Expansion Gbr Hst Farewell Pack Feedback Thread

Discussion in 'Player Feedback' started by DTG Harry, Apr 16, 2026 at 10:50 AM.

  1. dal#7945

    dal#7945 Well-Known Member

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    Thanks Liam hopefully not to long.
     
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  2. alextoyne2000

    alextoyne2000 Member

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    Hi Liam I was wondering if we get the doors on the HST to open if it can be possible to do at all IMG_20260417_144542989_HDR.jpg IMG_20260417_144530523_HDR.jpg
     
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  3. ebarbs#6076

    ebarbs#6076 Member

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    They're spawning on the static power cars at Laira but I haven't seen them on an actual service yet :)
     
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  4. ToffeeKat

    ToffeeKat Well-Known Member

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    depends if the model was built with them closed, to which the answer would be no.
     
  5. townsend_simon

    townsend_simon Member

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    On PC the passenger announcements in the 165/166 are no longer working, but the headlight and safety systems bug is resolved on the dynamic lines units :)
     
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  6. dal#7945

    dal#7945 Well-Known Member

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    Is me or are the headlights on the new liveries really dim almost so cant see anything. I know they are not especially bright but these seem way dimmer then before.
     
  7. WaveyDavey

    WaveyDavey Well-Known Member

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    PC Steam

    Just run the "Back In Blue" scenario and found a couple of issues.....

    As you approach each Go Via point there are "we are now approaching London Paddington" train announcements followed by "This is *******" announcements as you go through the Go Via point.


    You are routed onto the relief lines for a period but nothing actually passes you on the main. You are then routed back over to the main as though something should have passed you etc....
     
  8. ebarbs#6076

    ebarbs#6076 Member

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    Hi Liam. Defo not a big issue by any means but I've noticed that on 43002 and 43185, the attachments for the handles are painted instead of metal. Screenshot 2026-04-18 195626.png Screenshot 2026-04-18 195639.png Screenshot 2026-04-18 200600.png Screenshot 2026-04-18 200615.png
     
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  9. parder#4923

    parder#4923 Well-Known Member

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    So the DSD bug mentioned in the scenarios might be a bit more complicated than initially thought. I've had it on PS5 in all the Riviera scenarios even before a change of cab ends. The other times I've had it are:
    - Down by Dawlish scenario at the start when coasting for a while through the Paignton sidings before stopping at Paignton station.
    - Riviera Rescue scenario after the signaller permits you to crossover and I was coasting at around 25mph for a bit.

    In both instances if I went back and disabled DSD for those parts and then reenabled it afterwards it worked fine including the alarm sounding and responding normally after coasting for a bit. So it may be that it's a scripting issue where DSD goes silent when you are in a yard or shunting situation rather than a changing ends issue. This fits with it happening in the Open Day scenario just before you leave Old Oak Common but being fine once you get the instruction to head to Paddington.

    Hope this helps with a fix!
     
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  10. parder#4923

    parder#4923 Well-Known Member

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    So just ran 1A07 in 43185 in June on PS5 to replicate the run that was shown in the stream. Huge amount of AI as you approach Paddington which was great, but unfortunately the extra liveries probably tipped the texture pool over the edge as I had blurry textures on the exterior of the HST by the time I got to Paddington.
     
  11. rigsby#3981

    rigsby#3981 Well-Known Member

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    This happens a lot with the models, however not to the extent seen in the photo.
    If using any decal or new to livery designer then make sure both setting are full when using the projector tool.
    It will mirror to the other side plus fill all surfaces. By slightly adjusting the angle it will fill the whole body better. Ie remove any blurry spots or unfilled gaps.

    That’s if you are, if not then it’s a serious issue with the model itself.

    ✌.
     
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  12. GDG Liam

    GDG Liam Active Member

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