Feature Free Roam Mode - Feedback Thread

Discussion in 'Player Feedback' started by DTG Alex, Sep 23, 2023.

  1. L0L360

    L0L360 Member

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    I've found a way of causing this bug consitistantly if anyone else wants to give it a try and see if it's the same for them.

    Spawn in free roam (so AI interference is non existent) at a station where it is possible to perform a run around (I chose Blue Anchor on WSR)

    Spawn in a locomotive with coaches/wagons (I chose an 8f with 6 mk1s)

    Sit in the driver seat and set a path and then cancel it

    Uncouple the loco from the coaches/wagons

    Perform the run around by setting a path to the headshunt and then to the other and couple to the other end of your coaches

    Once coupled set a path and cancel it again

    Upon uncoupling your locomotive the you will be unable to set a path without recoupling to the coaches, saving then loading or by using another locomotive as previously mentioned.

    Thanks to anyone who gives this a try :o
     
  2. thomastl59374

    thomastl59374 Well-Known Member

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    Platform Xbox one
    Issue: signals
    In timetable mode, I started at Norton Fitzwarren at about 7:15 am. I then spawned Flying Scotsman with Mk2s. I then deleted the Mk2s and just kept the Mk1 brake van. I then spawned the green 47 and coupled it all together. I then set a path to Bishops Lydeard platform 2 (the longer one). Once I arrived I then spawned in another set with Flying Scotsman and Mk2s, deleted FS and set a path for the 47 to go to just after the points between Plat 1 and 2. I then. Set a path to platform 1 to couple to the mk2s.

    After coupling to the Mk2s I set a path pack to just beyond the points and then onto platform 2 however, the signal wouldn't allow me to pass. In the end, I deleted the 47 and spawned the Mk2s on the same platform and coupled FS up to them.
    I then set a path to Crowcombe Heathfield but despite the line between the 2 stations being empty the signal wouldn't let me pass even when I contacted the signaller. So I was able to shunt the entire train onto platform 1 and the signal let me progress onward to Crowcombe Heathfield. However, the signal would only let me onto the platform you usually go on when heading to Bishops Lydeard. I then uncoupled FS and set a path to just beyond the points in front of me. I set a path to reverse down the other platform but again the signal wouldn't let me despite there being no train in the section.
     
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  3. razmatus#2517

    razmatus#2517 Well-Known Member

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    messing around with it a lot lately :) like, I spawned Vectron with a lot of IC coaches, driven it into a nearby siding, then spawned a Taurus on each side and tried making a MU... I think I succeeded, though I am not sure cos the audio wasnt perfect (peek through the window into the specific cab in the rear Taurus showed sth, so I guess it worked) :D ... took a lot of time since I had to do some walking back and forth, cos if I used the quick cab switch keys, sometimes it would spawn me under the map, which meant end/restart/load of save :D ... give us RailJet plllls :D
     
  4. CJWright666

    CJWright666 New Member

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    Idea Submission:

    I have recently purchased TSW4 and have been enjoying playing on the scenarios that have been included. I am personally struggling to get into making my own scenarios as I am finding the way this works difficult to understand (A tutorial on this within the game would be really helpful). I decided to move over to the free roam mode on Crewe to Liverpool map and started working out how to put down a locomotive and rolling stock to start creating my own world. I was finding it interesting to come up with my own tasks and started to learn how to map out these tasks while playing within the free roam so I could actually move on through red lights (This took longer than I feel it should). I am also an avid gamer and know I am just a small voice within a sea of many people but I do hope you see this at some point. So here is my idea:

    1. Add a new mode to the game that is similar to the free roam mode but have random trains following out instruction to add a bit of traffic.
    (Spawn in locomotive and rake - follow a path to a station or yard - wait at final location to be out of view distance)
    This could include having de-spawn spots around that map that a loco and rake of coaches can disappear away from normal view or wait at a current location until it is out of view distance before de-spawning.

    2. Add in a system that gives players a random task that they are able to complete.
    (Examples)
    - Move a random set of freight wagons from 1 location to another
    - Take a set of coaches from the station where they have been left and into the coach sidings
    - Recover a broken down train
    - create a rake of coaches and move to a station ready for departure

    You could even add a menu that allows the player to select the type of random task they want (Passenger, freight, short, long, etc). This would give points based upon the score for doing that task and how well you carried it out

    3. As more content is bought (New locomotives or rolling stock that would go with certain routes) these would be added to the list of items that can be spawned or generated with the tasks that. You could also have additional tasks within the locomotive packs that you sell on the store. You could even add in anything that has been downloaded from the creator club manually to a list of possible locomotives or rolling stock that can be used by the system.

