This is the route I've been looking forward to since the roadmap has released. I've seen lots of different opinions and bickering about this route so I decided I'd try to make a review that would be as objective as I can make it. In terms of content, this dlc offers much more than usual we get. You get 2 new locos: the F7 + it's B units and the SD40, which is quite different from the SD40-2 on SPG. However, it's not entirely new as some stuff has been reused. The route also contains 4 freight wagons + a caboose. This is a welcome change from recent routes (and upcoming like HBL) where there was barely anything new in terms of rolling stock and locos. It's also the longest route in game with 99km/62mi, as the 4 branchlines are pretty much lines on their own. Scenery is (in my opinion) one of the best, if not the best, we've seen so far in TSW. The hills are well populated with trees and trackside scenery is rich with vegetation, rocks, cliffs and textures. Every so often you pass a detailed siding with a well modelled coal tipple or a mine, with piles of coal, trucks and wagons. From what I've seen, they've managed to capture the atmosphere of the real route well and as a result, immersion is great too. Gameplay is well done as well and the timetable is complex with many unique services. For the most part, running on the mainline is mostly a relaxing and scenic experience while the branches offer you challenging train-handling and switching. Each brachline has a string of services associated with it, that you can play one after the other to get the complete experience. As the mainline is single-tracked, you never know when you'll have to stop and wait for an oncoming train. There are 6 scenarios and some of them are quite difficult where you have to carefully manage your train. Locomotives are probably the weakest part of this dlc, but can still be enjoyable. Both are modelled and textured pretty well and come with 1 livery each (I wouldn't mind seeing the F7 in the black livery too). Sounds are alright. They aren't very good, but they aren't that bad either. Perhaps the worst part are the horns (like usual...), but I'm satisfied with the engine sounds on the F7. The SD40 is also supposed to receive a new horn in a future update, but let's see what actually happens. Like usual, there is no reverb in the tunnels but they have added some noise, so you can at tell when you enter or exit one. Sadly I can't comment on the accuracy of physics, but I haven't had any issues with them so far. I've heard some complaints about the brakes not working properly and the F7 not being completely accurate. Cab textures in the F7 are pretty bad and should have been better considering you see them all the time. Issues - The tutorial is set-up wrong so your brakes don't work. Can still be finished. - The headlights on the F7 don't work half the time you load up a service. It's annoying but can be fixed by restarting the session. - There are a few tiles in the world where there is no procedural grass at all. You can clearly see where it begins and ends as it's a straight line and it looks pretty bad. I've looked at the preview video and those parts were fine so this must be a bug rather than just careless scenery placement. - You'll sometimes start the SD40 services with rolling backwards/forwards as the brakes aren't working. - The performance is not the best, especially when you are passing another train. - I've had the horn on the SD40 randomly stop working multiple times. I think SPG has a similar bug and it can be fixed by flying far enough from the loco so it reloads the session when you return to the cab. - No camera while in the tunnels. - no manual again... In conclusion, seems like a pretty solid route. They've succeeded to capture the atmosphere and operations of the Clinchfield railroad and made gameplay unique and challenging, while giving us more content than usual. I'd give it a 7/10 and maybe 8/10 if they fix the bugs.