This is prototypical. The 1000hz was still running behind the 500hz and as the end of the 500hz mode was within the 700m of the 1000hz influence it reappeared. When the 700m passed the alternating blinking is prototypical until 550m (I believe this is the right length) behind the beginning of the 500hz magnet. The pre entered numbers are meaningless. They have nothing to do with your service and you have to calculate everything by yourself…
If you want PZB enabled I would recommend enabling Expert Mode. Even if you do not want the Fault Simulation to be enabled it is much quicker to disable it (press St on the EBuLa screen - the manual has more details), than to enable the safety systems. The preset data you saw is just there to allow people that do not want to play with safety system enabled (Expert Mode disabled) to be able to use AFB, since AFB requires train data to be set. The preset data is just that of a common IC train (train length is taken from the formation) so regardless of whether you want to use PZB/LZB or not, as long as you want to use AFB for a freight train you should familiarize yourself with how to calculate train data and how to input it into the ZDE, since AFB will work with incorrect data if you just use the preset data for anything other than IC trains. AFB will still work with incorrect data, but it's performance will suffer.
I also encountered today that I was not put into restricted 500 Hz after stopping on 101. The mode light just remained steady until I passed the signal, then just the 500 Hz light turned off and I was fully without influencing immediately. PZB feels bit wonky to me since the update.
This would not be prototypical. I have not seen this behaviour yet. Do you remember what service this was and at what station you saw this?
All right, this may be a dumb question, but I can't find it in the manual: how do you diagnose faults from the cab car? There's no MFD, just the yellow Storung light under the GSM-R.
The Störung light is essentially your attention getter. There's a panel above the windshield with warning lights for the systems. As well as, checking the CBs at the panel behind the secondman seat.
It is in the manual, as B-7 says, this is done with the help of the Störung light and the fault lights at the top of the cab. There is however no computer system that is capable of detecting what happened exactly, so the process of diagnosing and fixing the fault is done together, by trying the indicated steps if X fault light comes on one by one. Check the manual from page 92.
I have encountered a bug (as I believe) that I have not seen before: After a brake fault (Bremsausfall) I came to a stopp, supporting with an emergancy brake application on the FbrV. After I stopped I put the FbrV in notch VB or 7 (cant remember which), went back, cut CB 22F50 and but it back in, which brought my braking back. However, even though the FbrV was still in a braking notch, the brake pipe had filled all the way to 5bar. I tried to reproduce this without the "Bremsausfall" fault, however, the brake pipe would stay in a lower pressure, as expected. Hence I am associating this only to this fault simulation.
What does this mean? What are the "auxiliary traction control keybinds"? I can't move the throttle beyond 0/down/hold/up on keyboard without using the mouse which is extremely frustrating
How exactly do you perform the nbu ? Is it just putting the train brake in quick release / bypass? or do i have to do more?
There is a "latch" on the lever where it will prevent you from moving from "up"/"Auf" to the continuous range ("Z-bereich") normally. This is implemented to be able to use the discrete control with the lever behaving prototypically (no notch in "Auf"). To get through this latch you need to hold the throttle in "Up" and then release and quickly tap it again. Like a reverse double click. (hold - release - hold). I am in the process of implementing a setting that will allow those that don't want to use discrete controls to remove the latch. Also, this setting and the other ones on the EBuLa St page may become persistent for the player profile. I'll update if/when this is confirmed. Yes, that's it. Just push the train brake forward to "Quick Release" and let go. Oh and there may be an interesting feature whenever the DLC gets the next patch (it has to do with the door closing procedure...)
Ok, thank you for the reply. At last I figured it out. What I think was not clear to me is that the window for releasing is *tiny*, like a few ms at most. With some practice, I can do it consistently by very, very briefly releasing 'A' while in 'Up' and then holding it again, but I have to be careful not to release for too long. I think this could be made a bit more clear in the manual...
Unfortunately that is a game breaking bug on that scenario. I'm not sure how it was introduced because as was mentioned before this bug was not there on release. I fixed it on the 21st of October but I don't know when this fix will be public sadly.
