I made around 450km past 2 days only on FTF by freeroam services . I had a bit of time left this weekend: - Taking 2x 101 from Würzburg to Fulda loco only and was stabling them in the sidings - Aufrüsten in the evening, and going with a 2000ton train to offenbach GBf. - Bringing both 101 to Frankfurt for stabling over night - Next day Uncouple one of the 101 + Aufrüsten, then couple an ic consist with cab car and prepare the train - Going to Fulda non stop - Going back to Frankfurt non stop - Driving back to Offenbach GBf for stabling the ic consist - After uncouple the loco i drove back to Fulda loco only. Fictional services, but was fun.
I generally prefer to dig out some old services that e.g. were IC before turning ICE, and running them. Like IC 119 from 2019 on S-Bahn Vorarlberg, which get to actually stop at Lindau Hbf.
that + AFB behavior which I am so eager to try once it gets in an update ... sth tells me with almost absolute certainty that if you and the team behind 101 Expert made 146.2 in Expert version... or any other loco/train... I wouldnt have to worry and it would be mostly correct cant you clone yourself and some other guys ?
Sorry if I missed this, but please tell me that the BR 101 Expert will be available on Frankfurt-Fulda (and I don't mean free roam). Would be a shame not to have this outstanding loco on this fantastic route.
Does anyone know, wether there is going to be an expert timetable for Frankfurt-Fulda with the expert 101?
For those who are still not sure if this dlc is worth the price here some additional detail: - The 101 follows the realistic ebrake forces in the different brake modes in a "schnellbremsung" (R is at 125kn, P/G at 100kn) - Even when shut down different traction motors the behaviour is well done: --> 1 Traction Motor / combined braking is electric / SB pneumatic --> 2 Traction Motors of the same bogie / 1 bogie brakes electric / other bogie brakes pneumaticly --> 2 Traction Motors , 1 in each bogie / loco brakes pneumatic only - AFB cant turned on while pzb has a fault - Schnellbremsung, when Federspeicher is ON while driving - Schnellbremsung, when applying direct brake for example at 100kmh - Apply power while the pantograph still changes causes the message (Stromabnehmerwechsel nicht beendet) - If the direct brake in the rear cab ist still active, the message "zbrv1 od. zbrv2" is appearing - Cut off direct brake causes a message - Cut off the Federspeicher causes a message The entire 101 is a ultra realistic recreation from the real loco . The entire LSS / MSS board is modeled. Im sure TSC has its "close to reality" locos as well, but oviously very limited and no walking around etc.
Well, my understanding is that while a PZB ZB vents the brake pipe (emergency), a Sifa ZB only goes to Full Service and so doesn't release air as fast.
Did the window heating knob get broken during an update? It doesn't seem to work anymore. I if you look at the knob, next to the phone on the first row of 3 knobs, I believe this to be the window heating knob. A feature shown during the livestream of the BR101 expert. Windows would get foggy and turing this knob would make it dissapear. A nice realistic feature. But I can't get the knob to work anymore. Am I the only one with this issue? I do have the expert settings enabled.
95% is not related to the product but more to ignorance and buying the package but not understanding or wanting to understand the term "Expert". Ive seen so many users they did not get to the point that the ZS is needed to give the train the right power and then complain about the whole state from the train instead from reading the manual!
Yeah thats a small issue only on the white IC loco the read one should be fine. This week a large patch is coming so its not far away anymore!
Sifa still vents the pipe, the only difference between Sifa and PZB Zwangbremsung is that Sifa one can be reset before full stop, PZB one can't be.
the important thing with Sifa zw. is to emphasize the word CAN ... but you would have to react quickly and go very fast... I personally tested this, at 160 kph you can SOMETIMES manage to recover, 130 - 140 kph is like sometimes you manage to recover, but more often not... and anything under is almost guaranteed screeching halt so unlike OG 101 or any other German loco where if you react quickly you can recover from Sifa zw. just fine, here you really dont want to get it, since in most cases it will grind your train to halt... and believe me, I tried tons of stuff... it's just that stuff takes time to release and by the time it is released you either move veeeery slow or already are at zero kph
Well, no; the whole point of Sifa is to stop the train if the driver becomes incapacitated. The issue becomes to what extent the system allows for a "false positive."
