Loco Db Br 218 Diesel Loco Feedback Thread

Discussion in 'Player Feedback' started by DTG Harry, Jun 25, 2024.

  1. fabienlimp95

    fabienlimp95 Well-Known Member

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    Does this apply to changing cabs aswell ? I mean within the Loco ?

    Because i just did a cab change on the 218 and couldn't get my brake released. So i had to climb back to the other cab and actually had to put the direct brake into release. What happens was that there was no brake applience whatsoever (both train brakes where in off position) and me standing on an slight incline.... The loco started rolling of course.

    Shouldn't there be a brake application when the train brakes are turned to off ? Or should i be able to release the direct brake from both ends ?

    Bit confused here tbh.
     
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  2. Maik Goltz

    Maik Goltz Well-Known Member

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    I fixed that here to the more prototypical variant already. Will be coming with the 218 patch. Normally the direct brake levers are chained together. If you have one applied and in hold and you release on the other cab, the brakes should release. If you have one in release and try to use the other cab, it wont work as the air goes straight out of the released one. So, hold is normally the correct position for leaving the cab to the other cab, one in release is the correct position for when the loco is not being driven but in the train.
     
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  3. razmatus#2517

    razmatus#2517 Well-Known Member

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    in my thread you said it looked like HUD issue, but I am not sure, thats why I did this short video... now as I watched it again, looks like some brake notches are not accessible because the train brake lever is somehow chained to the dynamic brake lever...
     
  4. meridian#2659

    meridian#2659 Well-Known Member

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    That "somehow", its the typical characteristic of the d5 valve. (The rack which moves the electro- or hydrodynamic brake lever interlocked with the brake lever)

    D2 valves have the same pneumatic work principle, but without an interconnected dyn. beake lever. (Br 155 for example)

    Br110, 103 , 218 are equipped with the D5 valve.
     
    Last edited: Jul 9, 2024
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  5. razmatus#2517

    razmatus#2517 Well-Known Member

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    so thats the reason it "skips" certain notches on the train brake?
     
  6. razmatus#2517

    razmatus#2517 Well-Known Member

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    in other words, we dont have to "teleport" to the other cab to check on the direct/loco brake there... releasing it in the front cab we drive in should be enough? aka what most of us do now should be enough?
     
  7. meridian#2659

    meridian#2659 Well-Known Member

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    Not sure how familiar you are in technical things, but i try to explain it as easy as possible:

    1) Just Focus on the Zb 3, which is the Zusatzbremse the direct brake.

    2) Side note: Circle with arrow is the universal symbol for Manomenters, you can see the blue 10 bar Main Res line connects the manometer with the red line from the brakecylinders --> This is the gauge in the cab with the brake cylinder pressure / second needle with the main Reservoir pressure

    3) If you follow the "empty" white line down from Zb 3 you can see they connect before they go into the 3.6bar pressure reducer (druckminderventil). this means you only need to put one direct brake into release. The other part of the line goes to the Zb 3 in the other Cab. (In TSW nothing happens if you just drive with both on hold, so depends on you how realisticly you want to prepare)

    4) The Square with the X is a "doppelrückschlag ventil", means if the air is coming reduced from the direct brake, it will open the path for it to the brake cylinders, if its coming over the D5 from the KE GPP, the valve opens the other path.



    Druckluft Schema 218.png
     
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  8. razmatus#2517

    razmatus#2517 Well-Known Member

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    oh wow, nice :) so I just release the direct brake in the loco/cab car aka the side I am currently driving, understood :)
     
  9. Lamplight

    Lamplight Well-Known Member

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    …in the 218, yeah - you put the one in your cab in release. Along the whole consist, you need one direct brake in release on the loco and one direct brake in release in the cab car. Just to clarify :)
     
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  10. razmatus#2517

    razmatus#2517 Well-Known Member

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    so do I need to check that or is it already set correctly in the game?
     
  11. Lamplight

    Lamplight Well-Known Member

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    I think you need to do this yourself in-game (at least for the n-Wagen KaKo).
     
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  12. razmatus#2517

    razmatus#2517 Well-Known Member

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    so nothing really happens if I just release in the cab I drive, but for the sake of realism, I could go into the cab car and release it also there... do I understand it correctly :D ? and vice versa, of course
     
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  13. Lamplight

    Lamplight Well-Known Member

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    Yeah, sounds correct to me :)
     
  14. grdaniel48

    grdaniel48 Well-Known Member

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    I have purchased this "lovely" locomotive this last weekend.
    Yesterday, I wanted to use the BR 218 on Koln - Aachen route, thinking it has to be a "Free Roam". But...1
    Surprisingly for me,... it is already included with layers on that route, too. Nice!

    But...2.
    I have noticed BR 218, it has always some lights on!.
    Mainly the back red ones.
    So usually you have to turn them off.

