Guide Br 101 Expert: Troubleshooting Steps And Bug Fixing Status

Discussion in 'FAQs & Guides' started by cwf.green, Aug 14, 2024.

  1. cwf.green

    cwf.green Well-Known Member

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    In this thread I want to give troubleshooting or workaround steps for some of the reported bugs and also give some status reports on how fixing the bugs is going.

    NOTE: there are more bugs and features listed in this thread than what fits in the opening post.

    Disclaimer: I am updating this thread as I get the time, but I am prioritizing fixing the bugs over communication, even if I try to be as transparent as possible. For the aviation enthusiasts: "Aviate, navigate, communicate" ;) . This means that the thread is not exhaustive of all the reported bugs, or even all the fixed bugs, but hopefully it at least gives some sense of what is going on.

    What this thread is for: Me communicating bug status/updates and troubleshooting/workaround steps and for asking questions about these bugs or steps.

    What this thread is not for: Reporting new bugs. That should be done in the Feedback Thread.

    What the status means:
    "Submitted to DTG": This bug has been fixed and submitted to DTG for QA testing.

    "Work in progress": We are working on fixing the bug right now. We can't promise it will be in the upcoming patch, but if not, it should be in the second patch.

    "Can't fix": This bug can't be fixed in the foreseeable future. If such a bug is listed, more details are provided.


    1. Non-interactable Windshield Heating switches in the MFD and IC variants of the BR101.
    Status: Submitted to DTG.
    Workaround: None.

    2. Some faults related to ASG (traction control computer) not updating in the "Antrieb" page.
    Status: Submitted to DTG.
    Workaround: This is a display issue rather than a physics issue, the ASG is still disabled.

    3. Traction motor blower fault doesn't disable the corresponding ASG when MCB is opened.
    Status: Submitted to DTG.
    Workaround: You have to go to the Antrieb page and select "aus" for the corresponding ASG. The traction motor is automatically cut-out however, as per the prototype.

    4. Missing ZDE Voltage Source switch in the machine room.
    Status: Submitted to DTG.
    Workaround: None.
    Details: This switch shuts off power to the ZDE.

    5. Incorrect behaviour of the LSS 34F05 Auxiliary Compressor.
    Status: Submitted to DTG.
    Workaround: None. See details.
    Details: In real life the LSS will open and automatically above 7.0 bar in the auxiliary reservoir and can't be closed above 4.8 bar. Currently this logic is automatic as with the main compressor. When fixed you will need to close the LSS yourself if the auxiliary compressor is required.

    6. No RailDriver support for the cab car.
    Status: Work in progress.
    Workaround: None

    7. Spot lights on both BR 101 and cab car only have one cone in volumetric fog.
    Status: Submitted to DTG.
    Workaround: None
    Details: Thanks, Fabian :)

    8. Missing locomotive numbers inside the cab of the MFD variant of the BR 101.
    Status: Submitted to DTG.
    Workaround: None

    9. Cab light is always illuminated inside the MFD and IC variants of the BR 101.
    Status: Submitted to DTG.
    Workaround: None

    10. AI activates tail lights of the BR 101 on cabs that are coupled with coaches.
    Status: Submitted to DTG.
    Workaround: None

    11. Missing Driver Assist text prompt reminding drivers to enable the Electric Train Supply (ZS) on both the BR 101 and cab car.
    Status: Submitted to DTG.
    Workaround: Remember to enable ZS if cab is activated or MCB is closed.

    12. Brake gauge needles are transparent on the cab car in tunnels.
    Status: Submitted to DTG.
    Workaround: None

    13. GSM-R Emergency Call button is not interactable in cab 2 of the BR 101.
    Status: Submitted to DTG.
    Workaround: None/use cab 1 :D

    14. Missing conductor UIC-key animation in Bpmmz coach.
    Status: Work in progress.
    Workaround: Use a different coach.

    15. PZB triggering emergency brake after deactivating cab while PZB was in restrictive mode, both BR 101 and cab car.
    Status: Submitted to DTG.
    Workaround: Either re-activate the cab and press PZB Release or close the LZB/PZB Cut-off Valve and open the LSS LZB/MCB Main Circuit Breaker (LSS can be closed after and valve opened)

    16. The Relay Valve Cut-Off valve should be closed by default and allow applying or releasing brakes from brake valves with the brake key closed when the Cut-Off valve is opened.
    Status: Submitted to DTG.
    Workaround: None.
    Details: The Relay Valve Cut-Off is used to open the relay valve and allow charging and exhausting the brake pipe with the brake valves if a fault has occurred that made the relay valve not open with the brake keys. It is closed normally.

    17. Missing Main Reservoir Bypass Valve in machine room of the BR 101.
    Status: Submitted to DTG.
    Workaround: None.
    Details: This valve is only used to allow the main reservoir to feed other systems if the battery magnetic solenoid valve has failed.

    18. Animation bug on the Towing Valve and Parking Brake Cut-Off valves in the machine room of the BR 101.
    Status: Submitted to DTG.
    Workaround: None.

    19. Interior doors on the Bpmmz is missing audio.
    Status: Submitted to DTG.
    Workaround: None.

    20. When the breaker LSS 51F01 is tripped the signal lights do not fail immediately, but only after the signal light switch is moved.
    Status: Submitted to DTG.
    Workaround: If the LSS fails and you want the exterior state to match the "true" state, move the Signal Lights switch to any position.

    21. The direct brake levers do not default to "Hold" and when in "Hold" in any cab the direct brake cannot be released in the active cab.
    Status: Submitted to DTG.
    Workaround: Move the direct brake in the non-active cab to "Release".
    Details: If any direct brake lever is in "Apply" the direct brake cannot be released from another cab (and a MTD status message pops up), if however the direct brake in the non-active cab is in "Release" or "Hold" the direct brake in the active cab works as normal.

    22. The driver is facing sideways in the cab of the Bpmmbdzf cab car.
    Status: Submitted to DTG.
    Workaround: None.

    23. The side windows of the cab car do not match between the interior and exterior state.
    Status: Submitted to DTG.
    Workaround: None.