I guess, but I remember I was like cos I would often play late in the night and so I would get pretty sleepy and sometimes missing Sifa beeps, and getting Sifa Zw.... and usually it would suffice to just press Q and in a couple seconds brakes released and you were good to go... and here it was pretty much impossible to wiggle out of it
yep cos in other locos/trains the coaches arent fully simulated, or at least not so in-depth as here, with all the braking systems and hoses and whatnot... so in other trains, getting a Sifa zw. is not a big deal... if you notice soon enough, just press Q and whew, done, easy but here it is actually simulated to the point where you really dont want to get it ... which is nice, I like punishment, if it is just/deserved (not a masochist per se but I like when safety stuff does really what it is supposed to and encourages you to do things right / deters you from slacking)
I personally, when engaging in any more or less serious simulation, try to avoid driving fatigued or under influence, just like I would with real vehicles.
well, TSW says in one of its loading screens that it lets you engage in your hobby from the comfort of your home... COMFORT... of HOME ... so I am not endangering real passengers only hurting my run ... but yeah, if I get a sifa zw., I know that yeah, time to head for bed if I dont react quickly enough for three beeps
If you know that you're prone to missing the SIFA warning, then why don't you disable the SIFA valve, rather then question prototypical behavior of a safety system?
That's the million dollar question EDIT: To be fair I sometimes play the game while tired and get caught by Sifa too, because I didn't bother disabling it. But it is the obvious solution.
Happens to me also, either I'm tired, or distracted by something on the second screen. That's why I'm asking the question, becasue that's what I often do. After all, it's a game that I'm enjoying in my free time
A few things I noticed during a full brake test (Volle Bremsprobe) the other day on this brilliant loco and IC coaches: Is the magnetic track brake test light on the outside of the coaches supposed to work? I could get the magnets to drop by pressing the test button, but the test light above the button wouldn’t illuminate (Fbrv was in SB, of course). The handbrake on the coaches doesn’t turn the brake indicator on the outside red when applied. Shouldn’t they? And while I’m at it, it would be cool if the main reservoir pipe continuity test button (HBL Durchgangsprüfung) on the outside and in the cab of the control car would be implemented. When pressing this button, air should be released from the main reservoir pipe (HBL), allowing you to test if all the hoses are connected and airtight, i.e. if air from the loco is getting all the way back to the last car. For testing this, you release a couple of bars from the main reservoir pipe at the last car, and then watch the pressure rise to 10 bar again as the loco pumps.
I am not questioning it because all other locos/trains before this, including OG 101, didnt have many things simulated which impact the behavior of the train when you get Sifa zw., it seemed like getting a Sifa zw. isnt a big deal... so I spent days and days trying stuff that would get the brakes to release faster, thinking I just missed something, also would ask lots of ppl for advice only after all that questing for answers and all I got some nice info from a couple ppl, so yes, I found out that how it is done HERE is how it should behave everywhere, if not only locos but also coaches had such deep simulation so thats how I have learned that you dont want to get a Sifa zw. - not only cos IRL it would raise questions and not be good for your career etc, but also because, well, it ruins your run in similar way as PZB zw.... sooo, I am actually glad it works HERE as it should and no, I wont turn off safety systems this game is supposed to be a challenge, at least I consider it that way... and if I do something wrong, I expect the game to punish me justly including situations when I am sleepy well, the obvious solution would be for me to just go to bed when I am tired I know my sleeping/awake regime is a pile of ... I still wont turn off Sifa, it's fine the whole thing was that before this expert DLC, I had no idea Sifa could be this punishing if done properly and fully
cwf.green I don't remember in which thread you were talking about the limitations on spawning states of locos in TSW, but can you consider adding two virtual buttons to the ebula/expert screen, that would quickly automate all the procedures for full shutdown, and full startup? I think you will sooner or later run into this being a nice feature to have on all future expert locos, so it's better to implement it while this model is still "open" in your mind. The use case is not as much "let's skip the fun part", but rather the opposite. On some unscheduled services I would love to really start in cold start and slowly do all the steps myself before departing, but it's not as much fun if you need to brick the loco first by yourself. And things like waiting for auxilliary reservoirs for pantographs to fill may not be easily forced without touching the numbers on simugraph level (I am not sure if you can vent those manually to bring them to cold state). But as you said somewhere you need to have the loco ready for AI drivers, so I could turn it all off by press of a button only after I spawn into it. The opposite (full startup) may be interesting especially with future compatibility in mind, where you replace some other loco with this one in time-sensitive scenarios. We know this from many expert-level TSC models, where the loco always starts in cold state, but to make it useful in scenarios (and for replacing it into scenarios designed for basic locos) you often have a keybind that will quickly ensure the train is ready to depart in few seconds. Hopefully this shouldn't actually be a lot of work on your side, just taking the list of procedure steps from the manual and coding it onto a button, only adjusting time-sensitive things (filling something up) to be sped up appropriately, or directly overwritten on simugraph level to desired state, whichever is easier.