The rear part of the cab car has no snow or rain I thought it would be fixed and on top of that the wagons use the old snow and rain texture
I found another bug that wasn't in the version before the update. If the loco lost traction on two traction motors on the same bogie, then it should result in applying brakepressure to the brake cylinders. This isn't happening anymore and is for my part reproducable. It only lets air into the according brake cylinder when applying emergency brake which is wrong according to the official guideline 493.0101 from the DB. Here is a screenshot of the official guideline of this loco published by the DB which i found in the internet. The yellow marked Tractionmotors are the ones with the fault in this picture. Some keywords translated: -Kombinierte Betriebsbremsung -> Combined braking with FbrV an E-Brake -Schnellbremsung -> Emergency brake -E = Elektrische Bremse -> Electric brake -D = Druckluftbremse -> Brake pressure in the brake cylinders -X = keine Bremse wirksam -> no braking force I would kindly ask if somebody can confirm this fault, but i'm pretty sure it is due to the update, because even reinstalling the 101 loco didn't resolve the issue. Another faults that bothers me very much are some "minor" bugs to the safety systems: -The illumination of the "G" light from the LZB should also result in the LZB Sound according to the LZB procedures. It is the same sound which is used when LZB dictates a smaller vZiel. -When transitioning from blinking PZB Mode f.e. "85" (with or without 1000Hz) to 500Hz (+PZB mode) the blue PZB Mode light should stop blinking. So being in PZB Mode O you should have steadly illuminated "500Hz" and "85". The only possible way it doesn't stop blinking: You had alternating blinking lights between 70 and 85, the PZB resticted mode! Greetings from Germany, Marc
Thanks for reporting, this definetly was working before since i tested all the brake behaviour. Not sure what caused it to break. cwf.green, sorry for tagging you --> the post above might need some attention
Thanks for reporting this. That is indeed a new bug with the brake blending logic in the case of a bogie being shut off. It was introduced when I reworked the brake blending logic to simulate a bug on the real locomotive. On the real BR 101, if you apply any amount of E-brake the locomotive automatically vents the brake cylinders, and the pressure does not come back even if you release the E-brake but keep the indirect brake applied (!), only if you apply more indirect brake (with the E-brake released) does the brake cylinder pressure fill up again. It's a strange quirk of the locomotive, but something I wanted to simulate. Unfortunately it seems to have interfered unintentionally with the brake blending logic for traction motor faults. I will look into the other issues as well.
I encountered a strange bug on both the 101 and cab car. A short time after entering the cab or spawn in the cab all windows on the loco or cab start to go blind. Like thick grey smoke. Happens on different routes, at different daytimes and in different weather. I´m on PC the steam version. no mods installed.
you might have to turn on the heating, looks like you are playing in winter conditions... the temperature and such is simulated, so you need to turn on heating or sth to defrost the windows I think
usually it isnt, but well, guys who have done this DLC are maniacs in a good way, so ... sometimes I go read whatever BR 101 Expert thread there is here and just browsing through their posts and reading what kind of brain-exploding stuff they added or modified ... I just do simple timetable runs as a treat from time to time and pray to the gods of rail to not receive some malfunction ... I just like the level of detail and accuracy... like, if OG 101 does have some strange behavior for this or that, you can bet the expert version does it prototypically... most of the time, that is... and if not, fix is probably on the way
That's exactly it- in cold weather, the windows fog up. So those climate controls are for more than just flavor now!
I don't know if it's a bug but you can press the drive switch button. Unfortunately without function. I think he is there to confirm the train lengths when driving speed limits. Can anyone else enlighten me here?
No the 101 has no "Roadrunner" also train length calculator..... In reality you have to press the top of the throttle to put in forward to prevent unnecessary touching. You can imagine if you touched the throttle by incident and the loco goes moving without the intention thats will not bring a safe work environment.
As Xander1986 said the 101 doesn't have a train length feature. However, the button also resets the Sifa timer so it is not totally useless
Hi guys I’m en the fence about buying this, a question if you can spare some time? Does the fault system “stack” meaning does it resets every time or does it stack so that when using 1x chaos faults still would happen one day or another? and could someone clarify which exact dlc’s/maps this can be used on?
