nothing against this DLC.)

    Talking of this DLC, I've just had a wander around Preston looking for collectibles. This station is superb: just how I remember it from the 1980s, right down to the period posters and Travellers Fare buffet. I was smiling all the way around :)
     
  8. JT Mark

    JT Mark Well-Known Member

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    Yeah, my suspicion is your PC might have melted when it tried to load in the Preston tile whilst also having the tiles around Farington loaded in, we know it does stutter loading towards Preston, due to the detail on the tile. The issue is we can't feasibly remove much detail on it, we've actually seen the odd person saying there isn't enough!
     
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  9. OldVern

    OldVern Well-Known Member

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    Fair do's, it must have been a huge spike, never had that occur before and just now I've been running Snowrunner for nearly an hour and not a single issue, didn't even hear the GPU fans spooling. Again if it's any help there were also several "hitches" as I got closer to Farington Jn.
     
  10. bartolomaeusz

    bartolomaeusz Well-Known Member

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    Agreed, would rather have 3-4 passengers behaving normally, than 50 passengers stutter-stepping around or getting out the wrong door and disappearing on the track.
     
  11. LawrenceNL

    LawrenceNL Well-Known Member

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    The route is fantastic, I haven't even notice many stutters after loading the route for the first time. I have ran into an issue regarding vacuum brake stock. This is probably an oversight on my end, but I thought I'd report it anyway:

    After driving the 8F railtour into Blackpool North, a 47 was attached to the coaches by the AI. I thought I'd drive the ECS service into Preston with it because why not. When I went to depart, the brakes wouldn't release. I checked the brake selector and sure enough, it was set to air brakes (the maroon Mk 1s are vac braked). So I switched the brake selector to vac brakes and now the brakes seemed to release, however, the train still didn't want to move, no matter what I tried. I had the same issue with a spawned in WSR maroon Class 52, but I thought it was an issue with manually spawning stock. However, the same problem occured with an AI spawned train, so what am I doing wrong?
     
  12. Taihennami

    Taihennami Well-Known Member

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    Was the 8F still attached with its own brakes on? A quirk of vacuum brakes is that with a powerful enough exhauster, you can have good vacuum readings at the driven end, even if there's a big hole in the pipe at the other end with the brakes applied to varying degrees throughout the train. And with the combined brake handle in the "on" position, it would also be mechanically holding the steam brake on.

    So when getting out of a steam loco to haul it "dead in train", you first have to set it up to be treated as such. I would suggest mid-gear, drains open, ejectors off, brake handle "off" (closed) after destroying the vacuum to hold the train, and AWS isolated (if fitted). (In a real situation there would be a driver on board the steam loco, who would select the coasting cutoff in the appropriate direction and, once moving, close the drains and apply a "breath of steam" to keep the lubrication up. In TSW this doesn't matter.) Then go to the diesel and set that up; use the straight-air brake and release the train brakes, and use the external camera to watch the vacuum gauge in the steam loco to make sure it behaves as expected.

    Eventually I'll get around to trying this in-game.
     
  13. LawrenceNL

    LawrenceNL Well-Known Member

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    The 8F got uncoupled immediately after the 47 coupled to the coaches, as it is supposed to run light back to Preston. I went to check if it was still coupled to make sure it wasn't keeping me in place. I also checked if all coaches were properly connected, and they were, so I'm lost lol.
     
    Last edited: Nov 16, 2023
  14. mgbgt

    mgbgt Well-Known Member

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    I don’t know what else to say, except that I am absolutely loving it! Great work JT!
     
  15. 390001

    390001 Well-Known Member

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    When zooming in and out in external camera passengers pop on and off when looking at the train from external camera
     
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  16. kf5550

    kf5550 Member

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    Not sure if anyone else has experienced an issue with the class 47/4 brakes? On some runs I am noticing that the brake cylinder is slowly refilling to around 17-20 lb/in2 and I'm having to continually release the brake back to 0 to empty it whilst moving.

    I dont recall having this issue with the NTP 47.
     
  17. lcyrrjp

    lcyrrjp Well-Known Member

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    I’ve seen a few references to signals which clear when you close the doors (something I hate) but I’ve experimented a bit and noticed something - a lot of starter signals on the route (uniquely, I think) are timed to clear just after departure time. This gives the illusion that they’re clearing because you’ve closed the doors, when actually it’s just because you normally close the doors just after departure time.

    Next time you’re at a station on this route and the signal at the platform end is at danger - don’t touch the doors, just wait. I think you’ll find the signal clears on its own, and you can then close the doors and depart, which is much more realistic.

    I haven’t tried every possible location and scenario of course, but this has always worked for me at the locations I’ve experienced it on this route.
     
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  18. Jasonic

    Jasonic Active Member

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    Agree with above, Ideally the platform starting signals should clear no later than a minute before departure time not just after.
     