    4. Players can keep coming back to the world they have shaped and created seeing items that they have left being moved to a de-spawn location or a new location.

    If you do take the time to read this and consider it, then I do thank you for your time. I hope this becomes a feature as it would make a massive difference to how the game is currently played

    Thanks
    CJ
     
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  5. fepile

    fepile New Member

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    the possibility of adding the EOTD for US freight trains.

    PC

    US freight routes

    all american freight locomotives

    The EOTD or end of train device is something that is already incorporated into the game, in normal scenarios or in the time table we can see the functions of the EOTD, such as seeing the REAR pressure and the EOT MOVE indicator, these two functions They are very useful when we take very long freight trains, so why not add it for free roam? It would be something that, in addition to being useful, would be something that would add another point to the immersion. The idea that I have is that the EOTD is considered as if it were another car in the list of trains and locomotives of the free roam, that it can be coupled to the last car or locomotive of the train and that it is connected to the locomotive that has the brakes configured. with LEAD CUT IN and see the REAR pressure on the screen to know that it has been connected. I hope you can add it because the truth is that it would be a great help to those of us who like American trains and especially freight.
     
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  6. razmatus#2517

    razmatus#2517 Well-Known Member

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    I would be kind of for a mode where it would kinda simulate a shift of a rail driver:
    Do a service on the route, then drop off at the final point, get assigned a different service... maybe do a couple back-forth to practice changing cabs... or even a small career mode kind of? like, you would start as a driver of a shunter, do a couple "missions", then get assigned to commuter and regional expresses... eventually making it to IC and long-distance (like, start with 363, then some 112 and dostos and eventually ICE :) )
     
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  7. CJWright666

    CJWright666 New Member

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    Idea Submission

    I have gone out and bought the Peak forest pack and the West somerset Railway pack. I have loaded up on free roam on the West Somerset route and tried putting down a Fowler 4F from the other pack I purchased. The issue I was having is that I wanted to put down a preserved 4F locomotive so it fits within the preserved location and found there is no way to change the locomotive that has spawned or choose what number can be spawned. I have read in previous games there was a feature to double click the front driving wheel and this would let you make those changes (I may be wrong on this).

    I do know there is a livery editor and I could make the locomotive I desire, but this seems a long drawn out process when the game automatically changes the number randomly between different locomotives. There is also an ID menu on the pause screen with could have the ability to change the locomotive details

    I think you could walk up to the drivers position and press E (Like you are ready to drive) and then press escape which will bring up the pause menu. From here you could add an ability to edit the locomotive number on the overview menu and either select from a list of numbers or type the number you want in and this would save to the model of the loco.

    For simple locomotives like the 4F which doesn't have nameplates this would be rather easy but understand on other locomotives like the Western's (Diesels) these are all named so maybe the name would be automatic for anything that is matches a correct class of that locomotive or even give the option to add a name as long as it didn't go over the size of the nameplate

    Again, thanks for taking the time to read this and hope it makes it into the game

    CJ
     
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  8. iMarkeh

    iMarkeh Member

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    For me, in timetabled free roam, I'd like to be able to place a train and take over timetabled service with that train, where that is suitable to do. Such as on the ECML, I could place a 9 car 801 and then 'take over' service from the 5 car. And similarly, when I am driving a timetabled service, have the ability to 'remove timetable'. This could mean some fun on such as the Bakerloo line where you could terminate at Piccadilly Circus for example, remove the train from the timetable and then take over another timetable.


    I'd also like the option to adjust another trains path on free roam. For example I had an incident recently at St Pancras Interational as trains were out of sync and nothing would move as the train outside the station was waiting for an occupied platform (as the other train was waiting for a joining train which was behind). It would be good to have the option to adjust things so that I could send other trains via the other BiDi line to get into St Panc and avoid the queue or amend the platform so that everyone could get around the issue.
     
