Gwe Remaster: Appreciation And Discussion Thread

Discussion in 'TSW General Discussion' started by londonmidland, Aug 21, 2024.

  1. DTG Liam

    DTG Liam Staff Member

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    Haven't got a final count but I estimate the total to be over 2000+
     
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  2. li150special

    li150special Well-Known Member

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  3. DTG Liam

    DTG Liam Staff Member

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    Last edited: May 22, 2025 at 3:36 PM
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  4. Archytoothis

    Archytoothis Active Member

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    Agreed, another dump of screenshots is overdue, here’s a couple from the start of the thread for those who are just catching up.
    upload_2025-5-22_16-30-42.png

    upload_2025-5-22_16-31-3.png

    and a really nice one of Ealing Broadway showing the makeshift D78 Stock, but mostly just for how good it looks with all the clutter:
    upload_2025-5-22_16-33-40.png
     
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  5. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    So us console users should not be concerned that this remaster will break GWE for us?

    A route that currently runs smooth and has no blurry textures we may never be able to run again. The SKA updated timetable that we can't run on XBX without melting textures.

    We do have a right to be worried that we are about to lose a route from our collection because of thia remaster.
     
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  6. DB628

    DB628 Well-Known Member

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    That’s why i Said Remove All Underground Trains as AI and Playable for Console, it’s too much because of Memory issues
     
  7. DTG Liam

    DTG Liam Staff Member

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    Layers will be removed if needed for consoles. Otherwise the layer selection tool can be used to free up more memory.
     
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  8. SonicScott91

    SonicScott91 Well-Known Member

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    Hopefully if layers do have to be removed on GWE:R's timetable for consoles, they'll at least remain in place on PC. Bit like the Frankfurt S-Bahn situation.
     
  9. marcsharp2

    marcsharp2 Well-Known Member

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    If Consoles are being deliberately left out of services and AI traffic is this new DTG Policy to move away from Console?

    Because if it is then I'll be moving away from DTG and no longer supporting them with my purchases.
     
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  10. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    Liam has literally just emphasised it's only if necessary to make it work.

    What's the point in having a bulging timetable is it keeps crashing on something with fixed hardware?
     
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  11. marcsharp2

    marcsharp2 Well-Known Member

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    And if that's the way forward for TSW for future paid DLCs I'll have no part in it, My money will go elsewhere.
     
  12. SierraOscar95

    SierraOscar95 Well-Known Member

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    If the layering is cut back, I'm afraid it's going to push me away from the game for a while... I'd be disappointed beyond words.

    I have been extremely excited for this route more then any other route on the roadmap given how extensive it is going to be. However, if this normalisation of cutting back timetables continues, it is one way to move myself away from the game until a point in which it is made playable again. People slate Gen9 consoles, but they are absolutely perfectly capable of playing this hardware, so it is not a console issue, it's a DTG issue around optimisations. Not to be confused.

    This is in no way a reflection on Liam or his work (I always champion and admire Liams word with whatever he does, he is an extremely talented chap with a bright future). He as the creator of this remaster does not have a choice in the backround issues plaguing the game and any other limitations that are causing issues. So just to make that clear, it is no reflection on Liam and is more an analysis of the reasons the timetable could be cut back.

    It's only an 'IF' at the moment, in regards to if the full timetable won't be implemented, so nothing is concrete and just a hypothetical situation at present. But us Gen9 console players can only hope optimisation is improved by the release date which is still to be announced and within the next road map or two. But I would be extremely disappointed and deflated if the 'full sugar' timetable isn't implemented on Gen9.

    The GWE remaster is looking utterly amazing and I want to emphasize on that fact, and give it my most sincere compliments. But, as I say if DTGs internal team can not rectify the wider issues on consoles, it certainly will push me and others away regardless of what is on offer.
     
    Last edited: May 22, 2025 at 11:23 PM
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  13. jack#9468

    jack#9468 Well-Known Member

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    I'd rather all layers remain. Otherwise, might as well get rid of the layer selection feature.
     
  14. 85hertz

    85hertz Well-Known Member

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    If we get an extension to GWE I'd like for ATP to be implemented, even if it's in a similar manner to AP - have a setup process to allow the brakes to release, show the speed limits relevant to the track you are on and if there is a point to slow show it, and implement some markers to turn on/off ATP when leaving the region. Would be neat.
     
  15. George1862

    George1862 Active Member

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    Will the HST Have updated sounds?
     
  16. tomtrainboi#1289

    tomtrainboi#1289 Well-Known Member

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    In the scenarios, you know that woman that speaks to you like in drag line.
    Will her voice lines be removed?
     

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