Same for literally every other route. Every route released becomes abandonware the same year it releases.
Sadly that is their modus operandi. So caveat emptor (where is all this Latin coming from?!) at buying any content for the game. Sums DTG up when valid concerns from Q&A are ignored on streams and key personnel are refusing to read the forums but still eager to don silly headwear to try and promote the latest DLC which will be abandoned six months after release.
I wouldn’t say it’s been abandoned, as we had the Leven extension. However, the inclusion of Skyhook’s 158 timetable would give the route a new lease of life.
I'm pretty sure there are lots of other games that's been abandoned and still faulty so they should all be removed too? Why does it seem to only apply to tsw these days
If you buy a broken game on steam you can refund it easily if you've owned the game for less than 14 days or played it less than 2 hours. The patch rivet released to to fix a couple of issues but then completely removed the running sounds came out after probably 99% of people who purchased the route at release wouldn't be able to refund it. Console refunds are nowhere near as easy to get as steam refunds. I'd at least expect rivet as the developer, or dovetail as publisher to have at least some respect and fix what was originally working fine back to what it was for people who paid for their project when it was first released.
Thing is, stuff not being fixed is a common trend, and has been since TSW began. That ain't going to change after 7 years, so might as well accept it as the standard.
So seeing the recent posts, is the route broken and not worth getting? I got the 380 and 158 to get a busier Cathcart and I was thinking I may as well get another scottish route - especially so to have a route to drive the 158 on, and so the 170 would also make Cathcart busier. But if it's really as broken as said, then I will give it a pass.
I enjoy all three Scottish routes, although Cathcart is my least played but only because quick stop/start driving isn't my preferred style - just once in a while.
If your on PC and it's on offer, and you get the Fife Circle EP and the Community Timetable its not too bad. The Class 170 is a good model.
I get what you’re saying but the problem with this idea is that Rivet will end up profiting off the route anyway because people are buying it for the EP mods that fix things that Rivet should’ve done right in the first place… By making these packs, the modders are unintentionally helping Rivet get more sales. The work they put into these EPs is nothing short of fantastic, but I totally get where Jetwash is coming from when he said they’re not doing further EPs on the level of Fife and WCML. A lot of the scenery and finer details in these mod packs should already be added by the developers in the first place, right down to using correct ballast colours. If modders fix the issues, what do the devs learn?
Despite its issues, I still enjoy the occasional run. Mostly for the Forth Bridge though. Hopefully it'll be better when Skyhook get the 158 timetable sorted. If you're not sure, wait until that comes before deciding whether or not to get it.
I mostly enjoy Fife, as it has like 3 main routings, with Leven being my fave atm, cos I LOVE the motion and sounds when changing tracks ... and as you know, when diverting to Leven branch, you pass a lot of switches *happy clink noises*
Rivet! It's time for the weekly reminder to fix the running sounds. You should have a bit of time to be able to do it now Cardiff is out of the way and shouldn't be too hard. After all, they were working until you broke them with the first patch.
It’s not that bad. The route is playable, stable and offers quite a lot of variety. In my opinion, the Leven update has greatly improved the scenery, too. There are just some annoying issues that have either persisted since shortly after launch (Class 170 flange squeal/running sounds) or came up with the Leven extension update (various issues with the new branch like incorrect stopping points). It would be normal for developers to prepare a small patch to fix the little issues that often pop up with big updates/extensions, but Rivet never did that for some reason. I’m hoping that a lot of the fixes they’ve developed are tied to the upcoming Skyhook timetable, so they’ll just release everything together once that’s finished. A bit of communication on the status of the fixes would be nice, though.
Haven't played Fife Circle in a while as all the mistakes still irk me, but just played a service at random from the menu. It's not surprising to see they still have not added a light for Signal E482 on the approach to Waverley. Noticed it on day one and despite many requests, has been ignored. The signal works in game but there's no lit up signal. The most frustrating thing is it works perfectly on the Edinburgh-Glasgow route, but when doing Fife Circle, someone messed up and you no longer have the aspect.
