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Cn Oakville Sub Upgrade

Discussion in 'Community Submissions' started by brodeyness4, Apr 18, 2020.

  1. brodeyness4

    brodeyness4 New Member

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    First of all, can you guys make the manifests and Autoracks longer than the 18 cars that most of them are... second of all, ethanol trains require buffers on both ends so add boxcars or any other car on the front and back of the train... Third, could you guys add in some widecab 6 axle locomotives for the road trains... maybe an SD75I or ES44AC/DC

    Thanks! Do you guys agree with what I said?
     
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  2. Stockton Rails

    Stockton Rails Active Member

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    I liked your idea about the buffer cars... based on your post, I spent a fair amount of time yesterday digging up info all about those on the web! And I like your idea on the larger locos as well... I’m really waiting for some of those to appear in the sim.

    I did find one post that suggested they don’t use any buffer cars at all on unit trains in Canada, but then I saw some youtube vids where they were used on at least some Canadian unit trains. Not sure what they do in real life at this point (especially CN)... if I were en engineer on any unit train- especially hauling anything hazardous/flammable- I’d sure want them. I might post some of the links I ran into yesterday in this thread later today.
     
    Last edited: Apr 20, 2020
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  3. Stockton Rails

    Stockton Rails Active Member

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  4. JohnnyK98

    JohnnyK98 Active Member

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    I learn something new about trains every day. This is exactly what I'd imagine they'd look like.
     

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  5. Stockton Rails

    Stockton Rails Active Member

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    ...here’s a nice drone video of a CP/BNSF unit train with quite a few buffers, including around the helpers in the middle, plus two more buffers at the end.

     
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  6. brodeyness4

    brodeyness4 New Member

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    Glad you guys like my ideas... if they do add the bigger locomotives in, hopefully the trains will be more than 20-30 cars... maybe 50-100
     
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  7. Stockton Rails

    Stockton Rails Active Member

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    ...pics of my current DPU unit train in Hamilton Explorer in Oakville- I added buffer cars to it where they should be (based on the earlier video I posted). TSW 2020... is it a train simulator, or is it a train set? Well, it’s actually both! :)

    ...head end:
    8618D091-B4CC-461B-ABA8-269BA1CB3517.jpeg

    ...helpers in the middle:
    C31E9D51-0777-4FA8-989E-B07FBB99A09E.jpeg

    ...tail end
    C7B69523-0FD8-4570-97D7-85D8AABEC4D8.jpeg
     
    Last edited: May 6, 2020
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  8. BROCK

    BROCK Active Member

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    How do you access the FREE TO PLAY MODE in the CN DLC???? thanks.
     
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  9. Stockton Rails

    Stockton Rails Active Member

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    ...all you have to do is start up the ‘Hamilton Explorer’ scenario in Oakville Sub. What I also do is reserve my single saved-game slot in the sim for Hamilton Explorer- that way I can always come back to it and pick up exactly where I left off with whatever I’ve put together there. Very handy.
     
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  10. JohnnyK98

    JohnnyK98 Active Member

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    Hey well done!
     
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  11. BROCK

    BROCK Active Member

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    Hey thanks for the reply, appreciate it.
     
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  12. Stockton Rails

    Stockton Rails Active Member

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    ...no problem- hope you have as much fun in the Explorer as I have. One caveat- sometimes after restoring my Hamilton Explorer saved game, I have various minor issues with the trains I put away in fully working condition. Just listing these for posterity in case anyone else runs into any of these after restoring a saved game.

    - have had issues with the ditch lights no longer being on in the lead loco, even though the ditch lights switch is still in the On position. The fix- turn the ditch lights switch off then back on.

    - have also had issues with the helper units in my DPU train no longer throttling up and down in sync with the lead units (this happens every time I restore my saved game). The fix- turn the Banking radio in the lead unit at the front of the train off then back on (fixes it every time).

    - and just today, I had trouble with the auto-brake in the lead unit up front in my DPU train (brake pipe pressure never got high enough on the loco to release the brakes). The fix- move the auto-brake cut-out valve to Cut-Out then back to Freight. Note this is the first time I’ve seen this issue.
     
    Last edited: May 10, 2020
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  13. Louis-MTA NYCTA

    Louis-MTA NYCTA Active Member

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    I believe in the NEC add on a similar buffer car like train can be seen with an inbound mixed CSX freight train that arrives at Oak Point yard at 10:30AM. The exception with this train is the tanker cars are within the train itself. But their are CSX hoppers & boxcars acting like buffer cars. A very early example of this in TSW. Note the NEC script is from march 2018. I unfortunately don't have any screenshots to share but bare with me it does look like that. It is really an amazing site to see such a long train. I believe it is a 30-car mixed consist that arrives, Being hauled by 2 either a GP38-2 or a GP40-2.
     
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  14. Stockton Rails

    Stockton Rails Active Member

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    ...I liked your buffer car pics btw, thanks for posting these. Not sure on your first pic, but that buffer might be marked in the middle saying ‘Buffer Svc’ or something like that... I’ve seen online pics of buffers recently showing some marked for this service.
     
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  15. Stockton Rails

    Stockton Rails Active Member

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    Thanks for posting this info- will be checking out some of the early morning NEC traffic later today, maybe even grab a few pics if I can!
     
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  16. Stockton Rails

    Stockton Rails Active Member

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    ...links to a couple of nice videos of unit trains. The first is a long (and I mean long) oil train with some big-gun CN helpers in the middle... and the second is a grain train led by 4 CN locos. I wish I could get some of these CN locos in the sim... maybe one day.



