Feature Dlss 3 And Fsr 3: Super Resolution, Frame Generation, And Dlaa

Discussion in 'Suggestions' started by Iwaku, Jun 7, 2026 at 8:32 PM.

  1. Iwaku

    Iwaku Member

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    Reposted from DTG's Discord: https://discord.com/channels/1324687416128180286/1511101607817904258
    As we all might know, Train Sim World doesn't quite have the best performance on all PCs. Even those with RTX 40/50 and RX 7xxx/90xx GPUs rarely do well on 4K. What better time than now to integrate DLSS/FSR?
    The main reasons to do this include:
    • Obviously improving framerates. Frame generation often works very well at up to 4x. You instantly get a free performance boost with it. Sure they're "fake frames" but TSW isn't a first person shooter or something so the authenticity does not matter quite as much.
    • It uses what your hardware is capable of more effectively. Whether or not we have an RTX 40+ GPU, we all have relied on Lossless Scaling that costs an extra US$6.99 just for dubious quality frame generation (especially bad with UIs). DLSS/FSR are still much better at frame generation and upscaling because they were designed specifically for acceleration at the silicon level, a step further than Lossless Scaling. In fact right now you can enable Smooth Motion in the Nvidia App for TSW and it instantly gives you double the frames while looking a LOT better than Lossless Scaling!
    • Having these could also make the game more appealing in a broader context, because Nvidia and AMD have often been championing games' DLSS/FSR support. But more importantly, more people will be able to enjoy TSW at a more playable quality. Potentially DTG could get in contact with either of them to develop the best solution.
    Unfortunately due to the use of Unreal Engine 4.26, only DLSS 3 and (maybe) FSR 3 are possible. Both have stopped updating them ever since Unreal Engine 5.1, but the available code has been known to work well when compiled for 4.26.
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    (Again, do not sh:mad: on this post solely because I am promoting the use of an AI-driven technology. This is one of the more feasible features DTG could implement to make the game smoother. I know you all will pointlessly argue for a third Train Simulator series past that...)
     
    Last edited: Jun 7, 2026 at 8:35 PM
  2. Purno

    Purno Well-Known Member

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    I'm no tech expert, but TSW sure could use a performance boost. However, my main issue with TSW is the stuttering, not the fps. It's unclear to me your suggestion would improve stuttering.
     
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  3. jesper2805

    jesper2805 Well-Known Member

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    This has been discussed so many times already, and according to the production team it adds little value. It has also been repeated multiple times.
     
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