    24. Missing rain effects on the cab window of the cab car.
    Status: Submitted to DTG.
    Workaround: None.

    25. ZDS can cause conflicts between the active and remote locomotive causing them to power in opposite directions.
    Status: Submitted to DTG.
    Workaround: Make sure to enable ZDS before activating the cab on the lead locomotive. If switching cab, disable ZDS on both locomotives before deactivating the cab and then deactivate the first cab, switch ZDS on again and activate the other cab.

    26. AFB allows departing on small throttle settings when it should cut power in these cases.
    Status: Submitted to DTG.
    Workaround: None.
    Details: On the real locomotive AFB has a feature where it only allows powering stalled (or below the hold brake speed threshold - 2 km/h) for a limited amount of time before the traction will be cut and the hold brake is reapplied. After the train has stopped the locomotive will try again. For this reason drivers usually apply 100% throttle when departing, and then pull back the throttle as they accelerate above 2 km/h. The amount of throttle level you actually need will depend on train weight, if brakes were applied on the train, gradient etc. If the gradient is too steep you will need to disable AFB and perform a hill-start procedure.

    27. Some faults have missing display statuses.
    Status: Submitted to DTG.
    Workaround: If the emergency brake applies suddenly and with only the "unknown emergency brake" malfunction status, try to move the el/pn switch to "pn" and see if that allows you to release the brakes. If not, go into the machine room and look for any open breakers and try resetting them.

    28. Jumper cables do not connect between coaches and the locomotive or from coach to coach.
    Status: Submitted to DTG.
    Workaround: None. Visual issue only.

    29. Bpmmbdzf cab car is lacking IC print on the side of the cab exterior.
    Status: Submitted to DTG.
    Workaround: None. Visual only.

    30. In some situations PZB lights (55, 70 or 85) will illuminate when LZB is active.
    Status: Submitted to DTG.
    Workaround: None. Visual only.
    Details: The indicator logic has been rebuilt (curtesy of Fabian) so intermittent "ghost" PZB indications while LZB is active should be fixed and the new indicator component also allows for some new features explained below.

    31. When the cab car is pushed by a non-Expert locomotive the doors will not open automatically when unlocked.
    Status: Submitted to DTG.
    Workaround: The door task should still begin because the doors have been unlocked, but if for whatever reason it doesn't you may need to click open on one of the doors adjacent to the platform.

    32. Expert Mode logic not running correctly in some of the tutorials.
    Status: Submitted to DTG.
    Workaround: Enable "Expert Mode" in the Player Assist section of the settings before running the Train Data tutorial.

    33. Missing screen states on the "grundbild" (main page) and "Z/Br" page when in ZDS/ZMS.
    Status: Submitted to DTG.
    Workaround: None.
    Details: When ZDS or ZMS is active (i.e. switches are correctly set in at least 2 locomotives) both the grundbild and Z/Br pages will change to indicate voltage/MCB status on all locomotives or the total tractive/braking effort for each active locomotive, respectively.

    34. Missing rain effects on the rear cab windshield.
    Status: Submitted to DTG.
    Workaround: None.

    35. No weather sounds in cab of the BR101 with open doors.
    Status: Work in progress.

    Workaround: None.

    36. Inaccuracies in "Adhäsion" (adhesion) page on the BR101.
    Status: Submitted to DTG.

    Workaround: None.
    Details: The total target effort was per axle, rather than total. The locomotive speed was in m/s rather than kph. "SW SupS-HLG" (current deltaV percentage target from superslip) was not implemented and the "FSoll: Adhäs.Grenze Rsx" (current adhesion limit per axle) was not correct/hacked (now it's doing real calculations with saved previous highest tractive effort for each axle before it started slipping). Superslip state indication was also not implemented.

    37. Overflow of some V>0/V=0 instruction texts on the St page.
    Status: Submitted to DTG.

    Workaround: None.

    38. Several inaccuracies for the fault indicator panel on the cab car.
    Status: Submitted to DTG.

    Workaround: None.
    Details: The NBÜ light and the "Bremse" light made the "Störung" button flash as to indicate it is a fault while these are just advisory indications to the driver. Also the ZWS-dependent (Bremse, Motorüberstrom - motor overcurrent and trafoschutz - transformer fault) indications illuminated even when the cab is not active. Lastly the klimanlage (climate control) triggered on the coach section climate control rather than cab climate control.

    39. Missing pages on the MTD screen in the BR101.
    Status: Work in progress.

    Workaround: None.
    Details: A few of the pages that are relevant to the driver are missing on the BR101. Some examples are an AFB debug page, superslip information etc. We are working on adding these.

    40. Texture and light bugs on the S1 electrical cabinet on the cab car.
    Status: Work in progress.

    Workaround: None. These bugs are mostly visual but missing or incorrect light states do cause the driver/conductor to lose some important information unfortunately, still the impact should be relatively low since important faults will be visible on the fault indicator panel rather than in the S1 cabinet.
    Details: Some of the buttons have missing faces and some of the lights do not illuminate correctly.

    41. Suspension on the BR101 and cab car.
    Status: Work in progress.
    Workaround: None.
    Details: I have added suspension on the cab car (coaches and BR101 WIP).

    42. Realistic main compressor control in the rear locomotive while ZDS is active.
    Status: Submitted to DTG.

    Workaround: Potentially none or try moving the compressor switch to Off if it fails on the lead locomotive and ZDS is available & active.
    Details: If the main compressor fails on the master/lead locomotive with ZDS, the driver can move the compressor switch to "Off" and a status indication will appear on the MTD indicating that the switch is set to Off. At the same time a button indication on the MTD (5 or 6) will appear with "LP2 ein". Pressing this button will send a signal requesting the compressor to turn on in the rear locomotive. Pressing it again (or maybe the adjacent button, I'm drawing a blank) "LP 2 aus" will shut it off in the remote locomotive. This option is only available if the compressor switch is set to Off in the lead locomotive, which is why drivers have to set this manually if the compressor fails in the lead locomotive.

    43. Incorrect behaviour of AFB during LZB Ende.
    Status: Submitted to DTG.

    Workaround: None. AFB will do nothing when leaving LZB for PZB, while IRL it would.
    Details: After LZB becomes inactive and AFB is enabled the VSoll (target speed) will drop to 0 km/h. After approximately 10 seconds AFB starts braking for this speed, unless the driver cycles the AFB VSoll lever to 0 and back.

