Firstly, I propose that there could be a gradient and route topology HUD (similar to the style of TS classic, to save you pausing and disrupting your experience (with the RH pause screen), it could be on the top centre of the screen. Secondly, it seems that TSW has become increasingly less challenging the more I play it which unfortunately increases the amount of boredom (which is in no fault to DTG) so, to counter this problem I suggest that a difficulty option to be accessed via the settings menu. The way I see it working is that you could have an easier option for newer players who just want to get to grips with simulation, which would be similar to what we have now. An intermediary option for players looking for a slightly more challenging experience, less points gained for stopping and tighter stopping allowances. And thirdly an advanced difficulty, this would be similar to TS classic whereby points would be deducted for poor timeliness, wheelslip deducts points and the list goes on. The only downside I see to this is that new players may feel patronised by not being able to use the advanced options.