    Last edited: Nov 17, 2023
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  19. lcyrrjp

    lcyrrjp Well-Known Member

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    This has been a problem with the 47 since a game update a few years ago. It only seems to happen on some runs, not others, but it means you have to keep an eye on the brake gauge to ensure the brakes aren’t leaking on.
     
  20. lcyrrjp

    lcyrrjp Well-Known Member

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    A minute would be too much for some locations. In real life, at the major London termini, ARS (Automatic Route Setting) clears the signal 20 seconds before departure time. Personally I don’t mind too much when the signal clears (as long as it’s not as a reaction to the doors closing) although, where ARS would not be used, such as on this route, it would be nice to see a degree of randomisation so that it wasn’t at the same moment on every trip. That’s a core game issue rather than a route issue though.
     
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  21. Fawx

    Fawx Well-Known Member

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    That's a core game issue sadly, not something under JTs control. It happens on all routes.
     
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  22. Taihennami

    Taihennami Well-Known Member

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    This seems to be a problem with the brake pipe overcharge logic on this loco. The overcharge is restored back to the normal release pressure at too fast a rate, so the distributor valves interpret it as a (rather lazy) brake application rather than as recalibrating the control pressures. The workaround is to make sure you only ever use the Running position on the brake handle, not the Release/Overcharge position.

    It should be possible to fix this in the Simugraph logic; in all probability there is just one constant that needs to be changed, possibly in two places.
     
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  23. addry#6825

    addry#6825 Well-Known Member

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    This is stellar work Just Trains. This is how you do trackside detail. It’s so refreshing to see some craft. The houses don’t look like a copy paste job, maybe there’s some repetition but it’s so well masked as to be almost hard to spot.

    Preston station is beautiful too and pulling in and seeing life moving is great.

    The only Debbie downer on the route is the amount of single track driving. Not a fault of JT of course but there’s two large stretches of single track that you don’t see any life on. It’s compensated for by the scenery of course.

    I just wish Dt could sort the bloody shadow pop in - it just kills immersion seeing shadows growing on the tracks, popping into trees etc, it looks particularly bad on autumn trees and foliage too.

    Great work though, take note DTG that’s how you do track detail!
     
  24. marcsharp2

    marcsharp2 Well-Known Member

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    Just done "Blackpool Illuminations" scenario. A nice easy run. But I have to ask, considering it mentions 47555 is the loco, it's a genuine choice by the JT team, so....Which 47555 is it? (If you know you know haha) 242521f0-11a9-4a00-9831-ee190026bf86.jpeg 759a2f3e-fc0d-4173-94a7-5f60a16afda7.jpeg
     
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  25. Trainiac

    Trainiac Well-Known Member

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    Press G or click on the phone to play announcements
     
  26. LawrenceNL

    LawrenceNL Well-Known Member

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    I already spotted a nameless NTP 47 numbered 47555 on the route as well, maybe there are multiple :o
     
  27. marcsharp2

    marcsharp2 Well-Known Member

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    Multiple 47555s? Surely not :o
     
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  28. marcsharp2

    marcsharp2 Well-Known Member

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    So I've just collected my first gingerbread and I felt a little guilty as it was smiling and waving at me...and then I ate it :o:D
     
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  29. Scorpion71

    Scorpion71 Well-Known Member

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    Been sitting in the cafe on Preston station and watching the comings and goings, great stuff! My only gripe, it did spoil the immersion when the TVL 37 turned up which is wrong for that era, would of preferred to see the WCL 37. Hopefully a mod will become available that switches the 37's.

    Also, thank you JT for sorting the Mk2 sounds, no more horrid flute like sounds.
     
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  30. PseudoStalker

    PseudoStalker Well-Known Member

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    Did Pacer really has shaded cab without transparent(for the sun) back wall? WHAAAT?
     
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  31. LawrenceNL

    LawrenceNL Well-Known Member

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    I've not seen any 37's yet, on what service was it? From the JT team it was said that both the TVL and WCL 37's could turn up...
     
  32. Tonto62

    Tonto62 Well-Known Member

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    Congratulations to everyone who contributed to this route, it is just what I hoped TSW would be like one day. I never could understand why the fleet of BR diesels was so underused, now they have a wonderful stage on which to perform.

    Preston Station is to me, the icing on the cake. I have acquired the habit of dropping in at random times just to see what's going on. I know the dock branch isn't modelled but I always keep an eye on it in case the bitumen train emerges from behind the parcel platforms. The AI trains make the station so alive. Darlington on the Tees Valley could have been like this.
    In conclusion, many thanks for bringing back many great memories including train spotting trips to Preston and an overnight journey to Aberdeen back in 1980 when we changed trains at Preston. The only thing missing is the AC locomotives, hopefully we'll be getting those in your next route. Well done! Excellent stuff!

    Edit......if anyone wants to see the bitumen train emerging from the docks branch, I saw it happen between 0755 and 0800. Just need to spot the return working now.
     