Thanks for the replies. I'm on the fence whether I should get it or not. After all, it's quite cheap now. How much Class 170 traffic does it add to Cathcart Circle? I know there are only 2 playable depot moves, but what about AI traffic? Does it make it busier?
No. 170s don't go into Central. Many years ago, for a brief period when Queen Street was shut, you could see some 170s at Central, but that was only ever temporary.
The class 170 has no running sounds at all unless you're heavily braking or at full power, even then you can barely hear them. If your engine is idling it doesn't matter what speed you're doing the only sound you'll hear is your engine idling. So unless you like driving a train whose only sound you can hear is the engine idling even when at speed give the route a miss and don't give dovetail or rivet any money as they've shown they don't care about fixing even basic problems like this. Nor do they care about the quality the product they're selling or the people who paid for it at all.
I can hear em quite well, but that could be cos I am running my sound card on "scout mode", which is a bunch of effects the card does to enhance various background noises in games... at around notch 2-3 I can hear the chuggity-chug lol
2 VERY short ECS moves around the Shields Road area. You'll see one hanging around Shields Road all day, but in reality if they were going to visit a depot around there it would be Corkerhill, but that's not modelled in this route.
That's funny. I'm able to hear the train. Although, given that I use headphones, that's probably why.
I can hear the train engine with no problem. Get up to speed and put the engine into idle, what can you hear? Like 99% of trains apart from maglevs, I'd have expected to hear the sound of the wheels on the track like you do for every other train in tsw. The 170 is completely silent apart from the engine noise.
Like I said, I use headphones, so for obvious reasons sounds will always be louder. They are there, but very quiet (even more so than the Azuma which is also quiet, although I believe that is realistic - happy to be proven wrong). Or maybe I'm just too used to hearing them at work so much so that I can hear the noise in my head . On an average night I get anywhere from 6 to 8 of them, so am likely subconsciously hearing them that way. Being realistic though, Fife Circle has been around for a year, its now abandonware like every other DLC released before it. They ain't going to fix the 170 sounds, ever. The fact you repeatedly spam this thread asking for them to be and DTG/Rivet not acknowledging you is proof of that.
Not been on this route for a very long time, thought i would give it a try to see the new Leven part... Fair to say there are still a lot of things that need fixed with it. Does TPWS even work? Tried to trigger it but couldn't unless i actually passed a red signal. Banner Repeater signals always show OFF regardless of what the main signal is displaying. Banner Repeater between North Queensferry and Inverkeithing should light up green if the main signal is showing green. At Inverkeithing the signal feather does not light up for services going towards Rosyth. No approach control signalling implemented, arriving at Glenrothes, going from 16 to 15 with no warning. Same with the Leven branch, 80 to 25 no warning. AWS facing the wrong way between Lochgelly and Glenrothes. Entry to the Leven branch, the speed board says 10mph but the HUD says 25. No AWS for the signal just after Cameron Bridge. No OFF indicators at EDB. Missing 65mph speed board between Inverkeithing and Rosyth. Missing 40mph speed board between Cowdenbeath and Lochgelly. Can use the door controls in the cab without the key. Running sounds have a lot of popping going on, very annoying. Guard buzzer is too quiet, but thanks for implementing it! Bagpipes at EDB are way too loud, thankfully there is a mod for that. Missing stop board signs at Cameron Bridge God knows if these faults, or faults that other people have raised will be fixed. It really looks like the signalling on this route is in no way implemented correctly. This should be an excellent route but it's just not quite there yet. Cant wait for the 158 timetable, that'll breathe new life into it.
That's what I am waiting for as well. Would like to get it, but I won't until the update is out. No more purchasing based on promises.
Yeah that feels strange. I went for it in the last xbox sale after the Leven update, tested it a bit, and now it's waiting to be played like so much other content... But tbh I reckon it could be quite fun with the new timetable - not being familiar with the particular area that is, so scenery inconsitencies aren't really a thing. (Re-)textured Edinburgh Trams and re-initiated running sounds for the 170 would take it into my personal 'really good' category...
