Yes, I am so glad you said that, I knew there was something not right looking out the window but could place my finger on it. The wiper should part on the right hand side, yes.
I have a couple more jobs I need to get done and then I am going to pop down to Helpston in game and test if I was right with that so will be sure to let you know.
Having issues on Xbox Series S with the final mastery unlock I have completed the Scenarios Limping Off and In Threes as is requested but it still hasn't cleared it.
rewads level2 done both scenarios and miles but cant get reward happens the scenario it doesntr registors is limp off
Putting it here as there isn't a thread for general feedback: I do wish there was an option in the settings to make all safety systems be in the on state by default.
Yea I noticed that I thought I was hearing things. I noticed on all AI trains. Even on the ones they take over, the sounds are on Diesel mode
Just on observation on scenario planner. I've put an AI train in starting Newark - Doncaster. It's next path is Doncaster to Peterborough and noticed at Newark, Grantham and Peterborough on the leg to Peterborough the doors open on the wrong side.
I personally love the level crossing and signalling timing.. having a few double yellows thrown in at times through the route make it much more interesting to drive.. if DTG see this please don't change this feature!!
Well it's not really realistic as it means trains would incur a delay - as I noted earlier IRL if you're doing line speed and get a double yellow or even a flashing green, you get the brakes in.
Have you been on an LNER service before? I can't remember that last time I saw one get to it's destination on time. Then again though they're still very fast and have good on-board service so a delay can feel like nothing.
Apologies if this has already been answered - but alongside the MML 158 Layer services between Peterborough and Grantham, will we also get short, AI-only runs at: Grantham (For the Nottingham to Skegness services) Newark Northgate (For the Newark to Peterborough/Lincoln services) Doncaster (For the Doncaster to Peterborough services) If not, COULD these be added? I feel it would help improve the feeling of a less-empty route, and whilst 158s are not / were not as common on these runs, they did appear regularly enough for this to be a possibility.
Not recently but my main recollection is fully reserved (don't even think of travelling long distance without a seat reservation). Obviously in the real world all sorts of factors can affect performance and it would be nice if TSW eventually evolved to incur at least some of the more benign incidents. But signal checks due to wrong level crossing timing is not one of them.
It's the sort of thing that gets rude words said about the signallers! Just spawned at Peterborough to test this once and for all anyway. You saved yourself at the end!
The interior sliding doors of the class 801 are also not closing. Been staring at it for 2 minutes but they won't close automatticly
Re the double yellow and flashing green signals, not so sure it is the level crossings. Continuing the Down special with Flying Scotsman and gettin a constant string of flashing greens climbing to Stoke Summit. There's no LC's on this section and pootling along at 50 MPH I'm not catching anything up.
Platform: PS5 I’ve tried to run 2x5 car Azuma services a few times now and it seems every time the train struggles to accelerate much past 90MPH on flat terrain. Upon further inspection: Both pantographs of the rear unit are down On the TMS screen, on the “traction status” page, all motors in the rear unit indicate 0 torque, whereas the front unit indicate between -1 and -3. Basically it seems when coupled up the rear unit gets basically no power, meaning it’s quite hard to keep time in services with the 801/1 in double formation. Has anyone else seen something similar?
Flashing green is next signal is clear, so running the Scotsman you'd expect that Signal progression is Flashing Green, green, double yellow, yellow, red I find if I slow slightly on sight when approaching a double yellow (caused by a LC) to no more than say to 115-120mph it catches up and you get green so can accelerate back to 125, thus not causing any significant delay.
Re the neutral sections. The circuit breaker doesn't drop out for anywhere near long enough. The APC magnets each side of the section should drop out and restart the VCB, making loss of current quite a bit longer than is simulated.
Lol. I love LNER so I do want to dis them too much but like punctuality is not as regular as you'd hope. Tbf though it's usually cause of train faults, line problems, etc...
So I have just observed 3 northbound trains go by Helpston L.C. and it seems to be the level crossing causing the double yellow at Hurn road footbridge after Werrington junction. What I saw from all three was that the level crossing began it's closing sequence at signal 'x' below the new footbridge on LOVEerel Lane. At this point the signal 'x' is the 4th signal from the crossing so remains a steady green. The train then approaches the signal 'y' at Hurn road which is still showing the double yellow aspect as the crossing is still not fully shut. Approximately 2 or three coach lengths from the signal 'y', the crossing has fully shut and it clears to a steady green. Essentially the way I understand it, and if someone from DTG reads this please correct me if I am wrong, is that currently the closure begins 4 signals from the crossing and completes just before the train passes the third rather than a timer. If this is the case that would mean the crossing process just needs to happen two signals earlier than currently and this would be at all crossings as they all suffer from this. I am really sorry to tag you on a Sunday DTG Matt but I feel that it is kind of appropriate. Here are screenshots of the sequence: LOVEerel lane new footbridge Hurn road footbridge. This signal changes to green as you pass it but by the time the machine registered I wanted photo mode I'd past it!
Lol. Yea. Our highland cows too busy mingling with the railway causing delays. All the crews English and Scottish are generally really nice though based on the ones I've met before.
Yes, it will be level crossings taking a moment to go down. Don't think we have a way to make those extend the look-ahead further than the normal block seek, but i'll ask. Matt.
