Hmm, the 430 probably has a black wagon in winter. It's easy to recreate, I just took the 6th of December with a lot of rain (snow) at 8:50. Also appears the second time.
Just a night run with the br430 now is just me or are the lights really dim even on high i could barely see anything.
What does this mean? I'm stuck at a red light at Wiesbaden Ost, trains piling up towards Wiesbaden HBF S8 (35860) Hanau Hbf to Wiesbaden Hbf at 18:46 Also: is this a correct vorsignal, only the white light?
Same old problem with Dosto cab car driving. The electric brake is intermittently not releasing with the train brake meaning you can't take power until you separately release it.
I noticed that the 40 km/h and the following 30 km/h are not announced/signaled when entering Wiesbaden Hbf in the direction of the buffer. Furthermore, dtg_jan should ensure that only the permitted signal aspects are used for shunting operations and train movements ("Zugfahrten" in german). At Frankfurt Hbf, for example, you occasionally see signal aspects that refer to train movements and not shunting operations aswell as signals who are out of use "Kennlicht" which don't mean green, yellow or red.
They really are dim. Noticed it with a lot of other locos too. The new lighting is awesome but high beam should give a far better view.
It is not possible to release the brake on the BR430 in timetable mode. The HUD shows 2.2 and the dash shows 0, restarted unit several times and it makes no difference. Edit: Multiple timetable runs tried this on and it is the same for every single one. The gauge on the right side of the dash shows constant 0 which on the other similar units is charged. There is no release switch either.
Further thoughts after yesterday’s late evening bimble. Experimented with 1440p full screen, no Lossless Scaling. Around 23 - 24 FPS without too much hitching, even In Frankfurt. Presumably the shaders have just about finished building. Not bad for the potato and this in a Journey run and starting a S9 run on full timetable. Now as touched on earlier, who’s great idea was it to make the first proper chapter of Journey Mode the dire and ancient BR 143 and Dosto cab cars? Just… boring. Also your first few runs should be showing off the route to best advantage so why on earth enable Dynamic Weather or set the run in heavy rain? Surely there was something better we could have used to represent the loco hauled services. What about the 110’s and N-wagons from BBO? Maybe not prototypical but a helluva lot more fun to drive than the 143/766 abominations. This is where we really do need an option to substitute the player train with one of our choosing, even in Journey. On a positive note, the 430 is a very nice train to drive and the fact it uses the correct sounds even better. The route is most definitely giving a network vibe and is what Cardiff should have been though of course some of the finer points of the detail go over the heads of anyone not closely familiar with the area. And must add again, this is another route where the Save game working properly if you return to free roam and take over a subsequent train is an absolute must, so you can keep an emergent gameplay session going.
That br143 is a horrible loco to drive i hate slow, moves like a slug and its ugly and wheel spin so bad.
Exactly what I was finding, you can’t drive it without using the speed set, then it either doesn’t accelerate to the set speed at low values (20 or 30 km/h) or you push it up to 120 and as you say the wheels start to spin and slip. You can only set speed in 10km/h increments which is not much use when you have a 25km/h approach into a station. DTG - please at least think about changing these consists out for something else and don’t use them again in future routes without a serious rework, including physics and sound. Oh and on the subject of the 143, I can’t help but ponder how accurate that first scenario is where you have to couple a 143 and Dosto consist to another that has failed in the station, then work both as a passenger service. In reality surely the fresh consist would just work the service and a separate light engine come in to drag the failed train off to the sidings or depot. Reminds me of a similar scenario on SBO where instead of taking a light engine to rescue a broken down train, you took the entire consist.
Just to log I had a similar issue loading into an S9 service starting Frankfurt, @0730. As soon as I put the reverser in forward got a game over SPAD. Restarted the run and next time no issues.
Yes, the Vorsignal is correct. When the Hauptsignal shows Hp0 (Halt), the Vorsignal usually shuts off. The additional white light simply means that the braking distance is reduced by at least 5%, though I am unsure if it should be on or off in this case.
