Discussion in 'Feature Suggestions & Proposals' started by VA Railfan, Apr 2, 2019.
count the axles train speed and scan for defects
This is something that I suggested a while back, I believe this also would be a great addition to TSW as well.
Do you want them active, as in they have an effect in game, if so what would you want the effect to be?
For example ”CSX Equipment Defect Detector Milepost 289.6 Track 2 No Defects No Defects Total Axel 284 End of transmission”
So you want messages that can be ignored... Wouldn't be a particularly immersive addition.
I disagree, TS has this feature on come US routes and it does add to the immersion. Listening to railway Radio feeds and you will hear these defect detectors all across the various routes. Many railfans use these broadcast to know where and when a train is so they can intercept. Since defect detectors are part of real railways, why not include them in a simulation?
I didn't say not to. If you want immersion then have it in service mode that can randomly detect a failure and therefore restrict the speed of a service or take the unit out of service.
ie make it fully immersive and impactful rather than "Hey, your train's wobbling a bit but you can continue at 125MPH into Paddington"
I could see randomly having a real defect from time to time, having the requirement to walk the train to inspect and possibly fix dragging equipment, or the need to set out a bad car. Those kind of things would go a LONG way towards making the sim more realistic, because those things really do happen. Would sure be more interesting than driving from point A to B with nothing to do in between but adjust the throttle and brakes.
I know it's a different sim, but AP have some scripting on their wagons which can add a bad wheel which activates a different sound, so it mat well be possible to add in a random trigger such as this which could end a service.
Might be annoying for some who expect to drive for an hour having it cut short at 20 minutes, but the old phrase "S&*T happens" could apply
I don't think a defect needs to end a scenario, just requires you to do something about it, fixing dragging equipment or setting out the bad car at the next side track etc.
I've long been an advocate of giving the player the option to control how much "realism" there is. If you want the locomotive to be easy to drive and not run into problems, set everything to easy, if you want it to be as realistic as possible and have problems come up along the way that you have to overcome, have a setting for that, that way every type of player is happy.
DTG has something like this on some of their locomotives in TS, you can adjust how realistic the brakes behave, I always set it to the hardest setting because I enjoy the challenge.
I would definitely like to see something like this added to TSW it would bring more sense of realism to the game. I agree with StratPlayer62 this would not end the game, instead you would stop the train before the next signal and fix the issue.
Defect detectors are just warning devices... any remedial action is up to the driver and or dispatcher. Could be worked into a scenario where a defect is detected then appropriate action discussed with dispatch for a stop or divert into a siding and cut the bad car out.
I was thinking about various consist options going forward. Certainly if a HST set got a flat they would have the whole consist out of service for a few hours. Admittedly on a freight run you would just drop the one wagon off, but even then that could be built into a scenario which would make the point of having detectors more valid for me than a warning message and nothing else
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