Loco Br 194 / E94 Railtour Pack Feedback Thread

Discussion in 'Player Feedback' started by DTG Jamie, Jun 24, 2025.

  1. AmityBlight

    AmityBlight Well-Known Member

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    They are a bit louder than more modern stuff, but not that loud :)
    And even if they were, then the mint and red versions should be the same.

    Correct, I just wanted to point it out once more.
     
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  2. DominusEdwardius

    DominusEdwardius Well-Known Member

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    The 218 having loud N-wagen audio was fixed the previous patch last year?
     
  3. AmityBlight

    AmityBlight Well-Known Member

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    That's odd, yesterday evening I did E3365 to check if the service works properly now, and the n-Wagen sound was noticeably loud inside of the 218's cab.
    I can't tell if it's always been this loud and is just more noticeable now since the 111 has been fixed, or if it's a new/resurfaced issue.
     
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  4. operator#7940

    operator#7940 Well-Known Member

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    So the sounds don't just naturally carry in game? They have to be programmed to generate for each locomotive individually?
    Or is there a sound dampener for each loco?
    Not sure how it can be so different and have to be tweaked on each loco separately.
     
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  5. DominusEdwardius

    DominusEdwardius Well-Known Member

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    Thats strange as I ran E3359 last night and I didn't have an issue! (and E3365 just now)

    Originally the 218 did have an issue as I'd used a different soundclass that the 218 didn't reduce the volume of, I resolved that last year as it was absolutley deafening in the cab to the point you couldn't hear the sifa.

    the 111 was a different story, on changing the soundclass I changed to a soundclass that should have been reduced in volume, but on the 111 a checkbox for applying to children soundclasses turns out wasn't checked so it turns out it wasn't being reduced in volume as it was child soundclass it had been changed to. Doh!
     
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  6. AmityBlight

    AmityBlight Well-Known Member

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    DominusEdwardius I retract my statement in shame :o
    Just did E3359 and then for comparison E3365 again, and now it sounds totally fine. Don't know what went wrong yesterday... I double checked if the doors and windows were closed, and did the same usual things as today. Very odd. But at least one less bug to worry about ;)
    And thanks for all the information! It's always nice to get a small glimpse in the inner workings of the game :)
     
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  7. operator#7940

    operator#7940 Well-Known Member

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    Didn't follow any of that, but glad to see it's been remedied.
     
  8. DominusEdwardius

    DominusEdwardius Well-Known Member

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    In effect each sound is allocated a sound class, these might be say Rolling Stock Exterior Joints, Rolling Stock Exterior Flange etc. these are in a tree with childs, so for example Rolling Stock Exterior Flange is a child of Rolling Stock Exterior Bogies, which is a child of Rolling Stock External and so on and so on.
    upload_2026-3-19_17-27-31.png

    On the loco side, each locomotive has an attenuation volume, when you are inside it plays a specific mix which the developer chooses. In that mix you can choose which sound classes you want to make quieter (or louder), you can either choose individual sound classes like Rolling Stock exterior flange, or you can choose one of the parents like RollingStockExternal which then reduces the volume of all children under it by the amount set. Using the parents is a lot simpler as there are up to 10 mixes to do and a lot of soundclasses so its very easy to make a mistake. This however requries a checkbox to be checked on the mix to apply to children, unfortunatley the 111 for whatever reason didn't have it set on RollingStockExternal.

    This meant that it didn't apply to any of the sound classes under it such as rolling stock external running... which is why the 111 was deafening because the sounds weren't being reduced in volume as intended.
     
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  9. operator#7940

    operator#7940 Well-Known Member

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    That was very informative.
    Thank you for sharing.
    One last question.... how does the interaction with he route itself work?
    For example how does the train know to make more noise when going over a switch, and is that individual by each piece of stock?
    Is there a different sound triggered from the route itself like ambient bird or passenger sounds, or does it trigger a specific sound on each piece of rolling stock just by rolling over it?
     
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  10. DominusEdwardius

    DominusEdwardius Well-Known Member

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    I'm not 100% sure on how specifcally the railjoints are triggered code wise, I think each axle looks for rail joints and so will detect the railjoints as it passes over and play the sound correspondingly. Every axle looks for the joints, but will only play audio if specified to do so. Rail joints are actual physical things on the track either placed manually or every set distance by the route author.

    Rail joint sound is specific to the loco/vehicle, not a property of the route.
     
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  11. operator#7940

    operator#7940 Well-Known Member

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