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  9. hasse#8149

    hasse#8149 Member

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    I like the free roam in time table mode more since I get all the layers around me. In green mode proper it’s just me.
    What’s annoying though is that I’d like to be able to set up a destination with intermediate stops like a regular passenger run. Not I can set a destination as you know and then go from A to B and even add a via point but I’m not getting the stations in the way as stops like in time table mode. I’d like to take over a time table service and just substitute the rolling stock if that makes sense. Or spawn a train in and run it like an extra train stopping at all stations or whatever variants there are of existing services but with a different departure time and train
     
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  10. Scarlett

    Scarlett Member

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    I believe this is an issue with steam physics but It was in free roam so I'll report it here.
    Yesterday I Played The LMS Fowler 4F on WSR and did a round trip from Byshops Lydeard To Minehead And Back, I got out the 4F standing position in Bishops Lydeard for a few minutes to take a break, when I returned to the 4Fs driving position I got service failured. At First i believed this to just be a mistake from my end as I had manual firing enabled, so I switched it to Automatic. Today I did the same again on WSR (but with Firing on Automatic) and had no problem, did one round trip with no issues. However, when departing Washford Station on the second trip down to Minehead, I opened the regulator pretty wide. after a few moments, while passing under a bridge, the wheels locked and the train skidded for a few moments. After this, the locos pistons started rotating as normal again, but, and i didn't notice this at first, this, for some reason killed all the vacuum in the loco and Train, even through I had both the Large and Small ejectors fully open. The combination break or steam brake was not applied. Realising the vacuum had gone, I got out the standing position of the 4F to see if the handbrake had come on or something (it hadn't), and, lo and behold, when I returned to the driving position (ie the driving seat, only the 4F doesn't have a seat) I got service failured for no reason again even though I wasn't in manual firing mode. This is genuinely infuriating, as it seems after a few hours the steam physics just break and you get kicked out the game. Please try to find the problem behind this and fix it, thanks
     
    Last edited: Jan 4, 2024
  11. max#2873

    max#2873 Well-Known Member

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    No EOTD in free roamed US freight trains.
     
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  12. seanpward

    seanpward Active Member

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    Hi all, was just asked to post this as I thought this was a ongoing issue.

    TSW4
    Xbox
    Liveries on MK1 and 2 coaches specifically

    Liveries for the MK1 and MK2 coaches across the game on every route does not have their liveries load in. I have had this issue since the release of free roam.

    Is this a fix that I have to do myself or is it a wider issue, all the other liveries work apart from any coaches in game.

    Many thanks
     
  13. yeeters#5256

    yeeters#5256 New Member

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    Anyone else having an issue where certain locomotives don't spawn in on certain maps when trying to spawn in said locomotive in Free Roam / Sandbox mode? Ever Since the Winter Core Update, I haven't been able to spawn in Locomotives with custom liveries on maps like Clinchfield, Cajon Pass, and Antelope Valley. Like I cannot spawn in the F125 on Cajon Pass or CRR F7's on Sand Patch. This wasn't an issue prior to the Winter Core Update

    This is on TSW4 - Xbox Series X
     
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  14. kiru#6503

    kiru#6503 New Member

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    I can't choose any Repaints of the Dosto Middlewaggons. I have many repaints of the 780DBpza but In free roam ,
     

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  15. 6233Jess

    6233Jess Well-Known Member

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    I’m not sure if this has been mentioned previously, and it doesn’t necessarily directly relate to the ‘Free Roam’ option but it does however relate to the ability to spawn in trains.

    I personally really enjoy jumping into timetable mode and spawning in a train such as the RHTT, and slotting in behind slow stopping trains. It makes for a really enjoyable run. Likewise running the Flying Scotsman up the Brighton Mainline, occasionally diverting off the mainline.

    One thing I would love to see however is a “Service Priority” option. This would send a message to the in game dispatcher and tell it which trains to give priority to.

    For example, if you spawned in a freight train, as per real life, passenger services would take priority. From my experience currently, the player train always takes priority over any other service, unless you wait for that service to depart BEFORE setting your path.
     
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  16. AtherianKing

    AtherianKing Guest

    sounds like something what would be quite complicated to implement, sounds like priority services may not be yes or no but rankings.
     
  17. steve08

    steve08 Active Member

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    Spawning various trains are sometimes spawning with the reverser stuck in neutral not off, this means I can’t move, as the reverser is stuck in neutral I can’t turn on the master key and because the master key is off I can’t move the reverser.
     
  18. fepile

    fepile New Member

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    I agree with you, it is a necessary element to know when the brakes of a very long train at the back are loosened, I left my comment about that above.
    although I recently found a way to have EOT and be able to see the REAR pressure on the lead locomotive.

