No, but I suspect the track monitor behaviour is a core component. But yeah, it's speculation and not specific feedback.
Loving the route overall! Whilst playing the new conductor mode travelling from Hanau to Frankfurt and crossing the bridge (location on the map) whilst standing up from a top level seat in the Dostos, I was teleported out of my train to see it leave in the distance without me. The control+0 shortcut does not work for conducting it seems. 2967990_68 by Dwurck posted Sep 14, 2024 at 11:46 PM 2967990_67 by Dwurck posted Sep 14, 2024 at 11:46 PM
First of all, a big thank you to the developers of TSW5! It's a great success and the Frankfurt Fulda line is really well done. A few minor issues (perhaps already reported...) Neuhof: In the Fulda Frankfurt direction, a reduction to 80km/h is not announced in the pre-signals. If you're using the ‘voyage’ mod: the tutorial with the 423 in the training centre doesn't work: the stop doesn't register. You need to go directly to ‘training centre/train mod’ for it to work.
The ICE-T's GSMR device shows a screen, but you cannot operate it. Neither entering the train number nor reporting train preparation or contacting the dispatcher using the corresponding button does not work! The most important thing was forgotten here! This should be improved as soon as possible!
That’s functions only of an Expert tier locomotive, and only available at the moment is BR 101 Expert from developers Train Sim Germany which was first ever with working GSM-R radio station.
I'm on Ultra settings and managing 60fps for most of the route. Around Frankfurt and Hanau there is a noticeable drop in frame rate, but it's not stuttery (except the loading in of the Hanau tiles). Resolution is 1440p. 5800X3D with a 6800XT graphics and 32GB RAM, so reasonably powerful but falling behind what we could call "high end" these days.
Travelling from Fulda to Frankfurt, there is a speed limit change from 150km/h to 130km/h at the end of the platform at Flieden, with no advanced warning nor a "13" sign at the start of the limit. Then just later at marker 84.2, there is a speed limit increase to 140km/h, not sign posted. Then a little later in the long tunnel, around marker 78, there is no advanced warning of the 140km/h limit, nor is there a 14 sign when the 140 limit starts. Things like this make it very difficult to play HUD-less. EDIT: This was noted while playing in the Vectron, so no GNT/higher speed limit display to save me.
Has anyone noticed the strange artefacts of the brakearms on the bogie of the BR114, the are moving while driving.
When playing BR642 services, the HUD is showing GNT limits instead of normal track limits (and shouldn't show above 120km/h anyway as that's the unit's top speed).
BR146.2 doesn't have working AC buttons and sound. But I love the sounds! Better than the other ones!
In the scenario "Test the train", in the Vectron DB, from cabin 2, the LZB works the opposite of what it should do when entering an LZB zone (recurring bug like BR 182 Taurus, BR 155...).
That’s so sad when you realize it’s most likely awaiting the same faith as old bugs.. don’t getting fixed ever. When fixing it when not while creating another loco from the original one? …
There can be many reasons for this Laziness Time, technical reasons But that with the 114/411/146 It's just sad and catastrophic. They are such good vehicles that are once again being messed up.
Good to hear. The PS5 is sadly nowhere near as powerful. I wish it had that beast CPU and 64 GBs of RAM but it would probably cost a fortune
Mwa i have no clue if thats a solution.... I have a 4070TI on pc and never experienced that bad FPS on German routes before... If you look how the GPU is utilise its going nuts sprining around and not study... Even with 60fps is jumping around... It looks like there is a fps leak and results in strange behaviour
I like that route. It has everything, a good route has to have in TSW (Highspeed, commuter and Freight). Nevertheless I expirienced some lags on my PS5 and a few crashes (random situations). And I found a spelling mistake at one of the bigger stations (Fulda, Offenbach or Hanau, I'm not sure anymore) where the exits read "Stadmitte" instead of correctly "Stadtmitte" (City Centre).
How did you managed to get the other content to work? Shouldn't be available till 17th or did i missed something?
2 issues I encountered. When spawning in on Frankfurt Süd (service 1818 FLX), the tower of the european central bank pops in when leaving the station towards Hanau/Fulda. Probably the issue is that the blueprint is not moved to the persistent level. Also service FLX 1818, no passengers in the wagons appear at all. Even not after unloading and loading in Hanau.
I personally don't have a real solution either/But without the ICE it works without any problems at least for me on the console
Interesting, Performance wise I don’t have any problems with this route at all. I have a 4070 and don’t have any issues at all. Regardless where on the map I drive what train in what weather, it’s always between 45-60fps. All sliders are on Ultra (where possible) except for the sky and all layers turned on.