I've decided to return this add on using Steam reimbursement policy. It took me some time to come to this point, but there are a few things that disturb me or rather the ingame experience. 1. I know that most of us never play the scenarios, but such adventures like the VIP shuttle, which is totally unrealistic, should've been shelved in favour for real service adventures like charter, exhibition services or break down recovery. 2. The DBBR 101 can operate in sandwich config, although in teal life it rarely takes place. Instead, when there's no Steuerwagen, the consist will operate with one loco in direction of travel, leaving the other 101 behind at Hbf. This could've been an opportunity to create services like drive the train from Mainz to Hbf decouple and wait for the consist to depart prior manoeuvring back to the loco shunt. 3. Instead of the unrealistic 642, the 612 could've been used on certain services, as they were much more common at Frankfurt. I do hope it'll be changed when the 420 comes 4. Using the EMU from the Bremen add on is a good idea, but why was it not possible to adjust the outer appearance to fit to Frankfurt area? Likewise for the 642. 5. The Niederrad office building, especially the lengthy blue one, don't appear like this in real life. A quick research on Google Earth would've shown this. 6. Although, the S1 is modelled, the repair center at Griesheim went totally amiss. Wouldn't it have been better to build the S1 at a later stage as a separate add on and for that with additional lines, plus Griesheim? Finally and most importantly to me is 7. The connector between Hbf/Südbahnhof - Louisa and Stadion is a mere ten kilometres in total and, yet it was cut. I understand, that due to the density of the Hbf it's quite on the limits and since all the three lines are anyway not complete - they all continue via City Tunnel from Hbf Tief to Offenbach Ost - the S1 could or rather should've been not done. And that, although that area is not rven as densely populated with buildings like for example Niederrad. The lack of this track causes many long distance and regional trains to get red signals in the Niederrad area, whereas in real life both entries have been used equally for these trains in order to ease congestion at Hbf since at least 2014, when I first travelled to the area for my new apartment. There is a stream that shows the entire area modelled and with tracks, just with some details missing on YT, which makes it even harder to understand it being for performance, since these "ghost ttacks" are there and load in any way. Please consider adding both entry points to "S-Bahn Frankfurt" and "Kinzigtalbahn" for the sake of reality. It should be done similar to Dresden, where the S-Bahn to Meißen was added via update. It's a bit sad to me and maybe it's also due to the fact that I lived there many years between 2013 and 2018 and, thus, noting this points, for which I beg your understanding. Nevertheless, it's a pricy hobby and as such a product needs to satisfy in order to be considered worthwhile the expenses. Kind regards.
Right, I've done one return run S1 outbound, S9 (I think) back via the airport. I've never been to the area and I'm not an expert on German signalling. I have a mid-range PC Intel(R) Core(TM) i7-10700K, 64.0 GB RAM, Radeon RX6700 XT GPU.. Cons: *Frame rate takes a bit of a hit around Mainz and Frankfurt but no worse than the busy end of other lines in TSW. *I've advocated for more diverse passengers, the disabled, passengers with suitcases (particularly at airport or terminus stops)_groups of kids, families, even dogs, but the same hunched-up guy with the walking stick at most stations just looks creepy. I and many other walking stick users are quite capable of standing normally. *In Timetable mode, the return service schedule wasn't show when pressing T. It just showed the first journey. *I was disappointed that all S1, S8 and S9 services appear to be operated by the 430. A few 423s thrown on longer services would have made it more interesting (though I don't know whether they operate these lines IRL). Hopefully the retro timetable (when the older unit is released) will be a mixture. *PIS screens at Frankfurt main station aren't working. *It's a small complaint given the pros below but it's a shame the whole routes weren't made. Pros: *Modelling appears to be superb. *Good journey lengths around the hour mark. *Excellent busy little network. *Lots of scenic variety. Cityscapes, Urban, Suburban, towns, countryside, water features, commercial and industrial zones. *3 ways of getting from one end to the other. *430 is nice to drive, love having a large windscreen rather than the postage stamp view and a huge front-end gangway door. *Nice changes in pace, fast and slower sections to keep things interesting. In short, 9/10 for the PC version. And looking at the above "pros" has this route made the case for a British equivalent that springs instantly to mind? Replace the airport with a seafront and this route seems very similar in terms of operation and scenic variety to the LTS/C2C (or as is rumoured; the southern-most GBR Greater Anglia line) from London to Shoeburyness, via 3 different routes.
