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Dtg - Please Fix Night Time Lighting In Tsw/2

Discussion in 'PC Discussion' started by londonmidland, Sep 2, 2020.

  1. londonmidland

    londonmidland Well-Known Member

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    So as most of you are probably aware, night lighting in TSW/TSW 2 is pretty flawed in the way it looks and always has been. Most noticeably due to the way things glow at night, despite having no light source. The biggest offender is trains. The below image will show this well...

    night tsw 2.jpg

    I did however managed to 'glitch' the lighting so it look like 'proper' darkness, with no light sources where they shouldn't be. Notice how much more natural things look as well as the elimination of that dreaded train glow. The end result looks and feels much better. Shown in the picture below:

    tsw 2 night.jpg

    So DTG, I have a question for you. Why is your default night lighting so bad and way too bright at night, and why can't we have scenes like this, in the picture above, by default?

    I get not everyone likes it 'properly' dark, but could you not at least provide the user with toggles or options for gamma and brightness?
     
    Last edited: Sep 2, 2020
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  2. skyMutt

    skyMutt Well-Known Member

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    An option to adjust gamma and brightness sliders would certainly go a long way! Its one of those quality-of-life features you see present in many other games, yet its absent here. Personally I think that second screenshot looks miles better than the night lighting we get in TSW2. I really hope they tackle this at some point!
     
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  3. 931105799

    931105799 New Member

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    Totally agree that the lighting looks quite bad at night. I even not want to drive night service. This has been a problem not only for TSW series but also TS series. Wondering why the development team didn't fix this.
     
  4. hightower

    hightower Guest

    That is TSW2, with LM’s workaround. We shouldn’t have to be finding work arounds and tweaks to files to fix what should work in the first place though.
     
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  5. hyperlord

    hyperlord Well-Known Member

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    I noticed yesterday that it's darker from inside the cab (1) than with external cameras (2 or 3).
    But I could be wrong, it was late while gaming, too ;-)
     
  6. londonmidland

    londonmidland Well-Known Member

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    Here is another great example of how night lighting can look. Notice how dark the track is, as well as the surrounding scenery. No light casting on the top of the train too!

    london road depot.jpg
     
    Last edited: Sep 2, 2020
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  7. hightower

    hightower Guest

    It’s how it should look! So what I’ve always assumed was an issue with the lighting is actually to do with the implementation of the time/season/weather combo?

    I assume you can’t make anything other than services where you set the weather look like this? Anything set in journey mode you’re stuck with?
     
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  8. mariussoare_84

    mariussoare_84 Member

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    Clouds seem completely flat and overexposed, one of the worst sky box in games launched in 2020 that want to be a decent simulator.

    So far I couldn't successfully drive with PZB ON on night hours (Koln - Aachen). I can react to magnets placed at signals but I can't see anything in front of the train even with high beam on in order to react to the rest of the magnets placed along the track.

    If anyone has a suggestion please share, it's boring without PZB.
    Best.
     
  9. ARuscoe

    ARuscoe Well-Known Member

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    How do real life drivers do it?
     
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  10. JonnE

    JonnE Well-Known Member

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    Everytime I see some of your work (you did some lightning improvements for TSW2020 as well, right?) I get to some of the very rare occasions where I miss my PC days and wished that would be possible on xbox as well... ;) looks very great!

    Maybe one reason for why it's not implemented in TSW2's vanilla version can be seen in your picture though. The night textures of most buildings are a bit... improvable. I only see some very dim lights in one building, the entire rest being nearly pure black.
    And I think it's not that easy to implement this correctly - the lights would have to actual shine a little like they do in real life. This is ok for street lights or everything near the tracks but with hundreds of buildings in sight this might be a huge amount of work.
    And to add this up many video games turn out to be far too bright during night time. And those who don't are often 'too realistic' - I hated Kingdom Come Deliverance not only for it's strange combat system but also for the realistic nights where you could see literally nothing but a black screen...
    ... although I would clearly prefer your lightning style for TSW2 :cool:
     
  11. londonmidland

    londonmidland Well-Known Member

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    I think I've figured it out... Autumn Mist with the clock set anything before 07:30 is the only weather option to give appropriate darkness at night?

    Why? In the other seasons, the moon is apparently bigger and more stronger, and shines through the clouds. Hence that infamous glow you get on the side of the train at night.

    So DTG have two options - either make the moonlight less intense or make the clouds shield the light from it more appropriately.
     
  12. dark-rabbit

    dark-rabbit New Member

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    applications like GammaControl allow you to assign key combinations to control the gamma from any game in addition to the luninosity and contrast settings
     
  13. londonmidland

    londonmidland Well-Known Member

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    So it turns out the lighting system in TSW is completely flawed. Here is a comparison below, with the exact same weather conditions and the time of day stated...

    23:00

    h 1.jpg

    07:00
    h 2.jpg
     
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  14. Shaun123

    Shaun123 Well-Known Member

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  15. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    He already did.
     
