At the first of tossing a can of petrol onto the dying embers of a forlorn discussion, TeplowoznyManiak has some interesting comments on cores and threading here: https://steamcommunity.com/app/24010/discussions/3/3112521650147386464/
You could've always asked Halexa, or GoogHal'd it even. I'll get my coat.. Hal open the outer airlock doors please.. I'm sorry Reef I'm afraid I can't do that..... Oh god..
Just my thoughts: The challenge moving to Direct X 12.0. In 2010 Lockheed Martin purchased the rights to develop FSX (running Direct X 9.0c) to preare3d – p3d. Around 2014 – 4 years later p3d - FSX was updated to Direct X 10.0 or 11.0, plus there was a stable 64-bit version. Around 2020 – 10 years later p3d - FSX was updated to Direct X 12.0 (released in 2015) So, it took a giant corporation (t/o $US70 billion p.a.) 10 years to upgrade FSX 32-bit DirectX 9.0c to p3d-FSX 64-bit DirectX 12.0, ie 5 years after MS introduced DirectX 12.0. I can't see DTG being able to or want to update TS20XX to even Direct X 10.0 (TSW – default) let alone Direct X 12.0. FSX sales far outweigh those of TS20XX, and IMO it would not be economically viable to even try it with TS20XX. After all, DTG IMO chose the worst game engine (Unreal 4 released 2014) to use with TSW, even today 2/3 years after TSW release, editing is non-existent, there are no steam engines, virtually no community or 3rd party content and some of the menus/displays, are primitive beyond belief, and finally it is disadvantaged by using Direct X 10.0 (released June 2007) . Plus, there may be compatibility issues, as there were when MS updated FS9 to FSX (Both Direct X 9.0c), so it may be worth holding onto that old (misquoted) maxim, "if it ain't broke why fix it". To put things into perspective: I wonder what the sales figures for TS are?
I've been on TS too long - my first thought on seeing "HAL" was a southern mutiple unit. Need a detox!
I don't think that's a valid comparison. Almost all of Lockheed's staff and resources were directed at developing and building real aircraft and burning money on the F-35 programme, not moving FSX to DirectX 12! Does anyone know the size of the P3D development team? It wouldn't surprise me if it was smaller than DTG's train simulator department.
since ts20xxx won't be DX supportive anytime soon and i donno if it going to matter once simrail 2021 is released. someone imported ts2021 sd40 in to unity for fun i think and unity is DX supportive i wonder if unity would have been easy on DTG team to build TSW on. oh well.
Fe++Vesicle It was just an opinion to try to get over the fact that porting a previous DirectX version to a newer one takes time and resources, and is difficult!
Yet SCS took ETS2 & ATS from DX9 to DX11 whilst maintaining mod support (via communicating with the free modding community) With a smallish team and certainly not with millions chucked at it. It's not as difficult as DTG would hope we blindly believe.
DTG did not say it would be difficult but it would break a lot of the older add-ons. How would you like it if you had invested a lot of time and money in DLC only to find it did not work? Same with route or train builder who have used older assets only to find all that work is for nothing. One of the oldest asset folders is the Kuju one where some Assets are over 10 years old If a DirectX update broke that there would be a lot of very unhappy customers Peter
I think they would "only" need to create an additional EXE that used the newer DirectX version. You can still run older versions of DirectX in ETS: So if a newer version of DirectX did break old content, they could at least let you choose which version you wanted to run. All that said I have no idea how much effort is involved in doing any of this
That picture does not give you an option to use a different DirectX And assuming it did work those people who did not understand it would be sending in complaints that their system is broken DTG has two main types of players - The enthusiasts like us and those who don't understand things like files and the like, who don't install repaints, only use stuff they buy off Steam and only run default or workshop scenario. They are not going to upset a part of the market to keep the other part happy.
Just popping back in to remind you all that DTG have categorically, and emphatically said that they will not update the game engine of Train Simulator... ever. As you were... no doubt.
Apologies, it used to give you the option to launch in DirectX9 or DirectX11, but it no longer does. My point still stands anyway.
Somebody else who takes what people say and twists it around. DTG have said DIRECTX would not be updated to a newer version.
But you have only been playing the game for a few years and don't care if older stuff gets broken Some of us have been playing for longer and don't see why they should lose some of their DLC The best part People are asking for the upgrade and Nobody knows what the effect on the game performance would be
I own loads of stuff from 2012+, definitely not going to want any broken assets. I've said this before, it is possible to carry out such an upgrade without breaking everything that came before. All I see is a lot of reasons as to why not... not entirely convinced that's the way to achieve something.
Surprising DTG did not ask you about upgrading the game to use a different DirectX You seem to know, (well you think you do), more about the game than them
Yes, and that's it. There will no more updates to the core of TS. DTG have said so, and CERTAINLY nothing that supports a later version of Direct X.
*cough* https://forums.dovetailgames.com/threads/train-simulator-2021-core-update-2nd-march-2021.36321/ :P Best, Steve
Thanks, Steve, I missed that. Will look forward to giving this a shot when my son lets me back on the gaming PC
By core I mean the actual game engine, not core as in the core game. BTW... on AP packed routes, this has made a HUGE difference to loading times.
This is a serious quality of life patch, and does what it says on the tin. See your loading times decimated! Thanks guys. Just the obvious, overdue, and late direct X overhaul to do next. EDIT: London to Peterborough ECML loads in around 16 seconds on my rig now.
Hey I'm old and I like it . I like both of them, I also like the majority of the other Train Sims I won - about 15 of them in total. Paul
You are clearly the luckiest person alive to win 15 train simulators. (Yes, I know, I'm just joshing.)
Are we talking about train simulator people or <insert populist political figure here> supporters? Lolololol. You're right of course, with hundreds of thousands of downloads and several thousand people here only a handful are whining. I put in tickets for things that really bug me and seem to be wrong, but leave it at that. If DTG want to fix those things they will, and if they don't then its probably just me . Paul