Rubbish. Delays to train running are not always down to the Driver/Guard/Signalman - other things cause delays A train was delayed today because of a tree on the line A train was delayed because of the large number of passengers joining at a busy station after a Football match who are you going to punish?
Do you think punctuality is unimportant? But it was light-hearted comment about getting bothered because the game penalizes you hard for being late. To those upset about the scoring I'd say: a) It's a game. b) You can turn scoring off if it bothers you. c) I find the pressure of 'living on the edge' keeps me focused and gives a sense of achievement when you beat the clock. Sure I have to brake so hard it would throw passengers out of their seats, but see a). d) In real life, punctuality is important.
The most import thing on the railway, well British Rail anyway. Was the comfort and safety of the passengers.
Absolutely Mike. Faintly ridiculous though it was, the “PPM” for Inter City trains was 0 to 9 minutes late regarded as on time. 0 to 4 for other services with the odd exception such as Heathrow Express which was 0 to 2. And it remains a fact that whatever the reason for being late, it might be outside the player control so unfair that slightly missing one arrival time fails the entire run (Standard) with Stainmore being a prime example of that after struggling to keep a steamer struggling up the hill, or watching the XP slip away in career.
It is only a simulator. Some of the programming has been done unrealistically with respect to real time. Since this IS the case, why sweat the small stuff (trying to keep to times which may or may not be realistic) and just switch off the Career scoring. Sure you may still fail if you disobey basic skills like missing the platform or not stopping at red. Everything else is your experience and you will know how you performed. It is all about enjoyment. Respectfully
The point is, it would be quite easy for scenario authors (if they could be bothered) to go into the parameters and change them to make it less onerous. Ironically with the career scenarios, even if you finish on -20k points because of being 90 seconds late at a couple of stations, so long as you make the stop you don't fail the objective and still get the scenario shown as complete with a green tick. It's the Standard ones which are the pain in the jacksie as just one failed objective means you fail the scenario. I for one at least like to know which scenarios I've done and the only way you can get that with Standard is to hit every objective spot on. If DTG were to change one thing with TSC before putting it out to pasture, that would be to remove scenario killing penalties from the game.
It is because the scenario creators do not adjust the expected performance ratio. They leave it at the default 75% expected performance value. It can be altered up or down to affect performance between two stopping points. Sorry not very good at explaining. But for instance running from Cardiff to Bridgend, leave the value at 75% and you have to get a move on. Adjust it down to say 50% and the timetable point to point timing becomes much easier to maintain. The adjustment can be made individually for all stopping points.
I keep my own database and records. Like any software events happen and stuff gets reset. I have my own randomizer and just work through them at my own pace with no care for scoring. My records, my data.