I had just tried the route on the Xbox Series S. I would have even been willing to accept the shortened timetable. I just wanted good performance. Unfortunately, I was disappointed. Crashes on the route, especially in Frankfurt. Unfortunately, I had to refund it.
I was pleasantly surprised with the route spawn, it is definitely one of the most beautiful german routes from DTG. The 430 is also very pleasant to drive. The amount of bugs is also lower than standard (which is admirable considering the size of the addon), although I noticed few: Most level crossings on S1 close way too late, only as the train passes them. As this is happening mostly (only?) on fast sections, the object/logic may be loading too late in the world, rather than crossings having wrong configuration. People falling into tracks on multiple stations. Some seem to not be just the usual "being pushed by others", but actually having some paths wandering across the tracks. Flughafen Regionalbahnhof track 1 is very empty, it's the main platform with departures to the city, it should always be very busy (basically filled to capacity in fact) when train arrives. The part of route around MZ-Kastel is missing proper Halbregelabstand implementation. This results in flawed signalling where trains are signalled clear while they are in fact approaching stop signal on short distance. Main signal must show Kennlicht instead in his case. Signal F on approach to Frankfurt Hbf from Fhf/Fern does not show "Expect 30 km/h" when following signal ZU143 shows "30 km/h, expect stop". Approach to Mainz Hbf for RE3 services (29518) does not inform driver about stop in the middle of the platform, entrance should probably show "Slow, 20 km/h, expect stop". Approach to Wiesbaden Hbf seems sketchy, as you are given only "Slow, 50 km/h" and nothing else, even for S1 services that continue through 40 km/h switches. I don't know what's there irl, but I would expect additional Zs3v on the main signal "expect 30 km/h", which serves the function of distant signal. Entrance signal to Opelwerk from Wiesbaden has Zs3v board with yellow "6", it should probably be Zs3 board with white "6" instead. Formsignals continue to show green lantern/flare even after returning to Stop position. Frankfurt Hbf (tief) is missing almost all inventory in terms of platform signs. I understand that objects need to be reduced there, but at least the static signs should be there, even at the cost of removing something upstairs:
Do you release yourself from LZB/AFB before you enter Fernbahnhof station? Just had this exact issue as well today.
I keep having this same problem with the BR430, it will not go no mater what I try. I also tried simulation reset but it makes no difference.
With your throttle numbers outlined in red, seems the traction lock is on. Now why. I do not know. I watched the video but am having a hard time following what you are doing.
Actually, the holding point needs to be adjusted to where the LZB stops the train. Otherwise the LZB was unnecessary, I'd say. Also, from my experience it is common practice at Fernbahnhof that the LZB stops the train requiring the driver to take no unnecessary actions. It's a shame, because the track layout basically seems right in that area. Kind regards.
Just tried service RE3 (296530) Frankfurt to Saabrücken in the 642, and it seems the dispatcher keeps prioritising other trains before me, including some S-bahn services which arrive at Flughaven after me! Not very enjoyable.
I am trying several different reset methods to reset the brake system but nothing seems to make a difference.
Sometimes at start and sometimes after I have been in service. I have had it happen with SIFA off so is not SIFA, I can't rule out PZB but it happens when the main brake pipe has hit 0.
Don't know man. In normal operations that would only happen with emergency braking or such. Can't see what may have caused it from here.
I have always just released it and it refills and off I go. I inadvertently applied the emergency brake on the 430 while stopping at a station and had no problem getting going again.
In "FF Abstellung", there is this weird thingy. Seems that an object is missing there. I also noticed that there are instances where the signals shows Hp0 (Stop) and will never change. TSW indicated the signal as "green" (when I switched on the HUD display with Shift+3) but this should be signalled with Hp0+Zs1.
Hi Vern, I had the same problem with the wheel slip, but I found Krober's advice on the previous page helped.