    44. Made brake pipe accelerator behaviour more realistic and variable.
    Status: Submitted to DTG.

    Workaround: None.
    Details: After reports on the forums that it took a very long time for the brake pipe to charge after an emergency brake application (which is caused by lag in the brake pipe accelerators) I decided to sanity check in the editor and found that the lag is maybe slightly too long. It is also "fixed" and identical for every coach. I have now lowered it to timings taken from the real train and made it randomly vary per coach so no coach is identical.

    45. Bremen Oldenburg Expert Timetable. (Feature)
    Status:
    Submitted to DTG.
    Details: I have "finished" (still in bug testing phase) the expert timetable for Bremen Oldenburg. It now has the original IC coaches replaced with IC Expert coaches and the cab car drivable (wherever appropriate as per the prototypical 2008 timetable). It also includes a couple of exotic formations which I won't spoil here ;)
    Note: Do not expect this timetable in the upcoming patch.

    46. Fixed broken jumper cables on the front of the cab car.
    Status: Submitted to DTG.

    Workaround: None.
    Details: On the front of the cab car the jumper cables are oddly rotated or simply missing when coupled to another vehicle. These have been fixed so they connect as expected.

    47. Empty coach services (PbZ) can have coaches with isolated brakes. (Feature)
    Status: Submitted to DTG.

    Workaround: None. Will not appear in the game until BRO Expert timetable is released.
    Details: If the formation has the "Spawn Configuration" set to "PbZ" IC Expert coaches (and cab car) have a chance to spawn with the distributor cut out (brakes won't work). In this case the levers are fixed and can't be moved to "open" to enable the brakes. For those that want to make a timetable with the public editor, if you want this to happen the formation node should have the Spawn Configuration field set to "PbZ".

    48. The cab car has the tail lights enabled when the front is coupled.
    Status: Submitted to DTG.

    Workaround: Go into the cab car and open the tail light cabinet and set the Tail Light switch to "Off".
    Details: This won't really be noticeable currently in the timetable since these formations do not exist, but if you make this kind of formation in the formation editor the bug will appear.

    49. Buffer and coupler collisions do not allow players to reach between coupled coaches to click the couplers.
    Status: Submitted to DTG.

    Workaround: Unknown.
    Details: The VHID and player pawn collisions were set up incorrectly blocking the player from being able to uncouple/couple coaches.

    50. Bugs in the unlocking logic of the auxiliary control stations.
    Status: Submitted to DTG.

    Workaround: In cab 1 you can make remove control from the station back to the throttle by moving the throttle to Off and then press the "Auxiliary Control Unlock" button. In cab 2 there is no way to enable auxiliary control.
    Details: Several bugs were found in the logic of the auxiliary control stations. In cab 1 the lock/unlock state doesn't update correctly if the throttle is moved to Off (which would prevent the auxiliary traction controller from being used) and in cab 2 it is not possible to use the stations at all. Fixes to all these issues have been submitted.

    51. LZB transmission failure can occur with faults enabled. (Feature)
    Status: Submitted to DTG.

    Workaround: N/A
    Details: If LZB is active and the fault simulation is enabled the locomotive/cab car can suffer a LZB transmission failure. The driver needs to press "Frei" (PZB Release) and decelerate below 85 km/h without delay. The probability depends on both chaos factor and weather conditions. The fault uses the core LZB/network simulation.

    52. Passenger emergency brake handles can be pulled with faults enabled. (Feature)
    Status: Submitted to DTG.

    Workaround: N/A
    Details: If the fault simulation is active passenger emergency brake handles can be pulled randomly somewhere in the formation (only on Expert coaches/cab car) on trains in service (i.e. not in PbZ).
    If NBÜ is enabled the driver is informed of the situation via the MFA indicator "Notbremse" flashing (implemented already in the release version) and a sound alarm (WIP) and this emergency brake application can be overridden by moving the Train Brake lever to the "FÜ" (Quick Release) position.
    The "virtual conductor" will reset the handle within a variable amount of time, if the player does not reset it themselves.

    53. BR101 Expert - Ersatzzugdaten (Feature)
    Status: Submitted to DTG.

    Workaround: N/A
    Details: The ZDE has 3 modes: normal (valid train data input), grunddaten (the initial/default state when the ZDE is powered) and ersatzzugdaten. This third mode is used if the ZDE cannot be used to input train data (due to a fault for example). To enable this mode, make sure that the ZDE voltage source is disabled and then move the reverser to Reverse, hold for 12 seconds and then move it back to Forward. Certain rules apply to when this mode can be used (keep an eye out for this in the new version of the manual).

    54. BR101 Expert - PZB/LZB Test (Feature)
    Status: Submitted to DTG.

    Workaround: N/A
    Details: The BR 101 will now have a fully realistic LZB/PZB test. It can be enabled when stationary by pressing the "Prüftaste/Stör" button on the MFA. The test behaves differently based on certain conditions like if LZB isolated. More details in the upcoming manual.
     
    Last edited: Jan 16, 2025
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  2. cwf.green

    cwf.green Well-Known Member

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    32. Expert Mode logic not running correctly in some of the tutorials.
    Status: Work in progress.
    Workaround: Enable "Expert Mode" in the Player Assist section of the settings before running the Train Data tutorial.
     
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  3. meridian#2659

    meridian#2659 Well-Known Member

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    Thanks for tracking the reported points, now everything is visible in a status.

    Actually i found an easy workaround to change Ends into the other Cab in ZDS120 and "solve" the problem when both 101 are pulling in each direction at the same time. Its not solving the problem that they loose the UIC connection to the other loco sometimes, but for changing Ends in ZDS120 its working well.

    1) Setting up both locos for run into ZDS120 mode
    2) (In case the rear loco is not producing power on the gauge, following instructions to put the reverser into 0, MU selector to 0 and back to ZDS120, then reverser into forward)
    3) Run 1 into a destination or siding
    4) Leave HS on, and Panto UP
    5) Shut down the cab of the current lead locomotive by putting the reverser into back (reverse), then back to 0!
    6) Activate the new lead cab on the other locomotive by switching the reverser into forward, and set up the rest of the loco
    7) Now both locomotives produce power and are going into the supposed direction.
    8) Going to back the map to destination 2, 3., 4, changing ends as much the player likes is possible ;)

    I have made some extensive testing and its just "crazy" how realistic this loco is representing the real 101. The Bogie isolation is doing the exact behaviour, when braking pneumatic only with one bogie while the other keeps braking electric. Even by just moving the brake lever while the loco is static you can hear the brakesystem (stromrichter) starts to work and make the typical noises.