If the distance can't be extended could you maybe reduce the time it takes for them to go down? It wouldn't give flashing greens but would give steady greens, which should be treated the same anyway. I would assume you can't and probably thought of this yourself but if you don't ask...
i guess i'm the only one happy about this.. if things stay exactly as they are, that's absolutely fine with me!
One thing i'd like to mention regarding the class 801 timetable.. there's a duplicate of 1D36, the 00:35 Peterborough to Doncaster (London-Leeds). there is two copies in the game, one a 9 car and one a 5 car, with identical timings and everything.. i guess it was accidentally placed into both 801/1 and 801/2 timetables, whereas in reality it needs to be one or the other.. and every time i've taken this train north in real life lately, it's been a 5 car service
Has anybody had any problems with mastery triggering? I've just completed "in threes" but it is not showing up as in the mastery. I've waited 10 minutes or so before posting and the other mastery triggered sooner than this. In-threes-complete by R3dS41ft posted Sep 24, 2023 at 9:22 PM Mastery-not-trigger by R3dS41ft posted Sep 24, 2023 at 9:22 PM
How do you stop the aws pings etc coming through controller on ps5 and instead make it come through TV? It's a really good route apart from audio in some places
Turn the controller volume down in controller settings in the game - if its set to 0 it'll come through the tv.
With the current state of signalling on the ECML, this is disappointingly accurate. Wait until you get brought down to single yellows or reds just for slow route setting across junctions or crossings! In all seriousness, I think the periodic double yellows you encounter along the route (for level crossings being set) add a great level of realism, and keep you on your toes from what would otherwise be a straightforward green run all the way. I’m not the one paying LNER’s electricity bill, so I’ll keep slamming on and accelerating like there’s no tomorrow. And whilst we’re on the subject of signalling, 1D25 should depart Peterborough onto the slow lines, where it is duly overtaken by 1S28, else you arrive much too early at Grantham, in the wrong order and with a trainload of angry Edinburgh passengers (non stop to York) behind you. Unlike what is currently in the game timetable where the train departs onto the down fast, 1D25 in reality remains on the slow lines via Marholm Jn all the way to Stoke Jn to allow the express Anglo Scot to overtake, where it rejoins the main in an orderly fashion for its call at Grantham @ 1904. (Xbox Series X, though I imagine this is a timetable issue present across all platforms)
Well I’m a good 6 pages late to the party since I’ve been spending all of my time on the other routes. Guess I’ll go back to those until this one is sorted. Really good looking route but not being able to hear AWS alerts in my headset and getting penalty braked is rustling my jimmies a bit.
Been getting some serious frame rate drops to 17fps across all launch routes including ECML on Series S. Also… the headlights on the Azusa don’t light up the track in front, even when headlights are set to full. Are the class 80x trains really have such dim headlights in real life? Even the Javelin has more powerful headlights and that is an older train!
I have found a mis labeled service. The 16:18 I believe from London Kings Cross to Edinburgh is actually London Kings Cross to Glasgow Central. The p.i.s displays all show Glasgow Central but in the timetable it's listed as Edinburgh Waverley. Just a small fix needed for this one. Also, we need more time for boarding. Could we get a full 3 minutes before we're due to leave please? 1 minute is not usually enough to set up the basic systems, and the safety systems, and the gsmr, and so on. Plus maybe we'd actually have time to get a collectable. I know for a fact LNER services don't usually just stop and go again within the minute. They're usually at a station for 2-3 minutes based on my experience. Also maybe we'd even have time to pick up a collectable before we leave. It would also make the spawn on foot option not as pointless because everytime I've done that, I've waited for the train to arrive, got to the train, found out it's already set up and need to close my doors immediately. This would give you a bit more time to take over the service.
Service 1N44 (I think, typing from memory). Evening service with the 9 car Azuma (Kings X to Newcastle) About 9 miles out from Doncaster 3 services in front is stopped at a green, 2 more services are at reds behind then I was stuck at a red. Nothing was moving and had to quit. Looking at the map the Azuma stuck at a green did look slightly past the signal (maybe it couldn’t stop in time as it was actually red??). I did notice a freight service moving a short distance ahead which may have caused some issues. Not sure if it’s a one off or not. It takes 45 mins to get to that point of the service and don’t fancy doing it again to have the same issue.
Playing on PS5 and I carnt hear the AWS. The top head light dose not come on and the AI trains the head lights and the tail lights are on at the same time on azuma.
Signaller will blame ARS! (Automatic route setting). On the subject of ARS, haven’t got a copy of the Eastern Sectional Appendix but I assume in reality some of the crossings are still operated by keepers at the gates who have to give the “slot” to the signalling centre before ARS clears the route through? Or these days is it just a level crossing workstation in the IECC? I don’t know if there’s a SimSig for this section of the ECML but it would be interesting to see how far ahead that sets the route, given the programme is very closely based on the real thing.
I just checked the sectional appendix and it looks like a majority of the crossings are CCTV now, so I'd assume some workstation somewhere. There are a handful of crossing just marked as "LC", so I assume locally operated.
I did the scenario last night with the temporary speed restrictions. Helpfully I can't remember the name. Should there not be more advanced warning of a 30mph speed restriction? Or at the beginning of the scenario they tell you where they are. Because when you are barrelling along at 115mph/125mph there is not enough warning to be able to slow down. I think I was doing something like 87mph at the end of the restriction. Thanks.
Yes hot seat was the name, and there should have been warnings named daleks, but they wasn’t there so by the time you see them your going line speed