  16. londonmidland

    londonmidland Well-Known Member

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    I’m going to make a new thread on this in a bit. For people that want to know how to get ‘proper’ darkness in TSW.
     
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  17. mariussoare_84

    mariussoare_84 Member

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    I would love to share that with you, it's what forums are about, right? Sharing.
    Until I enrol, take the exams, pass them and become a real driver I can't tell you but to ask a real driver.

    In the meantime, I am a player, I purchased a computer game. Coincidentally one that severely lacks manuals and tutorials for many, many things. That is why I'm asking here where there are plenty experienced players that can can share their experience and provide useful information.
     
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  18. ARuscoe

    ARuscoe Well-Known Member

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    Maybe including how real drivers do it...
     
  19. deppalas

    deppalas Member

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    The screen you've got on the right side of your cab is the 'EBuLa' in reality, which is basically a list of all speed limits, stops and construction sites with their location (the km-post). At night, you then only have to check those km-posts to know where you're at, where to brake, where to stop, etc. Unfortunately, DTG missed to place a few posts in the game, so you don't always have the opportunity to use them.
    (They are missing when leaving Koeln Hbf and after Stolberg heading to Koeln, more I can't remember at the moment)

    Alternatively, track knowledge helps you a lot with PZB. I'm always driving with all safety on, most likely at night. Took me a few drives to remember everything, but it's absolutely doable :)


    On Topic:
    I'd have to mention a couple bridges that block all light sources, making the overall experience pretty weird. You're driving at daytime out of Koeln Hbf and your train disappears in a black shadow - while driving over a bridge in bright daylight.
    I think that DTG has quite some problems with how the Unreal Engine handles light, but come on. It's been 3 years now and no real improvement on that topic. Kind of a shame, tbh..
     
    Last edited: Sep 3, 2020
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  20. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    That's baked lighting, to make a dark shadow under the bridge. Same as in the tunnels.
     
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  21. hightower

    hightower Guest

    Im pretty sure the point he’s making is that there is nothing there generating the shadow, hence it’s broken/a bug, whatever you want to call it. It’s the same on GWE.
     
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  22. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Where, Anthony?
     
  23. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    Oh, oops.
     
  24. hightower

    hightower Guest

    It’s in a different thread :)
     
  25. mariussoare_84

    mariussoare_84 Member

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    II appreciate your time to write all that. It sounds just as I imagined train drivers do it, they remember locations and react in accordance.
    II though there is an alternative to this method for a casual player like myself. :)
    Best
     
  26. ASRGT

    ASRGT Well-Known Member

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    Honestly TSW and TSW2 lighting has always been a point of contention day or night, nothing has really changed.
    There is a heavy use of baked lighting that would be fine in static areas like tunnels or underground stations but there use of it on above ground stations is an eye sore with stations lit at different levels than the time of day. None of the light sources are shadow casting on platforms ect its lazy for the sake of performance. .

    TSW2 is a solid improvement in many areas but the core visual presentation for the sim is still let down by lighting pass and for that matter the dismal skybox.
     
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  27. Scorpion71

    Scorpion71 Well-Known Member

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    I've given up on the TSW/TSW2 lighting in respect of both time and weather.

    All I use now is a bone dry, no cloud, mid morning-mid afternoon day, generally a Summer's day at that.

    A major major fix is required, hope we don't have to wait for TSW3 to see it either!
     
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  28. londonmidland

    londonmidland Well-Known Member

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    I fear that we may have to wait until the next revision of TSW (TSW 3?) for a lighting upgrade.

    Which begs the question, do we now have to wait until a new version of TSW is released for core updates which in terms diminishes free core updates, as we previously got in the past?

    I personally find the core updates to be rolling out far too slow. One core updates per year, which we may have to pay for (again) just isn’t good enough.
     
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  29. hightower

    hightower Guest

    Totally agree. Core updates need to be front and centre of that roadmap and as it stands they’re not even mentioned. They’re throwing all their resources into making ‘preserved content’ compatible with TSW2. The right thing to do, obviously, but the priorities are all wrong.

    Core updates first, then the preserved collection. Not the other way around.
     
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  30. kirbyfisher69

    kirbyfisher69 New Member

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    Hello all,
    When I started TSW2020, I found an article on the Steam discussions about increasing the graphic details beyond the ultra settings of the game. That article specified settings to be put in the Engine.ini file. It did increase the overall detail and depth of field. It was beautiful to behold. When I started Sand Patch grade, on TSW2020, it was always so dark looking, even at 12pm, noon.
    Then TSW2 came out. One of the first things I did was add those settings to the new Engine.ini file. I started playing Sand Patch and while the lighting was better than TSW2020, it still seemed dark for midday. Then I tried something. I removed those settings I applied and restarted the game. While the super cool detailed graphics were back to game norms, the lighting was NORMAL. No longer had that darkness even during the day time.
    I bring this up in case some of you are running with those modified engine settings.
    Hope this helps some folks out there.
     

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