    Havent found much to report, which hasnt been said by now ;), so here the 2 things might be worth taking into the list:


    1) Sandwich Formation with a Cabcar included:

    When coupling a cabcar from the front side there are no cables connecting and its not possible to create a ZDS120 setup as a sancdwich, for some reason the locos have no connection to each other through the Cabcar. Tried even creating a consist in the formation designer, but didnt work.

    TSW3_Meridian_1723755506_00.png

    2) Main Compressor behaviour in ZDS120.

    I was lucky to get a compressor failure on the lead loco. Also here its very well implemented that in ZDS traction, the lead loco has the active Compressor. Here to say, in case of a failure, the compressor of the second locomotive would take over, which is not happening in TSW now.

    Actually since you would need a helper loco, this would be a nice feature because the second loco in ZDS traction is already there. This way the player still could finish the service in a ZDS formation.

    TSW3_Meridian_1723760571_00.png
    (Pressure of the Main Res drops since the compressor of the lead loco was defective) --> Here the compressor of the second loco would getting active to provide the air.
     
  4. OpenMinded

    OpenMinded Well-Known Member

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    I am encountering this fault even without "unknown emergancy brake". In fact it does not give any additional error message. It does this even after I resolved it by switching over to "pn" and then back to "el". Brake pipe is vented without any error message.

    Out of curiosity, what exactly is behind this fault?! I seem to encounter this quite regulary (feeling wise above average) and was wondering if there are more then one fault behind this, even if I always resolve it with the el/pn switch?
     
  5. pedro#1852

    pedro#1852 Well-Known Member

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    I'm on steam and here for me the "cab lights always on" just occurs with MFD 101 variant, on IC variant this doesn't occur
     
  6. razmatus#2517

    razmatus#2517 Well-Known Member

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    never heard of this before... I derive my driving style from my own experience plus a lot of advice from others in various threads (always driving with AFB on):
    1) first I apply small amount of throttle for the loco to release the brakes and to get the train moving, like 10-20 kN per motor (slightly more if the station/place has some incline gradient)
    2) once it is on around 5 kph, I apply around 40-60% of throttle, depending on consist, aka 30-40 kN per motor
    3) when it is nicely speeding up, I gradually put it into 50 kN or slightly more, and at around 120 kph (if the vmax is 160) I put throttle into max :)

    so what cases does this apply to? or when does it happen that a loco is keeping 2 kph? please explain, never heard of this really :)
     
  7. JetWash

    JetWash Well-Known Member

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    FYI rain effects are also missing on what I believe is Cab 2 of the 101 itself, it’s not just the cab car.

    There is also a loud noise appearing in the 101 when the speed exceeds 157kmph that is so loud it almost drowns out the SiFA warning.
     
    Last edited: Aug 17, 2024
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  8. meridian#2659

    meridian#2659 Well-Known Member

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    Yes when the loop is getting active, the loco sounds like a jet even after stopping. ;) . Not sure where this is coming from. Looks like a running sound file is getting into a loop.
     
    Last edited: Aug 17, 2024
  9. razmatus#2517

    razmatus#2517 Well-Known Member

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    for reporting new bugs, there is this thread:
    https://forums.dovetailgames.com/threads/db-br-101-‘expert’-feedback-thread.83414/

    this thread is for cwf.green to report updates on how the bugs are fixed or not :) and us discussing those :) new bugs belong into the Feedback thread :)
     
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  10. pedro#1852

    pedro#1852 Well-Known Member

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  11. bdobronz1968

    bdobronz1968 Active Member

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    While fixing this - is it possible to dim the signal lights down to the same level like on the BR 146.2 as an example? The lights of both 101 and cab car are so bright that you see instantly a white wall in front of the train, even if the fog level is very low, like 5 clicks to the right in the weather setting menu, or in heavier rain when fog is added to the rain. In my opinion the signal lights should be so dim that you can go by fog with almost no problems regarding visibility caused by reflections . As I mentioned, the BR 146 is in my opinion a good benchmark. And the brights are not affected by this, it’s totally fine to have heavy reflexions by using them in fog.
     
    Last edited: Aug 18, 2024
  12. cwf.green

    cwf.green Well-Known Member

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    Changed status or added bugs.

    27. Some faults have missing display statuses.

    Status: Submitted to DTG.
    Workaround: If the emergency brake applies suddenly and with only the "unknown emergency brake" malfunction status, try to move the el/pn switch to "pn" and see if that allows you to release the brakes. If not, go into the machine room and look for any open breakers and try resetting them.

    32. Expert Mode logic not running correctly in some of the tutorials.
    Status: Submitted to DTG.
    Workaround: Enable "Expert Mode" in the Player Assist section of the settings before running the Train Data tutorial.

    33. Missing screen states on the "grundbild" (main page) and "Z/Br" page when in ZDS/ZMS.
    Status: Submitted to DTG.
    Workaround: None.
    Details: When ZDS or ZMS is active (i.e. switches are correctly set in at least 2 locomotives) both the grundbild and Z/Br pages will change to indicate voltage/MCB status on all locomotives or the total tractive/braking effort for each active locomotive, respectively.

    34. Missing rain effects on the rear cab windshield.
    Status: Submitted to DTG.
    Workaround: None.

    35. No weather sounds in cab of the BR101 with open doors.
    Status: Work in progress.

    Workaround: None.

    36. Inaccuracies in "Adhäsion" (adhesion) page on the BR101.
    Status: Submitted to DTG.

    Workaround: None.
    Details: The total target effort was per axle, rather than total. The locomotive speed was in m/s rather than kph. "SW SupS-HLG" (current deltaV percentage target from superslip) was not implemented and the "FSoll: Adhäs.Grenze Rsx" (current adhesion limit per axle) was not correct/hacked (now it's doing real calculations with saved previous highest tractive effort for each axle before it started slipping). Superslip state indication was also not implemented.

