Yes, the monitor is 4K compatible, everything is set to 4K. I'll try the screen percentage and see how that works.
JetWash As you suggested, I reduced the screen percentage to 95% and dropped the shadow value down to 2048. I removed the HDR INI settings and the settings that I put into OBS for the color space is Rec. 601 and color range is limited, SDR White level is 480 nits and the HDR nominal peak level is 1000 nits (not sure if this makes any difference since HDR settings are not on) in the advanced settings. The reason I mentioned the OBS Settings is because when I have it set to 701 and full, I noticed it drastically dropped the FPS. I ran the entire scenario: Reliving History; LMS Jubilee Crimson; West Cornwall Local. The reason I used this is because it has the most amount of assorted colors and it has a decent amount of NPC's. For now, it's the best I can get it. Thank you for your help. I will continue to experiment and see if I can get it any better but until I can get a better GPU and CPU, it'll have to do. I may even put the HDR INI Settings back just to see what happens. Again thank you, you've helped make my game better and I'm loving the rain.
I’d be interesting to know if you find anything else cool. I’ve started using the FakeHDR on reshade too as it helps with everything looking washed out (I don’t have an HDR monitor).
I will be sure to keep ya informed, I am one of those that look for the cracks and help push it to the limit before killing things Also which reshade are ya using or trying out, I would give it a go. I have already pushed the GPU to the limits to where I got pixelation and on to Black screen, got lucky there but trying to get evey ounce of performance out of what I have to make the experience better. Be it with mods / modding the ini, well ya can say I'm a bit of perfectionist, While I really like this screenshot of the sd40-2's the colors pop but it's a bit over the top with the hdr ini. I did forget to tel ya that I'm still using these settings in steam.
Do you think I could make adjustments to this to make it less stuttery? [SystemSettings] r.Streaming.FramesForFullUpdate=2 r.Streaming.PoolSize=8000 r.Streaming.MaxTempMemoryAllowed=2000 r.Streaming.Boost=2 r.Streaming.FullyLoadUsedTextures=1 r.Streaming.HLODStrategy=2 r.Streaming.UseFixedPoolSize=1 r.GTSyncType=1 r.OneFrameThreadLag=1 r.CreateShadersOnLoad=1 r.Shadow.WholeSceneShadowCacheMb=2000 gc.TimeBetweenPurgingPendingKillObjects=300 gc.NumRetriesBeforeForcingGC=5 gc.MinDesiredObjectsPerSubTask=20 s.ForceGCAfterLevelStreamedOut=0 s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0 r.ShaderPipelineCache.BatchTime=2 r.ShaderPipelineCache.BackgroundBatchTime=0 r.ShaderPipelineCache.PrecompileBatchTime=0 s.AsyncLoadingTimeLimit=2 s.PriorityAsyncLoadingExtraTime=1 s.UnregisterComponentsTimeLimit=2 s.LevelStreamingActorsUpdateTimeLimit=2 s.PriorityLevelStreamingActorsUpdateExtraTime=1 s.LevelStreamingComponentsUnregistrationGranularity=40 s.LevelStreamingComponentsRegistrationGranularity=80 r.Streaming.NumStaticComponentsProcessedPerFrame=160 r.ViewDistanceScale=4 r.StaticMeshLODDistanceScale=0.25 foliage.LODDistanceScale=4 foliage.DensityScale=1.0 r.MaterialQualityLevel=1 r.EyeAdaptationQuality=1 r.HighQualityLightMaps=1 r.PostProcessAAQuality=6 r.MaxAnisotropy=16 r.LandscapeLOD0DistributionScale=4 r.DefaultFeature.MotionBlur=1 r.DepthOfFieldQuality=0 r.TemporalAACatmullRom=1 r.TemporalAASharpness=2.0 r.TemporalAASamples=64 r.TemporalAAFilterSize=1.0 r.TemporalAAPauseCorrect=1 r.TemporalAACurrentFrameWeight=0.2 r.Tonemapper.Quality=0 r.ToneMapper.Sharpen=0 r.SSR.Quality=2 r.BloomQuality=3 r.SkeletalMeshLODBias=-2 r.Shadow.MaxResolution=4096 r.Shadow.MaxCSMResolution=4096 r.Shadow.DistanceScale=2.0 r.Shadow.TransitionScale=2 r.Shadow.CSM.TransitionScale=2 r.Shadow.RadiusThreshold=0.005 grass.densityScale=5 r.GTAO.FalloffEnd=35 r.GTAO.SpatialFilter=0 r.GTAO.NumAngles=2 r.GTAO.UseNormals=1 r.GTAO.ThicknessBlend=0 r.LandscapeLODDistributionScale=3
A setting that might be of interest to some - ts2.dbg.SteamParticleSpawnMultiplier Affects how many particle effects spawn for steam locos, so i.e. ts2.dbg.SteamParticleSpawnMultiplier=2.0 Means twice the particle effects. The individual particles have the same properties, so they don't i.e. last longer, it just more of them (more often spawned).