    Then it is annoying as you have to change cabs just for that.
    Notice the doors through the engine room does not opens.
    Even you have to change 3 switches, not only one.

    Then I wonder...Why this happens?
    If on all other locomotives, you have the lights off?...(may be there are other cases, but I did not remember now)

    Another issue I have noticed on that mentioned run - with Dostos - was..., when you open the doors for the platform side.... the ones which opens instead, are the other side ones!. Usually the left side ones "facing" the tracks..

    I believe all those things I mentioned, might be fixed..
     
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  15. razmatus#2517

    razmatus#2517 Well-Known Member

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    dont really bother with 218 passenger services on Koln Aachen, as they are meant more for faster locos, and you have basically no chance keeping up with the timetable... I tried it balls to the wall style and still came 10mins late

    you turn red ones into white ones with switches :)

    and as for the doors issue, it is affecting also other dostos/locos on Hamburg Lubeck, so I assume the fix is on the way

    but as far as 218 and Hamburg Lubeck go, really neat and chill experience :) as one of I guess unintended benefits, at least for me - since this loco takes its sweet time to accelerate, make a run with sth more modern after this one and it will feel like a freakin Shinkansen :D ... once did a run where I finished service with 218 and took over dosto + 146 service on the return journey and maaan, felt like the speed of light lol :D
     
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  16. meridian#2659

    meridian#2659 Well-Known Member

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    Be aware the position of the direct brake really depends of the type of loco. The BR155 and 232 have "Rückschlagventile" on the point both ZS lines connect, means you need to put both direct brakes into open / release.

    Also it varies on the configuration / loco if the switch "bremse lösen" is only working with the indirect brake or also works with the direct brake.

    Same for the Gleitschutz, which is depending on the type of loco. On the 218 you can block the wheels with the direct brake.
     
    Last edited: Jul 10, 2024
  17. yuun#6848

    yuun#6848 New Member

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    I´ve been watching some videos and reviews on the 218. While it´s a decent loco in itself, there is a high pitch shrilling sound while driving thats so unbearable for my ears, I couldn´t even finish the videos - let alone play it myself. Is there a chance to mute/tone it down without muting the game as a whole?
     
  18. fceschmidt

    fceschmidt Well-Known Member

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    Maybe you should get into sound modding.
    Jokes aside... how prominent certain frequencies are depends a lot on the loudspeakers you are using, so if those are cheap and you can't replace them I would look up whether your sound card has a built in "equalizer" (a type of standard sound effect) where you can fine tune how much each frequency band gets amplified, and basically soften the offending frequency band. If your sound card doesn't have that built in I'm sure there's some software equalizer that you could download that would do that for you. I don't have a concrete example but those would be my ideas for a solution
     
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  19. fabienlimp95

    fabienlimp95 Well-Known Member

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    Has driven quite a few kilometres with the 218 by now, pretty much all types of trains which would be prototypical, its amazing. Never driven one myself so i cant really give accurate feedback, but its definitely a authentic experience. From the video's of the 218 IRL i saw, the sounds seems to be really close to the originals (with the correct engine of course).

    The mixing of the sounds are also quite fantastic, the high pitch turbos combined with the rumbling of the diesel if you start pushing it a bit, lovely.

    German side of TSW was in desperate need of a big Diesel, glad its finally here but also hoping we dont have to wait for this long to get the next.

    Cheers to TSG, Great Loco great work !
     
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  20. Isaak

    Isaak Well-Known Member

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    I was unable to acquire the DB BR 218 earlier because of a holiday abroad, but I have bought it today and I'm very happy with it! Great work once again, Maik and the TSG team! Keep it up!
     
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  21. goupil74

    goupil74 Member

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    Great work, but unable complete rescue scenario, stay on double red before come back, two trains on amont are on red light. Scenario broken. Going point away on start too.
     
  22. Rail Fan 95

    Rail Fan 95 New Member

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    Hi all, is anyone else having difficulties with the 218 opening it’s train doors on the wrong side when at the platforms on routes other than Hamburg to Lübeck? The door controls work fine on the Hamburg route and yet when I drive on other routes that the 218 layers into for passenger services all of a sudden the door controls don’t open correctly. They were working perfectly when the add-on was first released and then all of a sudden it wasn’t. For example, if the platform is on the right, when I press the right D-Pad control on my Xbox Series X controller it will open the doors on the left, incredibly annoying to say the least and will happen for the opposite side too! E.g left door control will open right doors instead of left doors. Is anyone else having this same issue?
    Regards, Caleb
     
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  23. razmatus#2517

    razmatus#2517 Well-Known Member

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    now also BR112 doors, doesnt matter if you press Y or U, it opens all doors :D
     
  24. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    Will it get a stool or chair in the cab for taking a cab ride without driving the train?
     
