1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Do New Versions Of Ts Mess With Or Break Mods?

Discussion in 'General Discussion' started by Random Railfan, Sep 10, 2019.

  1. Random Railfan

    Random Railfan Well-Known Member

    Joined:
    Apr 16, 2019
    Messages:
    516
    Likes Received:
    707
    I'm pretty sure I heard somewhere that some people lose all their mods when Train Simulator upgrades to a new version (like TS18 to TS19), but I want to know if this is true.
     
  2. Cat

    Cat Active Member

    Joined:
    Feb 3, 2018
    Messages:
    389
    Likes Received:
    235
    Not in my experience over a number of years.
     
    • Like Like x 3
  3. ARuscoe

    ARuscoe Well-Known Member

    Joined:
    Apr 9, 2018
    Messages:
    1,866
    Likes Received:
    1,074
    Depends on what you mean by "mods"
    You shouldn't lose any content, so routes, assets, consists etc
    You shouldn't lose any 3rd party content or reskins, but if you have to do a validation of the files as part of the update then this CAN cause some resets of enhancement packs (such as the AP HST enhancement packs), so I would suggest backing up your asset and content folders prior to upgrade day, just in case

    What MAY have issues is any 2rd party plug ins (things like raildriver support, RailworksEnhancer etc), because the way that train sim works might be different between the versions, but this is up to the 3rd party to solve rather than DTG to accommodate

    One other thing to remember is that 2018-2019 is a special case when it comes to updates. Because TSx moved from solely 32 bit into 32 and 64 bit versions of the game (which would speak to 3rd party content differently) there were probably more issues than there will be in a general revision update such as this time round, so hopefully less overall issues in 2019-2020 than last year where a lot of stuff keeled over, some of which STILL doesn't work properly (such as 64bit raildriver support where they don't seem to have worked out the key mapping or macros as yet)
     
  4. rwaday

    rwaday Active Member

    Joined:
    Dec 12, 2016
    Messages:
    167
    Likes Received:
    55
    If your modding is done outside of the .ap files you will be okay. If you modify within the .ap then any file vreify or update to the asset will overwrite your changes.
     
  5. 749006

    749006 Well-Known Member

    Joined:
    Dec 10, 2016
    Messages:
    1,174
    Likes Received:
    489
    Most people don't change the *.ap file as there is no point.
    The Game looks first for files outside the *.ap file and then inside.

    Peter
     
  6. DeanO55

    DeanO55 Member

    Joined:
    Mar 25, 2018
    Messages:
    85
    Likes Received:
    41
    How about the AP "lighting effects enhancement" and "station lighting enhancement" packs?
     
  7. 749006

    749006 Well-Known Member

    Joined:
    Dec 10, 2016
    Messages:
    1,174
    Likes Received:
    489
  8. treid09

    treid09 Active Member

    Joined:
    Jul 27, 2019
    Messages:
    277
    Likes Received:
    196
    Sorry to be a bother, but what is an .ap file?
     
  9. dunkrez

    dunkrez Member

    Joined:
    May 2, 2019
    Messages:
    56
    Likes Received:
    54
    Basically a zip archive with a .ap file extension. They can be extracted using 7zip, for example.
     
  10. treid09

    treid09 Active Member

    Joined:
    Jul 27, 2019
    Messages:
    277
    Likes Received:
    196
    Thanks.
     
  11. dunkrez

    dunkrez Member

    Joined:
    May 2, 2019
    Messages:
    56
    Likes Received:
    54
    No probs
     

Share This Page