Signals & Track Custom Semaphore Signal Implementation

Discussion in 'PC Editor Discussion' started by swiftwolf#1860, Aug 10, 2026 at 6:36 AM.

  1. swiftwolf#1860

    swiftwolf#1860 New Member

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    Hi everyone,

    I'm currently developing a third-party route for Train Sim World covering the Südharz network in Lower Saxony and Saxony-Anhalt, Germany. The route includes the lines Goslar–Kreiensen–Northeim–Göttingen and Northeim–Herzberg.

    One of the key features of this route is an almost completely preserved mechanical signalling system using German Semaphoresignals. This includes several special variants that do not exist in the EUCP:

    - A 4m dwarf main signal (Zwerg-Hauptsignal) specific to Goslar station
    - A signal gantry (Formsignalbrücke) at Bad Harzburg

    I have already built these custom assets in Blender, exported them as FBX and successfully imported them into the TSW Editor.

    My question: What is the correct workflow to implement custom signal assets using the Signal Blueprint system (SignalModel / SignalView)? Specifically:

    1. How do I correctly set up a SignalView Blueprint for a custom mesh?
    2. How do I define signal aspects (e.g. Sh0 / Sh1 for a Sperrsignal) for a custom asset?
    3. Is there any documentation or example project available for custom signal implementation?

    I am aware of the EUCP signal assets but require custom variants for the specific signal types mentioned above. Any guidance from DTG staff or experienced third-party developers would be greatly appreciated.

    Thanks in advance
     
  2. ffabio89

    ffabio89 Well-Known Member

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