    37. Overflow of some V>0/V=0 instruction texts on the St page.
    Status: Submitted to DTG.

    Workaround: None.

    38. Several inaccuracies for the fault indicator panel on the cab car.
    Status: Submitted to DTG.

    Workaround: None.
    Details: The NBÜ light and the "Bremse" light made the "Störung" button flash as to indicate it is a fault while these are just advisory indications to the driver. Also the ZWS-dependent (Bremse, Motorüberstrom - motor overcurrent and trafoschutz - transformer fault) indications illuminated even when the cab is not active. Lastly the klimanlage (climate control) triggered on the coach section climate control rather than cab climate control.

    39. Missing pages on the MTD screen in the BR101.
    Status: Work in progress.

    Workaround: None.
    Details: A few of the pages that are relevant to the driver are missing on the BR101. Some examples are an AFB debug page, superslip information etc. We are working on adding these.

    40. Texture and light bugs on the S1 electrical cabinet on the cab car.
    Status: Work in progress.

    Workaround: None. These bugs are mostly visual but missing or incorrect light states do cause the driver/conductor to lose some important information unfortunately, still the impact should be relatively low since important faults will be visible on the fault indicator panel rather than in the S1 cabinet.
    Details: Some of the buttons have missing faces and some of the lights do not illuminate correctly.

    41. Suspension on the BR101 and cab car.
    Status: Submitted to DTG.
    Workaround: None.
    Details: I have added suspension on the BR101 and cab car (coaches WIP).

    42. Realistic main compressor control in the rear locomotive while ZDS is active.
    Status: Submitted to DTG.
    Workaround: Potentially none or try moving the compressor switch to Off if it fails on the lead locomotive and ZDS is available & active.
    Details: If the main compressor fails on the master/lead locomotive with ZDS, the driver can move the compressor switch to "Off" and a status indication will appear on the MTD indicating that the switch is set to Off. At the same time a button indication on the MTD (5 or 6) will appear with "LP2 ein". Pressing this button will send a signal requesting the compressor to turn on in the rear locomotive. Pressing it again (or maybe the adjacent button, I'm drawing a blank) "LP 2 aus" will shut it off in the remote locomotive. This option is only available if the compressor switch is set to Off in the lead locomotive, which is why drivers have to set this manually if the compressor fails in the lead locomotive.
     
    Last edited: Aug 19, 2024
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  13. cwf.green

    cwf.green Well-Known Member

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    At least the reported (and some unreported) ZDS bugs should be fixed (whenever the next patch is released). Regarding the compressor in ZDS see point 42 :)

    ZDS not working with a cab car in the formation is prototypical according to Maddy, you need to flip the ZWS breaker in the cab car first. Currently you will probably need to cycle the reverser in the locomotive to make it update (but this should be fixed in the patch).
     
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  14. meridian#2659

    meridian#2659 Well-Known Member

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    That sounds well, i thought this might be because the "missing" uic cable, which seems to be only visually.
     
  15. Spikee1975

    Spikee1975 Guest

    DTG Alex Can this be moved to Troubleshooting? Things get lost in the General Discussion "river".
     
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  16. cwf.green

    cwf.green Well-Known Member

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    43. Incorrect behaviour of AFB during LZB Ende.
    Status: Submitted to DTG.

    Workaround: None. AFB will do nothing when leaving LZB for PZB, while IRL it would.
    Details: After LZB becomes inactive and AFB is enabled the VSoll (target speed) will drop to 0 km/h. After approximately 10 seconds AFB starts braking for this speed, unless the driver cycles the AFB VSoll lever to 0 and back.

    I have seen reports here on the forums that the BR101 Expert is behaving realistically during LZB Ende and this confused me since the logic was one of the things that missed release :D
     
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  17. razmatus#2517

    razmatus#2517 Well-Known Member

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    I have done one run on Kassel Wurzburg and was able to do the prototypical AFB reset procedure near Wurzburg :) so right now I am as confused as you are... maybe this thing only happens on some platforms (I am on Steam/PC)?
     
  18. cwf.green

    cwf.green Well-Known Member

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    Well, have you tried not doing the prototypical reset procedure and see what happens? ;)
    That's the only way you'd really know if it works prototypically (since the main is effect is what happens if you don't perform the procedure).
     
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  19. razmatus#2517

    razmatus#2517 Well-Known Member

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    are you trying to confuse me lol? if a procedure doesnt work, it would just lock the traction and not let me apply power, or apply brakes, I assume... but I have done the AFB reset thing that should be prototypical - upon loud beep announcing transition into PZB, put AFB to 0 and then to target speed, and apply power... it work on the OG 101 and it works here as well

    if it didnt work in a prototypical way, I would have to do it the old TSW way, aka slamming the AFB to max, OFF then back ON, and down to target speed, and I would probably complain about having to do so here in the forum :D


    so now I am super-confused cos you say it shouldnt work and I say it works... so apparently someone in DTG sneaked that correct AFB behavior in when you werent looking? :D
     
    Last edited: Aug 26, 2024
  20. razmatus#2517

    razmatus#2517 Well-Known Member

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    oooh, you meant it like, AFB should become inactive upon exiting LZB unless you reset it... and the bug is that it remains active upon exiting LZB? is that what you meant? :)
     
  21. cwf.green

    cwf.green Well-Known Member

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    No. The bug is that AFB doesn't care about LZB becoming inactive. In real life it will wait 10 seconds and then start braking to 0 km/h. If the driver sets VSoll to 0 km/h AFB starts "listening" to the lever again and the driver can set a new target speed. If this procedure is done within 10 seconds AFB will not start braking (assuming you are quick with the cycling of the lever of course).
     
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  22. razmatus#2517

    razmatus#2517 Well-Known Member

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    oh, so the bug is that the AFB doesnt "deactivate" upon transition from LZB to PZB as it should (which is why we do the reset)... and that in turn, for those who do the prototypical procedure, looks like the prototypical procedure works :D

    I think I understand now :) ... I didnt notice cos I did that and so didnt notice that sth was wrong with AFB :D ... I hope it gets fixed then and we will be able to enjoy the prototypical procedure, knowing that it really works :D
     
  23. colinL

    colinL Well-Known Member

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    Any idea on how I can couple together two expert coaches in free roam? I just cannot get any prompt to couple them in any way.
     