  25. OldVern

    OldVern Well-Known Member

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    Is it me or under power in Notch 10 is there very slight trace of the sound looping on itself? Not that I stay in Notch 10 very long :D but it just seems to clip a bit. Not evident in any of the other power settings.
     
  26. neonym#9140

    neonym#9140 Member

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    There is not "Hamburg-Lübeck" feedback thread so I will use this. When I am driving with DB BR 218 from Lübech to Hamburg (with cab-car) there is weird signal near Hamburg hauptbahnhof. It can be seen on this video:
    What is that? Is that right signal or it is some bug? There is nothing seen on signal before.

    Edit: Forum deleted timestamp from link, weird signal is on 42:50.
     
  27. Richard CZE

    Richard CZE Well-Known Member

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    upload_2024-7-22_19-40-23.jpeg

    I certainly wouldn't drive any further than the sign.
     
  28. grob-e

    grob-e Well-Known Member

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    Well, why not, all in all, it comes close to a 'Zs1 Ersatzsignal'.

    [​IMG]

    So, more or less, you' re allowed to proceed at less than 40 km/h without a written allowance...even though, the shown signal would more or less mean something like 'Stop, next signal following in less than 1000m (actually with a signal showing stop, the signal below the main signal wouldn't show anything...), so might be some not really well modelled signal possibility...
     
    Last edited: Jul 23, 2024
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  29. Richard CZE

    Richard CZE Well-Known Member

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    This signal is called a call signal in ČD. The meaning is similar is continue Max. 30 km/h. I think this is a mistake.
     
  30. fceschmidt

    fceschmidt Well-Known Member

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    I guess it is just a stop signal and the small light is for reduced distance to the next signal, but I thought when the main head shows stop the distant head should be completely dark. The way it looks doesn't make sense to me, it definitely isn't a Zs1, that would have three white lights on these old HV signals
     
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  31. Richard CZE

    Richard CZE Well-Known Member

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    It's a reaction to the train in my picture. The next signal was stop, but it was a shift signal. At this time, the game is unable to distinguish between running a train and moving a train.
     
  32. Lamplight

    Lamplight Well-Known Member

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    Do you mean a shunting signal? Doesn’t look like it. Your picture seems to show an invalid signal.
     
  33. Richard CZE

    Richard CZE Well-Known Member

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    That was another signal. Shift signal. He is not in the picture. Otherwise I'd crash into that train.
     
  34. Subway#2400

    Subway#2400 Active Member

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    If I'm not mistaken there have been some updates today for the BR218 and despite the great work that have been put into this locomotive, I'm disappointed to see that the brake pipe gauge has not been fixed (still display -0,25 bars from driver's POV) despite having given a feedback about this some weeks prior. I gave a look at the BR 218 in the Train Planet demo and the readings are accurate on the usable brake range from the driver's POV, which makes me wonder why it can't be the same in TSW ? Seems like an easy fix.

    20240805214505_1.jpg
    20240805214555_1.jpg
    20240805214611_1.jpg
    20240805214624_1.jpg
    20240805215905_1.jpg

    DTG Matt Is there any hope to get this fixed ?
     
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  35. Oelix

    Oelix Active Member

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    I just looked at it, and think this is just a matter of perspective. When you get out of the chair and look at the gauge directly from the front, it says 5 bars. When sitting, you see it slightly from the side and the floating needle makes it look a bit less. I don't know whether the Train Planet version is more accurate or this, but my gut says this.
     
  36. Spikee1975

    Spikee1975 Well-Known Member

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    The TrainPlanet version probably doesn't have the spacer between needle and gauge which causes the (correct) parallax effect.
     
  37. Subway#2400

    Subway#2400 Active Member

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    Yep this is it, but I'm not really sures that engineers would design a cab where gauges readings are not accurate from the driver's POV ?

    Here is an example of a true brake pipe gauge, even with obvious angle differences, the value stays the same with less than +/- 0,1 bar of tolerance ... from angles that are way greater than in the TSW BR 218 model.

    Gauge 1.jpg
    Gauge 2.jpg

    Gauges are made to be readable from the driver's POV, otherwise what's the point ...

    Maybe if a real BR 218 picture could be posted we could see what's realistic : TrainPlanet or TSW. Or why not just fix the TSW gauge to be -logically- accurate.
     
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  38. Subway#2400

    Subway#2400 Active Member

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    I managed to get some more evidence that the brake gauges of TSW BR 218 need to be improved :

    fs218sim.png
    From : http://www.tf-ausbildung.de/Fahrsimulatoren/br218sim.htm
    This simulator reproduces a true BR 218 cab with its true gauges, they do not have paralax error.

    A comparison of the gauges from the same angle in TSW and a video from a real BR218 :

    TSW IRL comparison.jpg
    From YT video : dPDA-kh30Yk
    IRL the gauge reads 5 to 5,05 bars, in TSW it reads 5,4 bars under the same conditions ! There is not nearly as much paralax effect in reality than in TSW.