     
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  17. Stockton Rails

    Stockton Rails Active Member

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    I finally checked out that 30-car (manifest) train you mentioned... it looked pretty cool rolling into Oak Point yard nice and slow around 10:15A. I took over the train and grabbed a few pics for you (incl some tanker/buffer car combos)... thought you might like that. And it had 2 x GP38-2s up front btw.

    32D80952-2CC7-4ABD-BBA9-5F92C2CB3046.jpeg


    41762DF0-FFAC-4C1D-9DE4-39C7C6788BA2.jpeg


    6A79EDBA-D0B8-4508-B9CE-5239F0C647D7.jpeg
     
    Last edited: May 20, 2020 at 12:22 AM
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  18. Louis-MTA NYCTA

    Louis-MTA NYCTA Active Member

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    Thanks appreciate it.
    Whenever i'm bored I usually spawn at Oak Point Yard to collect that train and bring it over to the Hells Gate Bridge and try to recreate an unstoppable scene.
    I use the locomotives independant brakes to stop the train and uncouple the freight cars.
    It then becomes a RUNAWAY TRAIN.
    As it goes down the slope back towards Oak Point Yard it gets up to 60+mph. Not the most positive idea but it's really cool.
     
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  19. grdaniel48

    grdaniel48 New Member

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    Hi
    First of all, I also agree bigger new locomotives must be added to the sim, for PS4!
    I will prefer ES44AC, and SD70ACE.

    So it is possible to modify the wagons on a train, on PS4? Or your image is on PC?

    Regards
     
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  20. Stockton Rails

    Stockton Rails Active Member

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    Yep, those images were taken on my PS4. And it is possible to build a train like this using several locos with any available cars in the Hamilton Explorer scenario (part of Oakville Sub). For me, it was a lot of fun... especially learning how to get this helper-unit train up and running. Just wish they had free-roam scenarios like this in all of the routes for TSW 2020.
     
    Last edited: May 23, 2020 at 2:33 AM
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  21. stujoy

    stujoy Well-Known Member

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    Would I be right in assuming that once you’ve made a nice train in Hamilton Explorer that it doesn’t allow you to take that train onto the mainline and actually drive it to the other end of the route? I think I heard that when the route came out and thought that it was daft. Is that still the case? If I make a train I want to drive it somewhere too.
     
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  22. Stockton Rails

    Stockton Rails Active Member

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    You are totally correct... about not being able to run said trains from end to end in the route, and about that being pretty daft. I might actually submit a feature request to them about that today... can’t hurt, and I would sure like to see my 2 unit trains runnin’ that stretch of track to Oakville yard. Thanks for chiming in on this- your note gave me the idea to submit the request.
     
    Last edited: May 23, 2020 at 6:59 PM
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  23. stujoy

    stujoy Well-Known Member

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    That extra feature could be the difference between me buying the route and not buying the route. At the moment it’s right at the bottom of my list. I like the idea of building a train but to then just have it in the yard seems like such a waste. At least in NEC you can drive somewhere.
     
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  24. Stockton Rails

    Stockton Rails Active Member

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    I’ve got a feature request ready to submit tomorrow to: A) open up the entire route in Oakville Sub for use when using the Hamilton Explorer free-roam scenario, and B) consider adding free-roam scenarios to other routes supported by TSW 2020 as well.

    I also plan on getting polls up and running in new threads for all TSW 2020 platforms to find out what players think of these two ideas... need to find out if they like these ideas (or not), and if adding these features would influence their decision to purchase new routes. Finally, I plan on adding a link to all of these polls to my ticket to make the poll data visible to back-end DTG folks. How does all of that sound to you guys?
     
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  25. stujoy

    stujoy Well-Known Member

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    It’s worth a shot.
     
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  26. Louis-MTA NYCTA

    Louis-MTA NYCTA Active Member

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    Yes, NEC allowed people to travel the entire distance of the freight line all the way to Fresh Pond yard via the Hells Gate Bridge.
    This was because of the Manual junctions and no signals restricting the player to the track.
    I think DTG should add an option to choose which track the player wants to switch too. On any route before passing the junction that's a SIGNAL CONTROLLED junction. The player would be given an option to switch tracks using the contact signaller feature.
    There are many flaws with this approach as well, since the routes were built with services into the signaling network. This choosing track system would not work unless DTG overhauls all the routes to support this. But this is unlikely to occur. But is a good proposal.
     
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  27. MetrolinkF125#916

    MetrolinkF125#916 Well-Known Member

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    Wait, NEC has that feature? I tried once and the stop marker started to glitch out bcuz of distance away from it (1+ miles), I couldn’t exit the scenario with progress anymore unless I restarted it:(
     
  28. MetrolinkF125#916

    MetrolinkF125#916 Well-Known Member

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    Anyways, I do agree with this post and buffer cars would make the ethanol trains more realistic, and, to make it even more realistic, to add heavy haul mainline freight locomotives:)
     
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  29. Stockton Rails

    Stockton Rails Active Member

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    ...yep, *please* give all of us some big-iron freight locos- SD class at the least, maybe even a 4400 variant, etc. Really hope we see this soon... it’s long overdue.
     
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  30. Louis-MTA NYCTA

    Louis-MTA NYCTA Active Member

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    I was talking about the service mode not the scenario. In the service mode you can get a freight train and pull it along the entire freight line. It is actually really fun to just drive up and down the long length of track. You can also switch tracks and play with the various freight around the line. This should and could be implemented on other routes (Were freight lines are present).
    Overall I was explaining how TSW 2020 would be really mice if we had an option to switch the current track we were on.
    I would love to see this on the LIRR so we can switch between express or local.
    Anyways enough with my rambling, Let's go back to the threads topic lads.
     
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