Moreover, in real life, you often take over a loco/train that is fully prepared, ready to go, where all you need to do is enter your driver number, adjust the seat, and release the brakes. Kassel is one place (that's in the game) where this happens many times a day, where often the whole train staff changes mid-journey. So, I fully support this proposal, as well as the "one click kill switch". On a completely different note, one more thing I found during brake testing: Is the NBÜ test button in the cab car's S1 cabinet supposed to work? In real life, pressing and holding this button simulates an emergency brake lever being pulled. I.e. the loco (or the cab car, whichever is active) screams "NOTBREMSE, NOTBREMSE" ("emergency brake") and flashes the Notbremse annunciator. In the S1 cabinet, the red annunciator next to the NBÜ test button is supposed to flash as well, and the white annunciator next to that should illuminate. And now comes the tricky part in game: Now you momentarily move the brake lever in the loco (or the car's cab) to the Fü (Füllen / Fill) position to override the emergency brake request while still holding the NBÜ test button pressed. In the cab, this silences the alarm, and in the S1 cabinets, it makes the white annunciator flash. Only now do you release the NBÜ test button, which extinguishes the annunciators in the cab and in the S1 cabinet. To be able to simulate this procedure, the NBÜ test button would probably need to latch, so you can keep the button pressed while running back to the loco. Of course, this isn't prototypical, because while you can do the rest of the brake test procedure alone, for the NBÜ test you have to be two.
I'll answer both your questions in one (HBL continuity test and NBÜ test) I had planned to implement the NBÜ test simulation before release (it has after all a working button) but ran out of time. It is still on my todo list, but I can't say when it will be in the game. The HBL continuity test is something I would like to add, but since it is missing the animation/art stuff I can't promise it will be implemented. Regarding the cold & dark "button" that is also something I would like to implement, but it is not as easy as noir may think We'll see if I manage to add that to the BR101 Expert, or perhaps it is something that will be in a future Expert DLC (and maybe then backported to the BR101 Expert). The main difficulty is the Simugraph side, since you can't change states except for saved presets (which can't be added after the formation has spawned, and free roam is forced to Running Stopped). I know how to do it though, it's just time consuming
Sorry for not checking all the content here. But can I ask when will have a patch to correct the driver sitting direction problem in cab car? Thank you=)
Please Please Please don't forget the RailDriver implementation ... I haven't played the Cab-Car since release because of that!
Not sure whether this belongs here or in the Frankfurt feedback. First service I tried in the new Expert 101 Timetable for Frankfurt failed with an immediate Signal Passed at Danger. IC(2027) - Hamburg Altona to Passau Hbf in the 101 Cab Car. Same with IC(2229).
I think a wrong stopmarker in Wirtheim stop a train in front of me so i cant pass. ICE (1193) 12:45 with Cap Car.
tried this service, seems it is bugged - every time I try to run it, or when I restart it, it throws me into a random location on foot and with nonsensical speed limit in HUD etc... tried starting other services, they work (I only tried the classic 101, havent tried the IC or MFD variant) update: tried starting the service with MFD and IC variant, same result... each time it spawns me in different station on foot
Tigert1966 , Ost-Trieb , razmatus#2517 Thank you for reporting these issues. ICE 1193 is most likely not possible to complete unfortunately, but it is possible that the services with SPAD may be drivable if you spawn on foot at the station where they are supposed to depart from. However, note that if you spawn on foot the safety systems may be disabled once you take over the train (since AI drivers disable the safety systems when a service begins and enables them again after the service ends if Expert Mode is active), so keep an eye out for that. I will add these to the trouble shooting thread (but at this point it may be time to make a v2 thread ) EDIT: Uh, scratch that. Spawning on foot seems to cause an instant SPAD (at least it did when I spawned on foot at Frankfurt Hbf 02:15). It's possible it works at other times. I would be interested to know from you all if you find a way to drive any of the listed broken services (excluding ICE 1193 since that happens during the service) by spawning on foot.
cwf.green I noticed that on the MFD variant, I can't enter the train data unless the reverser is in forward, in neutral the MFD numpad just doesn't react. Is that the intended behavior?
I experienced the same as Ost-Trieb with IC1276 (BR101) starting at around 11.45 from fulda to frankfurt. A freight consist parked on the side track at wirtheim with its back end blocking the main track. And therefore causing a red light. Not sure a case like this is very prototypical, but the issue lies within the timetable/freight consist rather than the BR101.
I did a bit of experimenting - If you spawn on foot 5 minutes before, as you say it immediately ends. However if you spawn on foot 10 minutes before then everything sorts itself out and you can take over the service and complete it. This worked for IC2027. I didn’t try it with the other one I reported. I haven’t worked out which service caused the spads, but if it’s on a layer, I suspect disabling the layer will also work.
I can not get ZDS to work when setting up double head formation with one of the lokos connected to the cab car is there anything i can to fix it
I believe you need to disable ZWS on the cab car by cutting the appropriate fuse. All theorie, though, not tested!