PC Epic Games Losing Most Dlc :o

Discussion in 'TSW General Discussion' started by MJCKP, Aug 26, 2025 at 6:35 PM.

  1. embeddeddeer97

    embeddeddeer97 Member

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    Both of these are great points that I don't think have been recognized enough. This thread has received regular traffic since Tuesday, which means it is repeatedly showing at the top of the forum list for this category, just below all the pinned threads. To go along with the rest of the communication channels for this game, it has felt like a point is being made not to comment on it, only after pretty much directly replying to CMs on discord about the topic to get any response.

    Like hello, this is a major issue, even when its a minority of the players that it effects, even if it is just a "we hear you, we are working on it and will continue to work with epic to get the content that you have paid for" instead of something ending along the lines of "we can’t provide a timeframe for when this content might be available on TSW6 – if at all". As I said on one of the discords yesterday, I think it is important to keep the topic alive so this issue doesn't get swept under the rug.

    The second great point you made is the counter to the argument of support, CMs, and the other community members who seem to be tired of Epic players complaining, sure we can be told that we can still enjoy our content on TSW5, and yeah it will probably be the same experience on TSW6 for everyone else since new features usually aren't backported onto older DLCs. However, this presents the space issue of having 2 clients installed, and the fact that TSW5 will (as is tradition) become abandonware. There are those rare occasions where older DLCs get bug fixes on a new platform, and those won't come to TSW5. So effectively we get to play potentially broken and abandoned content.

    Given the way the DLC spread on the stuff that does carry over is, this would definitely be a benefit to everyone, but non UK stuff the most. Also something I would be completely fine with given I only play North American content, although it would be an inconvenience storage wise for those who play multiple different regions.
     
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  2. nekochanryan

    nekochanryan Member

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    Nice points you made here. I agree, we should keep this topic/thread alive until they do something to resolve this, so that awareness can keep being made, especially because I've been hit severely by this since I have a lot of DLC. It's great to see it active, at least for now. Let's hope something can be done soon and ASAP.
     
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  3. iriv#7314

    iriv#7314 Well-Known Member

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    There are more than 128 addons on epic ...when i count what i have and not i end up above 128.
    However Steam says 129 :)
     
    Last edited: Aug 31, 2025 at 1:24 AM
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  4. iriv#7314

    iriv#7314 Well-Known Member

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    And DTG Jamie did respond to this topic. Probably with all that is confirmed at this point.
    I've been in the same situation as software developer, where a 3rd party suddenly decided to be ''incompatible''. So i understand it a little.

    Different to DTG communication is that we did is explain the exact problem to our customers so they would understand what why when, and what they could expect. Even if that is waiting for epic games responses.

    At this point i don't really care what the problem is (certainly not the yearly release), but there should be at least some assurance or confirmation that they actively work on it (that famous "if at all" is just a major ******** in *** for ***** and ****) .

    I hope something is announced before 25 September. Then i'll need to decide what to do.


    PS: don't try to guess the stars
     
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  5. DarkWolf

    DarkWolf Active Member

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    I count 129 DLC items on Epic at current. Though one of those is the bundle of the Festive F125+HKA Hopper+DB BR 111, basically the three little addons that were released early on in TSW5. So 128 actual addons plus one bundle.

    DW
     
  6. aroused by trains

    aroused by trains Active Member

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    As a developer you'll understand it's absolutely preposterous as a concept that this is some hard technical limit. Epic using a SIGNED byte as a limit for number of add ons?

    It's not totally impossible that there is a limit on number of add ons of some kind. In fact it's a racing cert because this is a thread about a limit on add ons! But it's not a technical one if there is. Someone just picked 128 cause it's a power of two. If they actually did which I find highly unlikely unless it's some sort of anti scam thing in which case it should be easy to resolve in the next few weeks.
     
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  7. iriv#7314

    iriv#7314 Well-Known Member

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    128 or 7bit is so 1986
     
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  8. subwayg0at

    subwayg0at Well-Known Member

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    For anyone willing to flee to Steam for safety (?) due to current issues, you could migrate your profile on PC from Epic version to Steam version.
    Method is as follow:
    1. Make sure the game on both platforms are not running.
    2. Navigate to Documents\My Games\TrainSimWorld5EGS\Saved, and copy the entire SaveGames folder.
    3. Navigate to Documents\My Games\TrainSimWorld5\Saved, and paste SaveGames folder here. If a SaveGames folder already exists there you probably launched it before, delete it because there is no way of merging progress at the moment.
    4. You can now launch the game on Steam. You will be prompted to log in to DTLive again, and regardless you log in or not your progress will be intact.
    Technically if you want to become a second-class citizen, you could do vice versa. :(
     
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  9. OrangeAnon

    OrangeAnon New Member

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    Good to know the profile is at least compatible between store versions.
     
  10. Princess Entrapta

    Princess Entrapta Well-Known Member

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    That makes no sense, in the grand scheme of things it costs a digital store relatively nothing to host one more sku among a gazillion, regardless of how well any individual thing sells. This isn't a physical marketplace with actual limited warehouse space for voluminous stocks of a product.
     
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  11. kilt46

    kilt46 Well-Known Member

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    Of course it isn't a 'physical' market place. One is charged for using space though (e.g renting allocations on GoDaddy etc). There must be reasons why Epic decided not to fully implement the full catalogue most likely due to some cost unknown to us (labor time etc). It may be myopic from our perspective, however from their vantage point there is a reason. I tried Epic before being tempted by their marketing lure, however, realized that I would compromise the rest of my Steam DLC content.
     
  12. aroused by trains

    aroused by trains Active Member

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    This is technically true but I promise you the costs of space / bandwidth are so miniscule that they are not the issue here. A few hundred gigs may sound a lot but it's pennies.

    (I've no idea what the actual issue is)
     

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