I think what needs fixed on this route before anything else is signalling: If you know anything about UK signalling this route add-on is completely unacceptable. Many important route indicators stay dark, you get greens all the way up to slow crossovers and junctions you are diverging onto, the worst of which is on an enhanced 80Mph limit! It is not acceptable to just say use the HUD and objective markers as at this point it cannot be considered to be resembling a simulation, although I'm only guessing that's what "Sim" in Train Sim World is trying to imply. Rivet abandoned E&G and it is only interesting now because Skyhook have made a somewhat fictional timetable making it an interesting virtual train set at least. Back to the Fife Circle I noticed that Skyhook put some Class 158 scenarios in which are conveniently routed to avoid the signalling issues so I suspect they are paying attention to details. Perhaps the whole add-on should be passed to Skyhook so that it can be fixed and populated with more realistic traffic. If the signals were fixed, passenger suicide depictions removed and Class 158's in the timetable I would probably rate this one of the best Train Sim World add-ons, but sadly as an Edinburgh resident and somebody with a little knowledge of railways I would say don't waste ones money on this.
I’m probably repeating an earlier report. On PS5 the “Coastal Scenes” chapter has a blank scenario just before the last. It only lists a 0:00 time and 0 for all goals.
Hey Rivet, you still haven't fixed the running sounds. Series X if that helps? I know you've been a bit busy building scenery for Cardiff out of Minecraft blocks but thought you might have five minutes to undo what you broke here?
i bought this dlc on 80% sale and yes, i dont regret the cheap buy because the 170 is not up to standards. Turn off the engine at 50mph, and the unit glides totally silent. Yes this was reported multiple times and rivet shows again how much they care about their customers. (actually it was a 70% sale, and i wish i have waited to get a higher discount...)
Rivet, fix the route. Dovetail, I know you're seeing these posts. Are you proud to be selling obviously broken content? If you had any sense of pride in the products you sell don't you think something as basic as "making sure a train sounds like a train" should be the bare minimum of what is acceptable? Fix your product. Respect the customers who pay for your product.
I'd like the route too if rivet actually bothered to fix the running sounds which worked fine until they released a patch which broke them. As I've said, it shows that neither rivet as developer, or dovetail as publisher have pride in their product or any respect for the people that pay for their stuff that they can ignore something as simple as trains actually making some noise on the rails and not sounding floating like maglev trains.
Also on the 170 the horn high note (N key on PC) plays continuously even when you release the key. You can only stop it by hitting space bar for the low tone.
Hi Vern, I've never had that and I'm on PC as well. I'm driving a service right now and randomly pressing the n key just to double check.
Weird, then. It can't be my keyboard or buffer as N works fine on every other traction unit in the game.
While I was checking the above for Vern, I noticed something odd. The fences at Markinch station on the platforms are huge! Correct me if I'm wrong, but there's no way they are that tall in real life.
Are we ever going to see the Br-158 Sprinter timetable layered into Fife Circle line it appear to have gone off Radar or has it been Cancelled?
Sorry, missed a week last week so just catching up! Rivet, don't suppose you've thought about going back to this dlc and fixing it so the trains actually sound like trains have you? Dovetail, as publisher of this dlc and taking and income from it, don't you think the bare minimum.you should be doing when a third party dev releases an update is ensuring it doesn't break something as fundamental as trains sounding like trains? Especially when they worked fine when it was first released? I'm sure I saw a recent post where you said that any patches get tested for stuff like this but guess you don't really. A bit like core fixes and testing on console, they're imaginary. Show some bloody respect for the customers who pay for your product. Especially if you break something which was working when you patch something else.
1> Rivet don't frequent the forums, they don't fix bugs, they don't engage with the community. Their motto is "less than less is best" 2> Many people believe the Beta Testers were removed after the turd that was WCMLs was leaked.
You forgot to say that no one looks at these feedback threads and uses all the feedback to amend any issues people have come across.
I mean, Jan does a good job with moderating. The Marketing team of Alex, Jamie, Harry and JD sometimes come on to post quickly before closing the tab and running away from their PC as far as possible for several weeks.
Has the Leven Branch class 158 timetable been added yet? Haven't heard or seen anything posted from Skyhook or DTG, and I can't be bothered to reinstall the route to check.