I agree. Its unprofessional in my opinion when devs and people working for DTG struggle for 10 minutes to start a loco in their own game. Even when doing this as a hobby I would make sure to know how to do it or have a printed cheat sheet ready ..but that's just me...
If this little track already runs at 40+ FPS on strong PCs, how is it on consoles? That doesn't foreshadow anything good.
Xbox Series and PS5 get DX 12 for some reason which PC gamers dont get so performance might be ok on current consoles
I’m not sure DX12 is a ‘thing’ on the Playstation as it’s a totally different ecosystem. I think it runs on a native Sony API. As far as the XBOX goes I’ll bet you’ll find that as with MSFS TSW is running under DX12 but in DX11 compatibility mode. That may well give performance a boost on the XBOX anyway but I’ve no idea. Is it just me that finds it bizarre that only now do they think about getting a decent streaming setup, not before they started trailing this game? Everything DTG seem to do is reactive, often to the absolutely bloody obvious staring everyone else in the face! Seriously, where is the planning and leadership?
Unreal Engine does garbage collection on the main thread, I've learned in conversation today. Also that things like animations will default to the main thread in UE, but they can customise it. The stuttering due to garbage collection suggests too much is currently happening on the main thread, so they need to move more processes to other threads.
It works under DX12 but it isn’t natively supported. For some people it doesn’t work at all which comes down to hardware.
This at least can be helped A LOT by engine.ini settings which reconfigure garbage collection and disposal. Even on my old potato, I can't say I get no stutters but they are HUGELY reduced. There is a thread on this started by (IIRC) geloxo.
I think the problem here is that up to now, streams have often been run on the personal PC or console of whoever happens to be hosting it. Only now (rather surprisingly) are DTG setting up the Official Company Streaming Rig, which presumably will be optimized to avoid these problems (which are, I believe, mostly configuration issues). Having just swapped GPUs (and gone from an Nvidia to an AMD), I can testify it is absolutely the case that one needs to do a lot of tweaking for your individual machine to get TSW to run decently. Stock-from-the-box it won't.
I know what you mean but I prefer the honest streams we get with Sam. I've seen some "perfect" streams of DTG where they just ignore the stuttering and pretend it's not present. Or they show only the scenario where they know they won't have a problem with a red light. Sam represents lots of us. Lot's of times I have seen Sam struggle just the way I do which shows me it's not me but the game that could have been more polished. I prefer they show us the game like it is than the scripted version where all goes to plan on stream and when you play the game yourself you run in to all sort of problems because you don't have a cheat sheet.
Seen enough to cancel my pre-order, looking forward to putting my £50 into something more worth it. Such a shame as I had initially pre-ordered on day 1, with the hope that so much had changed and TSW 3 would be the refresh we were looking for. Far, far from it unfortunately, will consider again during a sales period, depending on whether the game will be even worth those prices at the time or not.
Sadly TSW3 is just TSW2.2 and not a refresh or a milestone I would happily throw $50 at DTG for a true (!) TSW3, but not this way It was said the time after SOS will be the time to fix long standing issues in TSW2...and then, after the SOS release...we got told we should buy TSW3 which was in development since one year. I dont know what to think about this...
I’m confused by what’s pipelined to fix? Where is it? What is it relative to? When are things releasing? Does tsw2 fix and preservation updates fix anything? Does tsw3 fix stuff? Why wasn’t tsw2 fixes released and boxed off first? I’m proper lost with what’s doing what as it’s a confusing release fest
Short answer: TSW2 is being abandoned. After the last round of Preservation Crew updates, which were listed on Roadmaps past and which apparently have all been packed off to testing, there will be no more updates or bugfixes for TSW2- and, apparently that means no more updates or bugfixes for TSW1 and TSW2 routes running in TSW3 as well- everything that predates SoS (not counting SEHS) is going to be left exactly as it is and forgotten about. Clinchfield will never get banking comms, the LIRR will keep its borked motor sounds and lame timetable, and US in-cab signaling will remain forever broken. Adam's team have even changed names, because they won't be doing "preservation" any more.