    To do this you need to use the formation designer, create a formation with only the locomotives you want to use. Then you enter free roam and put the formation you have created, you can uncouple the Locomotives to add cars, but not Locomotives because otherwise it no longer works and you will be able to see the REAR pressure on the leading locomotive.
     
  19. brainz#1089

    brainz#1089 New Member

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    Is there any plan to add a fast travel option in free roam mode? I wouldn't say it would a thing to use in normal scenarios and timetable mode but like the initial spawn point selector in free roam would a fast travel option be something that could be added to the map so we can skip between stations as the distance between points can be huge at times
     
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  20. fabienlimp95

    fabienlimp95 Well-Known Member

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    (PS5)

    I've tried to spawn a DB Br 642 on SKA but wasn't able to. There was a massage popping up "no space for chosen Train in this scenario".

    I was "on foot" in timetable mod and had no problem to spawn other trains f.e. a Vectron with different wagons and formations. Hard to believe thats less consuming then a desiro classic.
     
  21. disco#7930

    disco#7930 Well-Known Member

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    X Box Series S.
    I cant be the only one.......
    Free Roam or Timetable spawn of US Loco's.

    I've noticed that if I spawn US locos in, I can sit and drive them no problem......until, I attempt to set a destination.
    Once I do this, it makes the Loco undrivable even if I reset physics.
    Had it with the CJP locos especially, including the SFF7.
    Put the ES44 on Clinchfield running up a hill no problem, try to set destination, drop back from the map to the loco, and it instantly removes the handle and locks the train in emergency stop mode. No way to reinsert the handle or override anything.
    No issue with UK locos though.
     
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  22. solicitr

    solicitr Well-Known Member

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    Platform: PC/Steam
    Loco: Taurus
    Route: Vorarlberg.

    Loco simply will not raise the panto. Systems obviously are compatible (OBB). Yes, there's OHLE. Is this a bug, or am I doing something wrong?
     
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  23. razmatus#2517

    razmatus#2517 Well-Known Member

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    Acela is not rideable in Free Roam... it has raised panto, but the screens arent activated, cant get reverser from off etc.
     
  24. Train Sim Society

    Train Sim Society Well-Known Member

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    just got it to work. Did you set the brake mode to cut in as well? You have to activate the cab from the back pannel, then pres panto up button, then set brake mode to cut in. It works. :)

    my issue is the Acela layer not showing up for Boston - Providence
     
  25. razmatus#2517

    razmatus#2517 Well-Known Member

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    will try thx
     
  26. TrackingTrains

    TrackingTrains Well-Known Member

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    I would like to see 'off the rails' as a toggle-able option in settings for the free roam routes please. Bit of a faff needing to create a scenario for it, and it can be restrictive - same thing each time.
     
  27. razmatus#2517

    razmatus#2517 Well-Known Member

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    :o it worked... I didnt know there was this cab activation button in the back lol... I am realizing I still have big gaps in my knowledge despite over 1000 hrs in TSW :D
     
  28. solicitr

    solicitr Well-Known Member

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    BR 484

    Simply will not take power. In fact it spawns cold and dead; if you reset the physics then you get control desk power, but nothing to the traction motors (the Line Voltage light remains off). AFAICT there is no "shoes down" contol in this train.
     
  29. bunhuelo

    bunhuelo New Member

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    After updating to TSW4 Build 555 (the update that was published on Steam on August 13th), I am no longer able to set routes in Free Roam or Time Table mode. No matter which loco or route I pick, I can select a destination and if it's a valid one that can be reached, nothing happens. No route appears, no signals change.
     
  30. bunhuelo

    bunhuelo New Member

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    Well, that was fixed rather quickly. I just updated to Build 556 and the problem is gone. Thanks!
     
  31. fabienlimp95

    fabienlimp95 Well-Known Member

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    It seems that after a certain amount of free paths, it gets unable to do so. Was doing some runs with the class 20 on BPO, arriving at Kirkham and shunted my wagons into a yard, i was no longer able to set another path. Basically had to delete my loco and spawn a new one, it worked again. Quite inconvenient if you want to do more complex Routing rather then a-b runs.

    Another problem thats still present is that you wont get correct paths when sitting in cab 2. It seems the game things you driving backwards and always sends you up the opposite direction. Also, you are not able to select "go via" sufficiently as it simply refuses to take those paths then, even if they are clearly logical.
     
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