The memory leak needs to be fixed, the route is unplayable on my end :/ I would love to enjoy it, but in its current state, it's not possible. I hope there's a fix for it soon, because this is game breaking.
what's with PZB on this route. have done 2 services in the 430 and both times the second the 500Hz magnet activates the brakes kick in. Both times I haven't even been going 25 kmh so it's not because I'm over the speed
Kelsterbach Station: On both sides of the platform more predominantly on the end towards Mainz/Wiesbaden passengers are walking below the map with only heads above the platform. What a sight, first I only saw one and would have been content with a minor glitch, but its the whole army of NPCs.
have you found the rolling resistance ok? I have done only like 2 services, so hard to judge, but a couple times as I was idling over a 0.5% descent I even slowed down a bit (though I havent paid super-close attention to if the whole 12cars were on that descent or not - could be some cars in the back slowing it down, will have to keep an eye on that next time I play; it was S9 I think)
I created a separate thread for the issue that bothered me most. It's here https://forums.dovetailgames.com/th...ahn-frankfurt-addition-to-both-add-ons.91656/ Secondly, I did notice in the streams that: 1. All trains ex Frankfurt Hauptbahnhof arrive at the Airport Fernbahnhof on platform 6, which is wrong. They use platform 7 ex Frankfurt and platform 4 to Frankfurt. Platform 5 and 6 are used for services ex/to Mannheim or is the train comes from Frankfurt Hauptbahnhof and reverses direction of travel to go towards Mannheim. 2. Why are there no Kurz- and Langzug in off peak times for the 430 and 423? Kind regards.
It's quite good for me so far on PC apart from some usual TSW issues (had red signal approaching Wiesbaden that wouldn't clear even after deleting every ai train in the station-suspect it's related to loading a save). The overall route layout is great- busy and varied! Networks are totally my jam! My biggest downsides: Bridge/Tunnel reverb is completely absent. At first i thought the running sounds on the 430 were drowning it out, but nope, nothing. This was a TSW4 core feature! No PIS screens at Frankfurt Hbf- this is the only place you really need them to know which train you want to grab next lol. Unless i've been extemely unlucky, none of the AI RE/RB services display correct PIS screen destinations. They all say "RBXX Nicht Einstegen". The one time i tried to run one of them in the 425 i was unable to set the destination correctly (what you pick on the MFD is not what shows on the PIS screen). This was taking over a service mid-session, not sure what happens if you pick it from the timetable menu. The headlights on the 430 seem really weak even on high beam- maybe that's prototypical though. Finally, not a complaint, but it would have been cool to be able to run the full S8/S9 from Wiesbaden to Hanau across both maps using route hopping. With two Frankfurt routes releasing within a year, presumably there was some overlap in the planning phase to make that happen, but maybe it would have required too much sacrifice elsewhere. Overall 7.5/10 but i'd bump it to a 9 if the reverb and PiS can be fixed in a patch.
Very nice and beautiful route. I get great pleasure. I want to say a big thank you to all the project participants for their work.
Glad I’m not the only one who spotted this. Really rather poor omission, hopefully it’s not something that was cut to squeeze tuppence hapenny out of performance. And on the topic of bridge etc. sounds, with so many girder bridges and the like you go over on this route it’s high time we had some clatter for those too.
Really enjoying this route, great job. A good mix of long and short runs and good performance even in urban areas on the full timetable. Some long high speed stretches. The parallel and intertwining lines makes it far more interesting that a straight A-B route. More like this please.
did a BR 101 route with sandwich formation and the run was pretty wild... since it was a sandwich, I managed to get up to 200 kph shortly before LZB/AFB began slowing down ... at the end I was kinda bummed I had to stop
Just wondering whether the rear engine should be powered down? Assuming they have done it this way to simplify the consist working at terminals rather than having the incoming engine detach from an arrival and a fresh engine on the "country" end to work the train away, with the incoming loco standing by for its next working. This would have required considerable extra moves and run the risk of things getting out of sequence if the incoming train is late but the outgoing engine gets in the platform first. However in this case, shouldn't the rear loco really be powered and pantograph down as not really needed? In reality could the leading loco even "talk" to the rear loco in the way that power cars might?
Wouldn't the locos use the ZDS to 'communicate' with each other? It is possible to set this up in the expert 101 (in the regular 101 it should also work, but not simulated as such)
Doesn't matter what I do I always get a PZB penalty coming into Hauptbahnhof Tief. At first I thought maybe there's a 30 kph restriction that I don't know of and I'm driving too fast over the 500Hz but this time around I snuck in with 10 kph at a snails pace and still got a penalty brake around 50m (where the last magnets are) before the signal.
Not that familiar with German systems but certainly UK practice when trains are top and tailed the rear loco is left attached for convenience but shut down, unless needed for banking purposes.