    Last edited: Nov 22, 2023
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  33. Tonto62

    Tonto62 Well-Known Member

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    I spawned at Preston at 0900 and an empty steel train came from the north soon after, hauled by a 37 so it does happen. I have seen the same train with a 47 as well though so it's just pot luck, as it should be.
     
  34. Scorpion71

    Scorpion71 Well-Known Member

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    It was on a coal Hopper, can't remember the exact time it rolled into Preston, must of been around 11-11:30am I think
     
  35. Taihennami

    Taihennami Well-Known Member

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    "You can't catch me, I'm the gingerbread man!"

    "Watch me…"
     
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  36. ex_railwayman

    ex_railwayman Active Member

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    Thank you, Sir. I didn't check any other Class 47 scenarios, Mark, maybe they are set up incorrectly also, just a thought......

    Cheerz. Steve.
     
  37. LawrenceNL

    LawrenceNL Well-Known Member

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    Those are usually Class 40 hauled for me, guess I just haven't been lucky yet.
     
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  38. rich#3924

    rich#3924 Member

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    There is a Misaligned rail/Set of Points after stopping at Ribblehead Sidings Head shunt then going towards Preston These are the Points that lead off to the right after shunting signal RY6 (not the ones that lead off to the left). this causes all trains/locos to jerk and it Derails the Class 40 and Class45.
    timetable 6P32 Preston Shunting 20:00hour can only be completed using the Class31/1 from Tees Valley Line.
    The other locos cause an instant Derailment due to a coupler conflict
    timetable OZ25 Preston Shunting OO:15 spawns random locations on foot no train/loco.
    timetable OZ25 Preston Shunting 16:00 hour instant derailment due to loco partly inside carriage at rear of train
     
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  39. Jpantera

    Jpantera Well-Known Member

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    The route is great, however it shows up TSWs dispatcher/signalling shortcomings. Needs to be more dynamic for Preston and Blackpool North. Trains do run late after all.....
     
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  40. 390001

    390001 Well-Known Member

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    First I have seen it
     
  41. kf5550

    kf5550 Member

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    Thanks for the replies re: class 47 brake issue.

    Just completed another class 47 run, just had to remember not to overcharge the brakes!

    Hopefully it's something JT/DTG can look into.
     
  42. Richard Kast

    Richard Kast Active Member

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    Completing all the scenarios doesn't unlock the PC Steam achievement The Big Dipper.
     
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  43. graham.haddon

    graham.haddon Well-Known Member

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    This was fixed. But it is still possible to overcharge the brakes as per reality. You can restore them but it takes time. Just press the reset physics button in the menu.
     
  44. graham.haddon

    graham.haddon Well-Known Member

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    The Class 47 does weight approx 140 short tons.... Are they using that measurement?
     
  45. OldVern

    OldVern Well-Known Member

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    Back in the saddle after rebuying and successfully finishing the run which previously gave me the BSOD at Preston.

    As I just posted in one of the other BPO threads, going to be a devil of a job tracking down an intermittent fault.

    But hey ho, at least I'm back with the merry guys and gals enjoying the route rather than fulminating on the sidelines.
     
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  46. teide

    teide Member

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    Absolutely love this one. Sets the bar for all future routes. Lots of nice touches- guard’s buzzer, station ambience complete with dispatcher whistles, stopping to exchange single line tokens, animated pleasure beach rollercoaster and the general feeling of late BR decay. The only frustration is the weird passenger behaviour but that is a wider TSW issue. Runs very smoothly on my Xbox Series X with 80 odd DLCs installed.
     
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  47. Fawx

    Fawx Well-Known Member

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    Really glad it's working for you Vern! It's a great route.
     
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  48. Jasonic

    Jasonic Active Member

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    Just worked 2J45 Blackpool North to Manchester, got to Preston on time and stayed in free roam to watch the train depart at 07:24, it’s now 07:35 and the train is still there with no driver, still showing as on time on the screen, maybe it’s soo realistic that no AI driver has shown up to work it forward?
     
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  49. Scorpion71

    Scorpion71 Well-Known Member

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    Had another couple of hours chilling out (needed it after being made angry at our 10 point deduction!) in the Travellers Fare cafe and running up and down the platforms to catch some numbers (a couple of my reskinned 37's and 40's appeared :)) and nice to see a 31 appear on a Sheffield service.

    Just an issue I have around sound, the Pacer is too quiet (especially at idling) and both the 47's horn and guards whistle are way too loud! I'm constantly having to turn the volume up and down! I had my volume quite high to hear the pacer and when the 47 left, Blimey!!! The whole street would of heard it! :o :D
     
    Last edited: Nov 17, 2023
  50. Spikee1975

    Spikee1975 Guest

    I just like the PA, the announcement voice sounds uplifting and happy somehow. Next Station is... Rufford! :)
     
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