Feedback On Direction To Take

Discussion in 'Player Feedback & Issues' started by trent-r-h, Mar 22, 2026.

  1. trent-r-h

    trent-r-h New Member

    Joined:
    Mar 6, 2020
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    I’ve had a lot of fun playing this game, I have added some feedback below that I feel would greatly improve the game.

    Pros
    • Great to see two full-length routes included: the Main Line and the Ffarquhar Branch
    • Strong variety of characters available at launch
    • Nice balance with engines split across routes (branch vs main line)
    • The game clearly has strong foundations and future potential, with visible expansion points already built into the map
    • Overall, a solid base that captures the feel of Sodor and its operations
    Moving Forward (Routes, Timetables & DLC)
    • Ffarquhar Branch
      • Add missing engines: Toby, Mavis, Daisy to complete the branch
      • Introduce a proper quarry freight timetable:
        • Quarry → Ffarquhar (e.g. Percy/Mavis)
        • Ffarquhar → Main Line / Harbour (transfer duties)
      • Ensure multiple engines (Thomas, Percy, Toby, Mavis, Daisy) all have defined operational roles
      • Allow engine rotation within the timetable:
        • Currently Thomas mainly runs Annie & Clarabel between Knapford and Ffarquhar
        • Rotate duties so Thomas, Percy, Toby, and Daisy can all handle both passenger and freight work
        • This would better reflect the Railway Series where engines regularly share duties
    • Main Line
      • Current roster (Gordon, Emily, James) feels limited
      • Add Henry and Edward to create a more realistic rotation:
        • Gordon → Express
        • Emily/James → Local passenger
        • Henry/Edward → Mixed traffic + freight
      • Build a busier, more continuous timetable to make the railway feel alive
    • Future DLC Opportunities
      • Brendam Branch / Docks
        • Engines: Edward, Bill & Ben, BoCo, Derek
        • Industries: Docks + China Clay Works
      • Little Western Branch
        • Engines: Duck, Oliver, Donald & Douglas
        • Rolling stock: Toad, auto coaches (RWS inclusion would be a great touch)
      • Special / Bonus DLC
        • Stepney, Class 40 Diesel (already hinted in-game)
      • Narrow Gauge Expansion
        • From Crovan’s Gate with its own network and engines
    Gameplay & Features
    • Add guard whistles for departure so players can operate without relying on the HUD
    • Fix coaching stock so guard compartments are accurate (not used by passengers)
    • Address steep gradient issues (e.g. trucks from Anopha Quarry to Ffarquhar causing wheel slip/lock-ups)
    • Introduce a Scenario Planner:
      • Players can create their own stories
      • Automated AI traffic and scheduling
      • Full control over railway operations
    • Add a Consist Builder:
      • Customise trains with chosen engines and rolling stock
      • More flexibility and creativity for players
     
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