Copy that. Just gave it a shot after wandering up and down the tracks to figure out what things looked like in an effort to lighten my frustrations. One more observation, if it can help narrow down the issue. The junction providing access to the platform where the player train is waiting to exit, doesn't change to "straight ahead" after the player train has entered the track, so the red signal for the AI train makes perfect sense. The problem also exists on the PC version from Xbox (virtually same code base?). I don't have the Steam version, so can't test that.
Sounds like the updates i made to that scenario were not released with the patch at all. Need to ask someone if that is the case.
I really hope that the missing second horn sound is implemented in the future. The 218 has a high ( which is already there ) and a low sounding horn, which you can activate by moving the lever forwars or backwards.
I was able to finish it it was just a bit of a wait for trains to pass but it eventually changed xbox series x
"To The Rescue" is now completable on my PS5. No probs anymore. The once blocking freight train passes as you couple to the RE to be rescued. And BTW: The return scenario is quite fun to play, with lots of cool surprises. Thanks for that!
PS5 console The lamp switch on the driver's seat is not active, only the cablight, which is a shame, because I find it uncomfortable to use the cablight when driving at night.
PS5 console Quite often, when the engine is switched off, the exhaust still smokes......it doesn't matter if it's loco 1 or loco 2 EDIT: Here I accidentally discovered that it could be causing the external camera views to switch. I turn off the engine, at first glance the exhaust does not smoke, I switch the view back to the cabin and back to the outside view and it smokes...
(PS5) I have the problem that the sound of the ventilators are cutting out while running the 218 on the line (talking about the high pitch noise). It appears mostly when running over junctions. Any other sounds seem to be unaffected by this. Anyone else experiencing sound issues ?
To The Rescue scenario is still broken on Xbox Series X where the freight train doesn't pass as I couple to the train.
I seem to have an issue with getting double headed freight consists getting enough power while driving manually for my MSB timetable. I have a formation of 19 loaded Zacns wagons being pulled by two 218's (wagon weight of 1360 tons). The AI runs it just fine up the Spessartrampe (2.1% incline) in snowy weather and only loses speed to about 45-50 kmh. But while testing the service manually I lose speed very fast and always get stuck halfway with no way to recover. I have tried playing with both KWS and ZWS (both locomotives), but I seem to lack all power of the second locomotive. Another 1300 tons Habbiins service pulled by only one 218 runs just fine. The only thing I didn't test is to run the service in fast gear (as the AI does). I was understanding that the locomotive has more torque when running in slow gear, so I assume I definitely want those extra horsepowers to be able to climb such a steep gradient. Am I asking too much from the 218? Is there an issue with the fast vs. slow gear power output? Thanks a lot for your pointers
The ai has no physics simulation for performance reasons so they can do anything. If you drive it, simugraph applies and the 218 isn't the most powerful
1300 ton is way to much for a 21permill incline, even for two of those locos. About 800 ton would be the max IIRC. And be sure both are in Gear1 and both providing power (switch on KWS before you set the reverser and the transmission power).
Maik Goltz I just noticed a very minor issue... or perhaps it is realism? The left side cab window doesn't seem to be completely watertight... If I sit in the driver's seat while it's pouring outside and look towards it, I can see rain falling into the cab just below the window. It's hard to get the timing right for a good screenshot, but I guess this one will suffice
Nothing i could change with any sort of setting. It just happens for some reason. Probably because of the window angle or whatever. Happens on different other trains in TSW too. The Particle system might not update every frame to save performance and so it will miss some collision events on the surfaces.
I am enjoying a lot this loco. Hamburg-Lübeck has climbed to the podium of the routes with more Kms. Looking forward to see the DB BR 218 and the diesel n Steuerwagen in more routes. I really like both.
I like the fact you can drive the 218 either with the n-Wagen cabcar or the Dosto cabcar and you're not stuck to just one option. I really wish to see some n-Wagen services on other routes in the future.
Question: are the dosto services supposed to drive like this? I either see the 112 with dosto's. the 218 with N-wagen. and this combination of both loco's together with dosto's. both in TSW4 and TSW5 this happens without any mods installed. I thought they shouldn't drive combined. if they do then my bad.
yea, I think you are carrying it as just another dead weight I think... havent tried running it as MU if it is possible
ah. I don't expect it to run in MU tbh. that sounds like a bad idea. but I would say since the screenshots of the dlc do show 218's running DoSto services it weirdly adds a 218 to said services without removing the 112. not sure though. not familliar with the area.
I think it is just dragged as a wagon... and maybe IRL 218 is uncoupled at certain point and 112 hauls the consist when it has wire available
The (only) two services with 218 and a dead 112 are by purpose. They were running IRL too that way. These are basically depot runs but with passengers. The train has to go to Kiel including the 112. And therefor they used a 218 all the way from Hamburg to not need to couple it at Lübeck what would destroy the schedule.
Does this locomotive worth getting if I don't have Hamburg - Lübeck? What other routes is it usable on via substitution or layers? Running it on Niddertalbahn via custom scenarios or free run sounds tempting already, but I wonder what you get "straight out of the box" that you can use in timetable mode.
ah thanks Maik. then nevermind. it's an interesting consist to see, that's why I wondered it's validity. just like the RE50 on FTF with two more coaches and a loco behind the dosto cab car hahaha. I'm very glad DTG put those real things in. sadly the 111 with N-wagens are missing on SRM though, but not for long. in timetable it runs on maintalbahn and accidentally on most RE services and some freight on nearly any german route. as AI it can be seen at Frankfurt Hbf
The n-wagen (451.4) from the DB Br 218 are still not correctly implemented into the formations designer. Months after release ?
I think i mentioned it somewhere already. But i have no idea why it does not work. I messed around with that problem for days. Didn't found any setup issues. It just don't work. Probably some sort of core/menu/filter issue.
I know because i mentioned it back then and im aware that it was tested by you/tsg. Obviously the flaw is at another point.
I agree. My favourite loco and HBK is the route for it. I play from time to time in other routes with it, but HBK is the home for DB BR 218. I recommend specially the service RE83 (11430), you leave Hamburg slowly and before arriving the first stop you see multiple RB, an IC and an ICE, then you will have plenty of adverse signals as a RB is blocking you, which you will finally take over midway, from there to Lübeck no more obstacles so you can push the locomotive to the limit. Best part though is that once in Lübeck you can step out of the train and jump into the one close to you returning to Hamburg. In the way back you in the diesel n-Wagen cab car you will spot other services you missed in the first part, two DB BR 218 pulling a cargo train and the DB BR 628, and again adverse signals.