Hey wulfkai#1928 , You can drive on the line Dresden - Riesa Frankfurt - Fulda Kassel - Würzburg Bremen-Oldenburg Salzburg - Rosenheim the 101 expert dlc … I can’t say anyhing about the Chaos Feature because I don’t use it.
Noticed in the "Verschwitze Hände" scenario (heatwave on Rosenheim Salzburg) that the outside temp is only 11 degrees C, despite the scenario itself mentioning that it is supposed to be 30 degrees C. Just wondering if this was done on purpose to avoid even more faults?!
OpenMinded Maybe that's the reason I didn't have any temperature related issues when I did the scenario after initial release. In fact I had to activate the fans and heating in the loco to heat up the windshield (windshield heating wasn't working). Super weird But I haven't had any issues with the other scenario (where you need to tow a defective loco/train), just released the brakes on the "defective" one and had an easy ride. Thinking all the time "what's the purpose/gimmic of this scenario!?" Maybe I'm the one doing things wrong here
The only issue popping up was that I was unable to use Fahrmotor 1 and 2 after the first fault and that a passenger used the emer brake after a while. Interesting with the fog, I do remember putting the aircon on full blast, thinking its 30+ degrees outside Therfore I never encountered this, otherwise I should have noticed the cold outside temp before. I was hesitant to use god mode to increase the outside temp, thinking it may brake the scenario Might give this a try later, though... I didnt have any issues with the tow scenario, either. I did open the tow valve, though, and also switched the appropriate switch to "tow"in cab1. Was this mentioned anywhere, that this svenario doesnt work? I am usually not into scenarios, hence, wouldnt have read it, however, as I have driven the E101 on all available services on all available routes at least twice, I had nothing else to do...
hyperlord and OpenMinded Can you clarify the scenario issues? I'm not quite following. "tow scenario", is that "Empty Pipes"? The temperature issue is known, I haven't gotten around to fixing it yet (but I will take a look now).
No issues at all, it was just the question regarding the temperature, which you have answered. Thank you!
yeah, even some where trying to flip a breaker into closed again didnt help and it flipped back into open, but nothing critical... but since my OCD and such has gotten a bit worse lately, I have laid Expert 101 to temporary rest until I can calm down more long-term ... playing less demanding stuff atm
I just bought the expert br 101 and I started to notice that the textures became low resolution after time. I didn't notice anything like this on any other route, just on the Kinzigtalbahn. It is very annoying when i have to deal with failures and a couldn't read any text. I am playing on ps5.
It’s a core issue with TSW at this point. Something got messed up and many routes have started showing this issue. Kinzigtalbahn is one of the worst offenders at the moment.
When starting the expert timetable at 13:40 on foot in Salzburg on Salzburg-Rosenheim the DB IC shortly after Salzburg is stuck behind a red signal. So the ÖBB 1116 EC can't depart. When starting at 13:45 the problem doesn't exist, but I experienced to get red lights at I think Teisendorf(?). It was impossible braking from 160km/h to 0 in time so failed the ÖBB EC service.
Problem was discussed here: but I haven't been successful in setting up a 101+Cabcar+101 formation ingame? Because whatever I do the rear loco won't receive the signals from the front loco. Steps I've taken is Cab Car RiScha "0", LSS SPS/ZWS off, Schalter Schlußlicht Off and Cab Car battery switch off, which should shut down the Cab FMZ Computer so that there are only the two loco FMZ Computers active and short out the Cab Car Zg2 resistor for the SST(F). Then on each loco I've set ZDS120, activated the cab for 10 sec, then RiScha back to off and set the exterior lights properly. Rear Loco neither gets pantograph/HS signals, nor traction signals. Any Ideas?
searching through BR 101 Expert threads and I cant find the comment/post, so I wanted to ask - the LZB exit procedure / AFB reset thing has been fixed? like, upon exiting LZB, you should put AFB to 0 and then back to desired speed? ... if this has already been answered/confirmed, do you know in which thread? trying to archive that post for myself, but cant find it (tried searching) ))