Changing the name of the preservation crew is a pretty clear line they are drawing, in my opinion it is premature and a bit of a slap in the face to people who have bought many of the routes for years. There doesn't appear to be enough different between TSW2 and TSW3 to justify this, its more of the same but the non-TSW3 stuff is a lame duck. They haven't finished anything, they just stopped doing it.
The biggest issue i have with this is that the terrible lighting is never going to get fixed for the TSW2 routes
imo TSW3 should be delayed until next year so they can fix TSW2. Talking of Engines, and I don't know much about them other than a good one and a bad one. I thought the sort of Engine that would better suit DTG that could handle Trains moving at speed would be Engines that do move things around faster. Would the EGO 4.0 be a better fit? They use this engine in F1 22 and it seems to perform well. How are you getting on with AMD? I thought they had more problems? I'd like to know though.
"Will you fix X?" "It's on our list." Shame that the list was probably used as a wrap for fish&chips.
Pretty much what I am expecting as well. Such a shame, because many of these routes could be much better sellers if they were fixed or improved. I mean new players don't just buy the newest routed either, if someone gets into the game, chances are they would be buying older DLCs as well, meaning you could profit off by fixing these routes and trains. I used to be a big fan of LIRR and I had high hopes regarding it, but it has been two years since TSW2s release and it's still an unenjoyable mess. Such a shame.
Weirdly, despite what is "supported", with my new Radeon TSW crashes under DX11 - sometimes doesn't make it out of the splash screen - but runs fine under DX12
Nope I never said `later than 4.26` ?? I said "Still being on the 4.26 engine", so meaning basically that DTG should have instead fixed current TSW 2 issues first, instead of going to TSW 3, as it feels more like TSW 2.2.
It's Codemasters' in-house engine. It isn't available for use by other developers. There is no reason Unreal Engine should be unsuitable for a train simulator. TSW works, it's just badly in need of optimisation and bug fixing. But it seems they may be relying too much on its hand-holding features, rather than digging deeper.
It might be a combination of older card with new drivers that result in DX11 issues. Latest time I checked DX 11 was working fine one my RX5700. You might as well stay in DX12 you should have some extra FPS. Also due to lovely DTG AMD support all custom made liveries would be black textured in DX11 so another reason to use DX12.
There are actually a few very impressive games made in Unity which showcase what it's capable of when someone isn't relying on the accessibility of it to slap together a zero effort asset flip. Unfortunately, 99.99% of what might charitably be called "games" with the Unity logo are in the latter category, which skews the perceptions somewhat.
With my 3070 I can play and stream tsw2 @4k 30fps. A 3090 should easily achieve double that figure. Even with a cpu that's 3 generations old I'd expect better performance. My 3070 still performs quite well when I pair it with a 5th gen xeon. At 1080 the cpu counts at 4k the gpu does most of the work. Hopefully I'll be proved wrong with the next stream.
Can back this, also using a 3070 here and actually manage 50-60fps at 4k, depending on the route of course.
This. Without even a semi-functioning save (Just flag it as "Alpha" in the menu and include the TSW2 save?) the game's basically unusable to me, and I expect a great number of people.
I expect many new customers being shocked about the state of the game in some way (like no Seasons for the scenario Creator or the sound issues or the stuttering)
And the worst part is that they seem to be who this is aimed at, because if they were wanting to wow existing players, there's a list of expectations of the game that they could have ticked off before announcing this, and fewer existing TSW2 players would have balked at the asking price for "TSW3"
I still think with save, the smarter move would have been to leave it in, but add telemetry to it. Give the player a menu option next to save game to "report", where it uploads a copy of the broken save to DTG (with the system rejecting duplicate uploads from the same player), which they could then feasibly build a tool to analyse, which runs the simulation from the start of the service and figures out where this save deviates from it and which part of the loading went wrong. Rather than relying upon written player reports. This could help cut down on the time taken to recreate problems, hopefully meaning a quicker resolution to the overarching issues.
IIRC Matt specifically said there wasn't insufficient info in the duff saves for them to fully reproduce the issue. That why they wanted detailed info from the players so they could try and reproduce the situation with all their diagnostics switched on. This would apparently allow them to see the additional data that wasn't being saved such all the existing trains and their signalling priority etc.