  24. meridian#2659

    meridian#2659 Well-Known Member

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    I havent found a clickbox for uncoupling the ic coaches ever, also not on standard ic or lfr ic coaches.

    You can do a consist via formation designer. Not sure if there was mentioned if this has a technical background. Same goes for the hst formation..not possible to uncouple..
     
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  25. razmatus#2517

    razmatus#2517 Well-Known Member

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    it is the same as with dostos, you have to use the 2 camera and play with it, rotate it so it clips where the couplings are and if you aim it right, it should let you uncouple/couple things :D doesnt work every time and with everything, but with dostos it worked and they are infamous for that
     
  26. colinL

    colinL Well-Known Member

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    I was able to couple a NRM IC coach to one of the expert ones, but not two experts to each other lmao
     
  27. cwf.green

    cwf.green Well-Known Member

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    44. Made brake pipe accelerator behaviour more realistic and variable.
    Status: Submitted to DTG.

    Workaround: None.
    Details: After reports on the forums that it took a very long time for the brake pipe to charge after an emergency brake application (which is caused by lag in the brake pipe accelerators) I decided to sanity check in the editor and found that the lag is maybe slightly too long. It is also "fixed" and identical for every coach. I have now lowered it to timings taken from the real train and made it randomly vary per coach so no coach is identical.

    45. Bremen Oldenburg Expert Timetable. (Feature)
    Status:
    Submitted to DTG.
    Details: I have "finished" (still in bug testing phase) the expert timetable for Bremen Oldenburg. It now has the original IC coaches replaced with IC Expert coaches and the cab car drivable (wherever appropriate as per the prototypical 2008 timetable). It also includes a couple of exotic formations which I won't spoil here ;)
    Note: Do not expect this timetable in the upcoming patch.

    46. Fixed broken jumper cables on the front of the cab car.
    Status: Submitted to DTG.

    Workaround: None.
    Details: On the front of the cab car the jumper cables are oddly rotated or simply missing when coupled to another vehicle. These have been fixed so they connect as expected.

    47. Empty coach services (PbZ) can have coaches with isolated brakes. (Feature)
    Status: Submitted to DTG.

    Workaround: None. Will not appear in the game until BRO Expert timetable is released.
    Details: If the formation has the "Spawn Configuration" set to "PbZ" IC Expert coaches (and cab car) have a chance to spawn with the distributor cut out (brakes won't work). In this case the levers are fixed and can't be moved to "open" to enable the brakes. For those that want to make a timetable with the public editor, if you want this to happen the formation node should have the Spawn Configuration field set to "PbZ".

    48. The cab car has the tail lights enabled when the front is coupled.
    Status: Submitted to DTG.

    Workaround: Go into the cab car and open the tail light cabinet and set the Tail Light switch to "Off".
    Details: This won't really be noticeable currently in the timetable since these formations do not exist, but if you make this kind of formation in the formation editor the bug will appear.

    49. Buffer and coupler collisions do not allow players to reach between coupled coaches to click the couplers.
    Status: Submitted to DTG.

    Workaround: Unknown.
    Details: The VHID and player pawn collisions were set up incorrectly blocking the player from being able to uncouple/couple coaches.
     
    Last edited: Sep 5, 2024
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  28. cwf.green

    cwf.green Well-Known Member

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    This should be fixed in the next patch, if I'm interpreting your issue correctly (see point 49).
     
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  29. cwf.green

    cwf.green Well-Known Member

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    upload_2024-9-5_1-25-18.png
    Small teaser. This is from the editor and I have edited the screenshot slightly to not get in trouble :D

    DISCLAIMER: I do not know when this timetable will be available in the game. It was submitted yesterday so essentially no testing has been performed. Have patience :)
     
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  30. cwf.green

    cwf.green Well-Known Member

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    50. Bugs in the unlocking logic of the auxiliary control stations.
    Status: Submitted to DTG.

    Workaround: In cab 1 you can make remove control from the station back to the throttle by moving the throttle to Off and then press the "Auxiliary Control Unlock" button. In cab 2 there is no way to enable auxiliary control.
    Details: Several bugs were found in the logic of the auxiliary control stations. In cab 1 the lock/unlock state doesn't update correctly if the throttle is moved to Off (which would prevent the auxiliary traction controller from being used) and in cab 2 it is not possible to use the stations at all. Fixes to all these issues have been submitted.

    51. LZB transmission failure can occur with faults enabled. (Feature)
    Status: Submitted to DTG.

    Workaround: N/A
    Details: If LZB is active and the fault simulation is enabled the locomotive/cab car can suffer a LZB transmission failure. The driver needs to press "Frei" (PZB Release) and decelerate below 85 km/h without delay. The probability depends on both chaos factor and weather conditions. The fault uses the core LZB/network simulation.

    52. Passenger emergency brake handles can be pulled with faults enabled. (Feature)
    Status: Submitted to DTG.

    Workaround: N/A
    Details: If the fault simulation is active passenger emergency brake handles can be pulled randomly somewhere in the formation (only on Expert coaches/cab car) on trains in service (i.e. not in PbZ).
    If NBÜ is enabled the driver is informed of the situation via the MFA indicator "Notbremse" flashing (implemented already in the release version) and a sound alarm (WIP) and this emergency brake application can be overridden by moving the Train Brake lever to the "FÜ" (Quick Release) position.
    The "virtual conductor" will reset the handle within a variable amount of time, if the player does not reset it themselves.
     
    Last edited: Sep 7, 2024
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  31. meridian#2659

    meridian#2659 Well-Known Member

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    Nice, Bremen Oldenburg is one of my favourite routes. Will the current 2 expert timetable get a patch too?

    - On the dresden Riesa timetable the RE services with the 218 on the front, block the entire a.i because doors open on the wrong side. This way the task will never be completed.

