Class 158 - Simulation Bits & Bobs

Discussion in 'TSW General Discussion' started by cwf.green, Apr 18, 2023.

  1. cwf.green

    cwf.green Well-Known Member

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    26. Fixed wiper animations/behaviour.
    In the release build the wipers have the settings: Intermittent and Fast. In real life it should be Slow and Fast. I changed this so now the wipers will behave correctly.

    27. Implemented Alternator/Engine load simulation.
    Without Alternator Excitation the alternator doesn't provide any power (no voltage and thus no current) to the lighting systems and it can't charge the battery. When this fuse is set to the isolation setting the load on the engine reduces which causes the RPM to slightly increase. Conversely, if the Alternator Excitation fuse is set to normal the load increases on the engine causing a small (but noticeable) drop in RPM. This is now simulated.
     
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  2. cwf.green

    cwf.green Well-Known Member

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    I wish there was a sweating emoji :D
     
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  3. cwf.green

    cwf.green Well-Known Member

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    28. Correct coupling procedure/behaviour implemented.
    The BSI coupler that the Class 158 uses is automatic, but to establish a connection for the jumper cables inside the coupler the "Couple" button has to be pressed with the reverser in "Neutral". In real life, the train is first coupled and a pull-away test is made (reverser in "Reverse" and then power is applied to check that the coupler is connected and locked). After this test the "Couple" button is pressed and held for 5 seconds. This last step is crucial because without it the brakes can't be released on the other train set, and traction signals aren't transmitted.

    This has all now been implemented in the game. I also added a "Driver Assist" prompt and message to inform players using this notification system that they have to press the "Couple" button.
     
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  4. Tom158826

    Tom158826 Active Member

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    Is there a chance of a key bind for the guard buzzer in the patch?
     
  5. FredElliott

    FredElliott Well-Known Member

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    Could always use this
    [​IMG]
     
  6. cwf.green

    cwf.green Well-Known Member

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    Yes. The patch will feature the guard buzzer on the "Bell" input binding.
     
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  7. cwf.green

    cwf.green Well-Known Member

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    If anyone finds that any of the features included in the OP of this thread does not work as described, please give me a heads up and I'll make sure to fix it :) Also, feel free to ask any questions. I'm planning to make a manual for the train, but that will take some time since I'm quite busy at the moment, so this thread will have to do for now.
     
  8. bescot

    bescot Well-Known Member

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    Many thanks for the new features Will. The local door control now works as it should, and the guard is the icing on the cake :)

    However, I noticed *external* door buttons seem to have stopped working in the patch, you have to now click on the door itself to open/close them. Also, default saloon lighting is set as off (or emergency lighting). If you push the saloon lights button in the cab, then all the lights come on at one end of the train, but not the other. There also seems to be some odd relationship between the lighting and state of the doors. I closed the doors and the lights went off again.
     
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  9. OldVern

    OldVern Well-Known Member

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    The delay waiting door interlock to kick in, then two on the buzzer is great even if it caught me out at first. Instinctively hit B twice to return the signal. The only caveat is by the time you do all that 20 seconds has elapsed between booked departure time and taking power so if this becomes a regular feature there maybe needs to be a rethink of how the core handles door operation at station stops vs the timetable. If you’re late and glancing at the platform shows station duties complete you should be able to close and get going. If on time, then you should be able to initiate door closure 15 or 20 seconds before booked time so you can depart punctually.
     
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  10. bescot

    bescot Well-Known Member

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    Oh, just to add that Laika on discord spotted the LODs on the saloon lights also make them disappear quite soon as you move the external cam away from the train.
     
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  11. ctoo#2563

    ctoo#2563 New Member

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    Is it at all possible to implement the distinctive fan whirring heard inside the 158? YT link should demonstrate what I mean, especially round the 40 second mark.

     
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  12. cwf.green

    cwf.green Well-Known Member

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    I'm not completely sure how the external door buttons work IRL, but presumably at best they will only work with the local door switch set to "Open"? I'll take a look at the other stuff. Worth keeping in mind that some issues, that were reported to me before, with the doors and saloon lights turned out to be the aggressive eye adaptation making it look like the lights were dimmed depending on if the doors were open or closed.

    I agree. More dynamic/"intelligent" boarding would be a nice addition. In the meantime I try to close the doors 15-20 seconds before scheduled departure (or eyeballing the clock/circle figure), that reduces delays and doesn't seem to halt boarding since at least one pair of doors are opened until the timer runs out.

    I don't/didn't work on the sounds for this train (well that's a lie, I tweaked some RPM sound curves and added some sound cues for switches etc, but 95%+ of the sound job was made by DTG) but I did take a look at the included recordings and I didn't find any recordings with this whirring so it's safe to assume that DTG/SHG does not have access to these (don't quote me on this but afaik DTG has all the recordings AP made for the 158). Bit of a similar "issue" with the EMR door opening beeping. Since the recordings were made before this was implemented IRL they can't be added without recordings being made/acquired (excluding the fact that afaik EMT never had these sounds) In conclusion: don't get your hopes up.
     
    Last edited: Jun 11, 2023
  13. Taihennami

    Taihennami Well-Known Member

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    They should light up and start working when the door is unlocked. Whether that's from the local door control or the general unlock probably doesn't matter. In principle, a door should therefore only open when a passenger wants to go through it.

    The same is true for slam-door trains, with the extra point that passengers should usually shut the doors behind them. Any doors left open at departure time should take some time for the Guard or platform staff to deal with. (Once upon a time, I got a very grateful wave from the Guard of a late-running train that I wasn't boarding, but stepped up to shut a door that happened to be in front of me.) This includes the HST & Mk.3 stock not retrofitted with automatic doors, so it's relevant to MML.
     
    Last edited: Jun 11, 2023
  14. Subway#2400

    Subway#2400 Active Member

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    Hi cwf.green

    Just wanted to say thanks for your work, the Class 158 is really great to drive !
     
  15. TSW Nathan

    TSW Nathan Well-Known Member

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    Is it all possible to add a scotrail class 158? ;)
     
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  16. cwf.green

    cwf.green Well-Known Member

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    Glad to hear that! :D
     
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  17. TrackingTrains

    TrackingTrains Well-Known Member

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    Hi cwf.green - got scotrail 158 last month + MML this month. Really enjoying the 158s simulation! How do I activate this bell guard buzzer input binding on a PS5 controller please? Thank you :)
     
  18. solicitr

    solicitr Well-Known Member

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    Are there any other reqirements, such as putting the reverser in Neutral or the controller handle in Full Service or Emergency? Or do you just hit the mushroom and wait?
     
  19. TSW Nathan

    TSW Nathan Well-Known Member

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    There isn't a shortcut on controller sadly
     
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  20. cwf.green

    cwf.green Well-Known Member

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    If I remember correctly I simulated TPWS 4 on that train (some Class 158s have the older version that will reset brake demand if you cycle the reverser to Off and back, but I vaguely remember that the EMT Class 158s had the newer system).

    With TPWS 4 the brake demand light will initially flash and then when the train has come to a stop you can acknowledge AWS which will make the light go steady. After 60 seconds brake demand extinguishes and the brake releases.
     
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  21. solicitr

    solicitr Well-Known Member

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    Bug No. 1: Wiper animation. Will make one cycle, then park itself and no amount of control fiddling will make it move again

    Bug No. 2: Destination blind and passenger PIS panels are completely non-functional, and the controller in the cab is non-interactable
     

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