Route Bnsf Harbor Subdivision: Watson Yard - Hobart Yard (the 2000–2001 "peak Nightmare" Era)

Discussion in 'Suggestions' started by timbrown#2725, Jun 22, 2026.

  1. timbrown#2725

    timbrown#2725 Member

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    Introduction & Overview

    This proposal introduces a high-stakes, historical "Time Capsule" route to Train Sim World: BNSF Harbor Subdivision: Watson Yard - Hobart Yard, set during its absolute busiest era in 2000–2001. Before the Alameda Corridor opened in April 2002, the Harbor Sub was a hyper-congested pipeline moving massive Pacific Rim container traffic up to and from the ports. As this line was BNSF only means of travel to get to the port of LA and Long Beach. Setting the route in this specific window avoids modern-day abandonment and LA Metro K Line conversions. Instead, it offers an intense, high-density freight operation that will heavily challenge players.

    The Core Route Blueprint & AI Signaling Solution. The Territory: 27 miles of heavy railroading running from BNSF's sprawling Watson Yard in Wilmington up to the massive Hobart Yard / Redondo Junction complex. The Interlocking Fix: Historically, this line ran strictly on Track Warrant Control (TWC) in dark territory. To accommodate TSW’s AI dispatching engine and prevent complete gridlock, interlocking signals must be virtually added at all rail junctions, crossings, and passing loops along the entire subdivision. This allows the game engine to cleanly handle high-priority stack trains crossing paths with heavy local industrial switchers.

    Key Interlocking Junctions, Yards & Sidings Slauson Junction (BNSF Mainline vs. UP Wilmington Sub): The high-traffic critical heart of the route. Here, the BNSF Harbor Sub mainline crosses directly over the busy UP Wilmington Subdivision—which handled the bulk of the Union Pacific's port intermodal traffic and local roadswitcher traffic to and from 4th street yard in Downtown. Which could be AI,, in Lawndale the UP El Segundo Industrial Lead it crosses over. With UP doing local roadswitcher moves,, Virtual interlocking signals here are critical for the TSW engine to balance mile-long BNSF container trains or unit oil trains punching through the diamonds while local UP switchers shuffle cars back and forth.

    The 7,800 Foot Alcoa Siding (The Dispatching Lifeline in Torrance): Located directly in Torrance, this massive passing loop is the longest siding on the subdivision and a mandatory inclusion for gameplay. During the peak traffic era, it was the ultimate operational "make or break" point. It gives the TSW dispatcher a realistic place to put a massive, mile-long double-stack train "in the hole" right in Torrance to allow opposing hotshot port intermodals or local roadswitchers to pass on the single-track main line. BNSF ran multiple Intermodel trains a day through here at all hours of the day and night with engine consists of 2 to 4 engines

    Malabar Yard (BNSF Northern Switching Hub): Located in Vernon, this yard is a hive of activity. TSW players can run the Malabar Switcher crews to assemble manifest freight, sort cars for local chemical/oil industries, and build transfer runs out onto the single-track main line

    Torrance Switching District (The 1st Watson Yard Switcher): Operating out of the south end near the Alcoa siding, players can step into the boots of the Torrance 1st Watson Yard Switcher. This job handles high-stakes local switching duties, shuffling cars through scenic, tight urban spurs and tight clearances near Torrance and El Segundo right alongside the busy mainline

    Key Operational & Gameplay Segments. The Watson Yard Hustle (South End) The Operation: Building massive double-stack container blocks straight from the harbor terminals or dropping off heavy tank car cuts at the massive Chevron Refinery in El Segundo.The Hub Destination: Getting heavy, port released freight moving out of Watson Yard, a sprawling hub of switching activity right on the edge of the ports.

    The Inglewood, Torrance & LAX Squeeze (Mid-Route) The Operation: Keeping momentum on long intermodals or Unit oil trains (to and from the Torrance Oil Refinery) as the route curves through tight urban neighborhoods in Hyde Park, South LA right past, LAX airport, and down into Torrance. The Challenge: Managing massive tonnage on a single track while the dispatcher holds you at virtual signals to let yard switchers move or shoves you into the Alcoa siding in Torrance (depending on how long your train is) If your train was longer than the siding itself which was 7800 feet you'd have to wait in the Watson yard to let port-bound loads come in, in order to even depart.

    The Hobart Yard Blockade (North End) The Operation: Navigating the final stretch into BNSF’s iconic Hobart Yard. The Challenge: Crossing over the chaotic throat of Redondo Junction, navigating the diamonds, and yarding a mile-long train in the industrial corridors of Vernon.

    Why This "Peak Nightmare" Era Wins? Heres why,, High-Value Asset Reuse for Switchers: The local yard jobs and roadswitchers on the Harbor Sub—including the Malabar Yard Switcher and the Torrance 1st Watson Yard Switcher—relied heavily on classic EMD SD40s and GP-series locomotives (like the GP30, GP35, GP38, and GP39 series variants). Since Dovetail Games already has highly accurate SD40 and GP-type assets modeled, they can easily repurpose them for these intense local switching layers without needing to spend budget building locomotives from scratch.

    Unmatched Livery & Visual Variety: The 2000–2001 era is a railfan's dream. BNSF was using a massive mix of paint schemes. The dominant look at this time was the vibrant Heritage I and lI (H1 and H2) orange and black scheme featuring the giant, straight BNSF black block lettering H1, and the Orange yellow and black livery with "BNSF" lettering was yellow this would be know as H2 (the iconic 1st and 2nd variants after the merger). These newer locomotives were constantly mixed in lashups with the legendary Red and Silver Santa Fe Warbonnets (which Dovetail already modeled for the 90s Cajon Pass route!) Even Warbonnets with the BNSF lettering!

    The Ultimate Dispatching & Switching Puzzle: The year 2000–2001 on the Harbor Sub was famous for gridlock. By pairing the BNSF mainline with the UP Wilmington Sub AI port traffic, the massive 7800 foot long Alcoa passing siding in Torrance, and the local Malabar/Torrance switchers, this route offers endless, high-replayability gameplay.

    Perfect Companion to the UP Trilogy: This route pairs perfectly with the previously proposed UP Rock Train route, sharing the iconic Redondo Junction hub. It allows players to experience the LA Basin from both the Union Pacific and BNSF perspectives during the absolute golden age of SoCal freight railroading.

    Thank you for the time to read this.
     
    Last edited: Jun 22, 2026
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  2. jedi247

    jedi247 Well-Known Member

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    This route does sound pretty cool. We should get some more BNSF routes. Also, the EMD GP30 is a favorite loco of mine. Another possible loco would be an SW1500 or MP15DC (ex-BN). If we get some long-distance operations on this route, BNSF (ex-ATSF) C40-8Ws/C41-8Ws, and/or C44-9Ws would be great to see (we do need the Dash-9s in game). A BNSF (ex-ATSF) GP50, GP60 Spartan Cab, B40-8 Narrow Cab, and/or B40-8W would be cool to see too.
     
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  3. timbrown#2725

    timbrown#2725 Member

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    Variety is knocking at the door. Lol
     

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