PS5 I tried both HD and 4K in the TSW5 settings today and it didn't seem like HD was smoother ..... but I only have the Frankfurt Fulda map in the basic version so far. EDIT: Overall, compared to TSW4, I would say that the trains in the Frankfurt Fulda map, especially when looking at the free camera, jerk slightly, somewhere more when driving. I hope this is clearly written (translator)
Not quite driven the whole route yet, but it's very nice and from what I've seen so far the best of the three new routes... 9/10. A mixture of fast driving on level ground, then some slower running through the hills - but not too slow like RSN, MSB or Tharandter. Worth mentioning here as well as in the Flixtrain thread, though there may be an isse with passenger spawning. Train I was running from Frankfurt was empty on departure and no one on the platform waiting to board at Hanau either.
Yes, I like the route too. Feels like a nice successor of DRA. However as people mentioned in the main forum, any extension (maybe by using the northmainian S Bahn route / or a small branch would be very welcome. Same here, Vern. Run Flixtrain from Frankfurt South to Fulda. No passenger spawning/boarding at all. Not at departure, nor in Hanau. It's a very nice train and I wish we can see more of it in the future, but passenger spawning needs to be fixed. Especially since its the deluxe version loco.
It doesn't have the ICE 1 or 3 on the timetable even if KWG is installed. The only things related which are installed from that route are the 442 talent ai and the 185.2. I think the ICE 1 and 3 are coming on launch for services
Coming from Fulda, the speed limit drops from 160 to 130 just behind Flieden station, which is announced by a Zs3v in real life. However, the corresponding signal in the sim doesn’t show anything (I’m not even sure whether it exists), so you can‘t tell you have slow down without the UI (which I don’t use, resulting in receiving a penalty brake there). In real life (timestamp: 36:22)
Two things I have not seen been discussed before. - There are a couple of maintenance roads next to the tracks which see a lot of traffic... and I mean, really a lot (Mainly after Wirtheim towards Fulda). Tbh, those cars could either be removed completely or replaced by the ocasional maintenance van. - The second thing, has anyone else noticed the birds being always audible in the cab? No matter what train and how fast I am driving, they seem to be with me in the cab all the time. Never noticed it on any other route?!
Edited: Something seems to be wrong when driving the RE51 (15545) service, with a BR146 at either end. Even when going uphill (sic!) or at a flat track, AFB needs dynamic braking to maintain speed. Initially I thought the slope indicator was wrong, but I confirmed its not the case by stopping and checking which way the train will roll. It is as if the rear loco was pushing me...? I activated banking comms when starting the service, maybe that's the source of the problem, but deactivating it (admittedly, when running) does not seem to resolve the issue. Edit: after some more testing it seems apparent that the rear loco does not react to AFB, and pushes me according to the position of the throttle lever, that's why the front loco needs to brake to maintain speed. If I put the throttle near-zero, the effect disappears. This might be prototypical though, I do not know enough about these locomotives.
Mh, this is what they should do, however, the blinking is exactly the same and you can not differentiate if you are in restrictive mode or not. Unfortunately you do not really find any publicly available documentation on what it should look like on those retrofitted screens. However, Ril 483.0113 from 2009 (the one available on the net) makes the difference between MFA and MFD as you have described: MFD usually show a text underneath what speed it is measuring against. In a 1000Hz restrictive mode it compares like this: The question is what it should look like on the ETCS retrofitted ICE MFDs. I think its clear that it is not what is modelled in TSW, as the driver can currently simply not distinguish what mode he is in. The way I undertsand it and how it is modelled in ZUSI is that the ETCS MFD on the ICEs simply try to emulate the old visuals of the MFA, hence, you would actually have the 70 / 85 blinking next to each other to indicate the restrictive mode. I would really urge the developers to look into this and correct this state, as it is not just unrealistic but causes penalty brakes from time to time.
Just randomly tried this route earlier today and decided to mess about with a turntable I noticed... Somehow, I don't think turntables are supposed to do this..... (Apologies if this has already been reported)
I’ve noticed that the brakes on the DB BR 114 seem to barely work. There’s no noticeable effect until I apply full service, which feels off because I recall them working fine in the Training Center tutorial. I think something might be wrong with the brake response, but if this is how it’s intended to work, I’d appreciate some clarification. ***EDIT*** Never mind, seems to only be the case on the scenario PULL! Just did a normal timetable run and everything works fine.