    A YouTube video clearly showing that all the gauges of the BR 218 are designed with nearly zero spacing between the needle and the gauge background thus being accurate from a wider angle than in TSW : https://www.youtube.com/shorts/EvJg-H7cbTA

    Also, Train Planet got it right !

    Maik Goltz ; DTG Matt : this is an issue on important driving devices, that I think needs to be adressed. At least for the brake pipe gauge ! Should be a quick fix.
     
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  39. fabienlimp95

    fabienlimp95 Well-Known Member

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    I have to state that even after the update, both the 451 n-Wagen and the 463 Diesel Cab Car are not usable in Formation designer. You can choose them but then cannot choose any other rolling stock.

    Takes 2 min to Test this .....
     
  40. Maik Goltz

    Maik Goltz Well-Known Member

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    That's right. And i tested/tried it for hours or even days. But it was not working on my end at all (even if it should by the settings). I told DTG about the problem. But nothing has happened yet. I don't know what the problem is and so i obviously can't fix it yet. I tend to say that this is a pure Menu-System issue. Nothing i can fix.
     
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  41. fabienlimp95

    fabienlimp95 Well-Known Member

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    Pretty much what i expected tbh. Just wanted to get it noticed somewhere. Thx for the answer !
     
  42. Ancalagon

    Ancalagon New Member

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    wipers animation in the outside view doesn't work - only from inside view :(
    upload_2024-8-8_22-54-10.png upload_2024-8-8_22-54-38.png
     
  43. Gtasandman

    Gtasandman Active Member

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    not sure if it has been said but the sifa pedal is very slow and since the sifa isnt linked to the side buttons by the window like every other german dlc you cant confirm it when using shunting controls. So pretty much you have to react really fast when driving normal or it dumps or in the case of shunting controls you disable it since you cant physically press it or use the shortcut key.
     
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  44. razmatus#2517

    razmatus#2517 Well-Known Member

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    I believe I have asked before but I guess you didnt see :) that d5 is the reason why it "skips" certain notches? as mentioned here: https://forums.dovetailgames.com/threads/train-brake-weirdness-br-218-and-br-111.82448/ ?
     
  45. vendys#6021

    vendys#6021 Member

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    PS5 console

    I don't know what causes it, but on the side "away" from the sunlight, the upper polygons of the chassis are almost white

    IMG_6312.jpeg

    Second sie on sun is better

    IMG_6313.jpeg
     
  46. goupil74

    goupil74 Member

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    Despite the update, the rescue scenario remains bugged, once again stuck at the endless double red. It's still very frustrating these bugged tutorials and scenarios, it's not normal that the progression is not functional in a so-called finished game.
     
  47. Maik Goltz

    Maik Goltz Well-Known Member

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    I have definitely fixed that. And i have tested it a few times. It was working as expected. QA also tested it and it was working. No idea what's going on.
     
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  48. MarkDotDK

    MarkDotDK New Member

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    I may have figured it out (at least I think I have ;) ).
    Once coupled to the failed train at Bargteheide, a path is set back to Hamburg. But if you look at the path set, something is off. The set path has you make a left-hand side drive all the way back to Ahrensburg, before crossing a junction just west of the station to get you to the right-hand side track. This is probably where it goes wrong - just outside Bargteheide there is another freight train waiting at a red signal. Either that train should continue its northbound journey, but as there are nothing blocking it from doing that, I have a feeling that the issue is that this freight train is waiting for the player train to cross over at the junction just south of Bartgteheide (between the station and the red signal), but since the path assigned isn't set that way, we end up in a deadlock situation.

    Here's a screenshot of the path just outside Bargteheide - you can see the junction I suspect the player train should be using as well as the waiting freight train.

    bargteheide.png
    Here is a screenshot from the path at Ahrensburg - notice how it crosses over to the right-hand side track after Ahrensburg.

    ahrensburg.png

    Don't know if my theory is completely off, but it's an explanation at the very least. :)

    The screenshots were taken on Xbox Series X, but as far as I can tell, the issue is the same on Windows PC.

    /Mark
     
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  49. Maik Goltz

    Maik Goltz Well-Known Member

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    No, it is intended to run on the left side up to Ahrensburg. The freight train has a way higher priority now than the player train (that was one of the problems before as it was 0 like the player train). Also the two RE trains at Ahrensburg are not heading out anymore too. As said, i have tested that a few times and it was working well. No clue why it is not working on consoles (seems only a problem on consoles yet).
     
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  50. goupil74

    goupil74 Member

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    In my case similar (on PC), the freight train in front is on red signal, my train on double red wainting getting main line, i've wait 15min before exit, and reload with a save. Can i join a my save point with the problem ?
     
    Last edited: Aug 14, 2024

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