    - The cab car services of the Salzburg - Rosenheim Timetable have the "HS Switch" off for some reason when the player is taking over the service. Means also a.i is getting stuck and wont move. (this is only for the Cab Car service)


    IMG_2024.09.07-14.55.51.jpg

    TSW3_Meridian_1725813839_00.png
     
  32. razmatus#2517

    razmatus#2517 Well-Known Member

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    so essentially a third route will full train expertly simulated, hell yeah :) nice :)
     
  33. cwf.green

    cwf.green Well-Known Member

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    I will talk with Lukas about the 218 issue. As far as I know the 218 is not compatible with all the Dosto coaches in the game (Salzburg-Rosenheim-SRM I guess being an example of coaches it isn't compatible with). The only solutions I can think of would be to either disable substitution or replace the SRM Dosto coaches with those from Hamburg-Lubeck.

    I have tried a few services with the cab car in the lead on SRM and I am not able to reproduce your issue so most likely it has been fixed. Although, I don't remember ever seeing that issue before so perhaps it is an edge case on some service. Can you tell me the name of the service you saw this on?
     
  34. meridian#2659

    meridian#2659 Well-Known Member

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    Its specific on the Salzburg - Rosenheim Route, when i spawn on foot 5 - 10min prior to the service, also if i run multiple runs alsong the map, the cab car A.I services causes the timetable to stuck.

    TSW3_Meridian_1725900684_00.png

    The service arrives, but im not taking over. The a.i isnt able to continue and it will delay. Also if i take over by then, the HS switch is tipping instant.

    Havent tested this on all cab car services, but it occured at least on 3 of them. Works fine on the Riesa - Dresden route.
     
  35. meridian#2659

    meridian#2659 Well-Known Member

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    Is a bit disappointing to have only the 2 options. To be honest i prefere the uptodate brake system over a loco. The old non updated dostos on riesa dresden is rather a step back.

    The entire community warned DTG past 6 years of the mess is getting out of control..10 dlc with each of their own rolling stock dlcs of the same type. On top all with different update standards.
     
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  36. B-7

    B-7 Member

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    Curious, how is this gonna translate into TSW5? Will it be just the same version updated in parallel for each sim, or will the updates be released separately, or only for the 5?
     
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  37. cwf.green

    cwf.green Well-Known Member

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    41. Suspension on the BR101 and cab car.
    Status: Work in progress.
    Workaround: None.
    Details: I have added suspension on the cab car (coaches and BR101 WIP).

    Unfortunately I've had to "downgrade" this status (previously stated "Submitted to DTG") because the wheel slip protection system does not work well with the suspension physics (longitudinal jolts causes the WSP to think the wheels are slipping). I have disabled suspension on the BR 101 while fixing the bug. I am pretty sure I have found a solution to the issue but I can't promise I will be able to implement it before the next patch. The cab car still has suspension enabled since the wheel slide protection is not as sensitive.

    I will update again when/if suspension on the BR 101 is re-enabled.
     
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  38. colinL

    colinL Well-Known Member

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    When is the next (or rather first) patch coming? Quite the list of issues thats gonna be fixed with it…
     
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  39. razmatus#2517

    razmatus#2517 Well-Known Member

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    one of the things that cwf.green confirmed should be in the next patch is the correct AFB behavior upon exiting LZB, which I am definitely looking forward to :) ... and trust me, from what I have read from him here, he and others definitely want this to be as freakin great as possible :)
     
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  40. cwf.green

    cwf.green Well-Known Member

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    7. Spot lights on both BR 101 and cab car only have one cone in volumetric fog.
    Status: Submitted to DTG.

    Workaround: None
    Details: Thanks, Fabian :)

    30. In some situations PZB lights (55, 70 or 85) will illuminate when LZB is active.

    Status: Submitted to DTG.
    Workaround: None. Visual only.
    Details: The indicator logic has been rebuilt (curtesy of Fabian) so intermittent "ghost" PZB indications while LZB is active should be fixed and the new indicator component also allows for some new features explained below.

    53
    . BR101 Expert - Ersatzzugdaten (Feature)
    Status: Submitted to DTG.

    Workaround: N/A
    Details: The ZDE has 3 modes: normal (valid train data input), grunddaten (the initial/default state when the ZDE is powered) and ersatzzugdaten. This third mode is used if the ZDE cannot be used to input train data (due to a fault for example). To enable this mode, make sure that the ZDE voltage source is disabled and then move the reverser to Reverse, hold for 12 seconds and then move it back to Forward. Certain rules apply to when this mode can be used (keep an eye out for this in the new version of the manual).

    54. BR101 Expert - PZB/LZB Test (Feature)
    Status: Submitted to DTG.

    Workaround: N/A
    Details: The BR 101 will now have a fully realistic LZB/PZB test. It can be enabled when stationary by pressing the "Prüftaste/Stör" button on the MFA. The test behaves differently based on certain conditions like if LZB isolated. More details in the upcoming manual.
     
    Last edited: Sep 20, 2024
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  41. cwf.green

    cwf.green Well-Known Member

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    The OP won't allow me to add more lines so I'll add new replies from now on. :)

    Fabian has made several bug fixes and additions to the locomotive and coaches with regard to the LZB/PZB indicators, PIS, displays and GSMR (among other things):

    55. Missing GSM-R cell towers from Hannau to Frankfurt.
    Status: Submitted to DTG.

    Workaround: Use P-GSM.

    56. GSM-R breaks completely when reloading from a save game.
    Status: Submitted to DTG.

    Workaround: Don't reload from a save game :)

    57. LZB target distance is displayed in 100m steps instead of 200m steps.
    Status: Submitted to DTG.

    Workaround: N/A

    58. Leaving a GSM-R Emergency Call does not terminate said call.
    Status: Submitted to DTG.

    Workaround: Reset the GSM-R unit you want to use by holding down the "R" button until the MTRS restarted or alternatively disable and re-enable the battery.

    59. ZDE via MTD defaulted to "0 00 00 00" for the user entered train data instead of Grunddaten.
    Status: Submitted to DTG.

    Workaround: N/A

    60. No audio for calling a non-registered functional number.
    Status: Submitted to DTG.

    Workaround: N/A
    Details: We couldn't get a recording in time for release, here it is now. :)

    61. The Simulation Control page can now be closed with the 'C' button.
    Status: Submitted to DTG.

    Workaround: N/A
    Details: Per community feedback.

    62. More realistic EBuLa brightness control.
    Status: Submitted to DTG.

    Workaround: N/A
    Details: The brightness is now controlled in a popup window with the Up/Down hard keys or by typing in a brightness value from 1 to 10 and is applied with the Enter key.

    63. Sporadic audio zone changes with high distances travelled in a single frame in the BR 101.
    Status: Submitted to DTG.

    Workaround: N/A
    Details: While driving at high speeds and/or with low FPS the likelihood of the position the current audio mix is applied for and the camera position could desync, meaning that the in cab audio suddenly and in short bursts matched what one would hear in the machine room.

    64. Various smaller display issues.
    Status: Submitted to DTG.

    Workaround: N/A
    Details: Includes fixes for typos ("Bremshunderstel" & "Verpät.-Meldung"), localisation affecting the displays and adding sanity checks for the BRH calculator inputs.

    65. Incomplete MTD boot procedure.
    Status: Submitted to DTG.

    Workaround: N/A
    Details: The simulated boot procedure has been expanded with an initial BIOS section.

    66. Coach numbers counting incorrectly.
    Status: Submitted to DTG.

    Workaround: N/A
    Details: Flipped coaches and more than 1 loco in the formation caused issues with the coach number system. Additionally the cab car always showed as coach number 0. While it is still possible to break the system it should be less obvious now.

    67. AI trains do not consistently register their train number in the GSM-R.
    Status: Submitted to DTG.

    Workaround: N/A

    68. Missing malfunction "Weniger als 2 ASGs bereit" when less than 2 ASGs are ready.
    Status: Submitted to DTG.

    Workaround: N/A

    69. ASGs or HSM failing internally (without a LSS tripping) do not produce a malfunction in the MTD.
    Status: Submitted to DTG.

    Workaround: Make use of the function to reset internal faults via the Simulation Control page in the EBuLa in case you encounter a situation where it is impossible for you to continue driving and there is not indication of where the issue lies on the loco.

    70. In the MTD malfunction list entries occasionally aren't listed until either the up or down hard keys are pressed.
    Status: Submitted to DTG.

    Workaround: N/A

    71. Malfunction help texts direct the driver to use a non-existent MTD softkey.
    Status: Submitted to DTG.

    Workaround: N/A. The requested action is done automatically by the loco currently.
    Details: Some malfunction help texts ask the driver to press a softkey to disable the ASG or DG affected by the malfunction. This has been added now.

    72. Priority 4 VGCS/VBC calls soft lock the GSM-R cab unit.
    Status: Submitted to DTG.

    Workaround: N/A
     
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  42. razmatus#2517

    razmatus#2517 Well-Known Member

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    wish also some non expert locos got this level of attention and care :)
     
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  43. meridian#2659

    meridian#2659 Well-Known Member

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    Very nice to see the high amount of effort goes into this loco dlc and bug fixing. Probably the members here will drow stones at me, but this is one of the very few dlcs for TSW, which are in my opinion still underpriced.

    Noticed the missing GSM-R net after Hannau, looped my train in a siding until connection was restored with a change. to P-GSM.
     
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  44. razmatus#2517

    razmatus#2517 Well-Known Member

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    once the AFB reset thing is taken care of (if I understand it right from one of cwf posts, the fix should be in an upcoming or near update), I might take the expert 101 for a spin in Free roam on Frankfurt Fulda and hopefully it doesnt share that weird behavior I shared in one of Kinzingtalbahn threads (I guess it wont since they are independent products) - the non expert 101, when in LZB section after Hanau (with AFB active), once you get near the 200 kph limit, the speed moves back and forth between around 191-195 kph for a while before finally getting up to around 197-200 kph (happened both in sandwich formation and regular)

    sorry for veering this a bit off topic - I tend to notice lots of small weird things all the time :D
     
    Last edited: Sep 23, 2024
  45. Xander1986

    Xander1986 Well-Known Member

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    Bizar what you do with this update.... This loco pack is so stunning! Thanks for all the effort thats taken.

    Hopefully it will come out soon!
     
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  46. razmatus#2517

    razmatus#2517 Well-Known Member

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    upload_2024-9-24_0-16-25.jpeg
    :D
     
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  47. cwf.green

    cwf.green Well-Known Member

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    Some more updates. I have now finished implementing the Ersatzzugdaten logic and PZB/LZB test logic on the cab car, as well as added faults to the ZDE panel on both vehicles as part of the fault simulation.

    73. Bpmmbdzf 286.1 Expert - Ersatzzugdaten (Feature)
    Status: Submitted to DTG.

    Workaround: N/A
    Details: The ZDE has 3 modes: normal (valid train data input), grunddaten (the initial/default state when the ZDE is powered) and ersatzzugdaten. This third mode is used if the ZDE cannot be used to input train data (due to a fault for example). To enable this mode, move the reverser to Reverse, hold for 12 seconds and then move it back to Forward. Certain rules apply to when this mode can be used (keep an eye out for this in the new version of the manual). In contrast to the 101 it can be enabled with the ZDE panel powered.

    74. Bpmmbdzf 286.1 Expert - PZB/LZB Test (Feature)
    Status: Submitted to DTG.

    Workaround: N/A
    Details: The Bpmmbdzf cab car will now have a fully realistic LZB/PZB test. It can be enabled when stationary by pressing the "Prüftaste/Stör" button on the MFA. The test behaves differently based on certain conditions like if LZB isolated. More details in the upcoming manual.

    75. ZDE Panel power failure - BR101 Expert and Bpmmbdzf 286.1 Expert (Feature)
    Status: Submitted to DTG.

    Workaround: N/A
    Details: As part of the general fault simulation the ZDE panel can now fail. If this happens you will need to use either the ersatzzugdaten or grunddaten modes to continue in PZB (either) or LZB (only ersatzzugdaten).
     
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  48. meridian#2659

    meridian#2659 Well-Known Member

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    My guess is the loud "loop" noise which some players describe when driving fast, is coming from the fans (fahrmotorlüfter). They also turn on at low speeds depending on temperature.

    it stops after turning off the HS.
     
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  49. B-7

    B-7 Member

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    Looks like there's a chance we'll get some of the fixes next week.
     
  50. Xander1986

    Xander1986 Well-Known Member

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    Yeah the BR101 first patch will arrive next week
     
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