Instant Gaming Tsc Purchase Problem & List Of Add Ons I Should Get

Discussion in 'General Discussion' started by ludwigtails, Sep 19, 2024.

  1. Gary Padley

    Gary Padley Active Member

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    Why are you installing it anyway?... London to Brighton comes with a Southern liveried class 377
     
  2. Spikee1975

    Spikee1975 Guest

    Minor correction - an .ap file doesn't get loaded into memory at once (that would make freeware routes with lots of DLC dependencies unplayable). For example, Taurus Mountains has about 10 Gigabytes of an asset .ap on my end, but RAM usage about 4 GB.

    Zlib just mounts the .ap as a virtual "transparent" folder and TS is loading (tile based) the files from there - it doesn't see the .ap. That's why there is an IO lock on .ap files while the game is running. (And that's why something like incorrectly extracted aps to a folder like RSC\ShermanHill\ShermanHillAssets\... do not work, see my bugfixing thread on US freeware routes and why they are a pain to install. You then have ShermanHill\Scenery plus ShermanHill\ShermanHillAssets\Scenery - all duplicated with different paths.)

    File access through zlib / ap files is faster than through NTFS though, requirement is to have zero compression (which would slow things down). The difference in loading speed on mechanical drives was between five and ten times - that's why I wrote that guide back then. Nowadays on SSD you won't notice the difference, and keeping stuff in the .ap is more important for good data structure and preserving files from overwriting and easy undoing of modifications by just deleting external files.

    Sometimes unpacking is necessary in case the files are incorrectly packed - an .ap is always in the Product folder (RailWorks\Assets\Provider\Product\Product.ap). I've got a character pack from Britkits which is incorrectly packed on the next folder level - this doesn't work, same as with Castlerock.ap which is packed on Provider not Product level.

    Only all required blueprints.paks (asset index cache) are kept in memory permanently, that's why you can delete them while the game is running.
     
    Last edited by a moderator: Nov 30, 2024
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  3. kilt46

    kilt46 Well-Known Member

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    Reload all of the DLCs (past/present) needed to achieve the target train/route. It will load in the .ap files and correct the issues you are seeing.
     
  4. ludwigtails

    ludwigtails Well-Known Member

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    i simply wanted a /6 and /7 is all. But at the same time I had listed for whenever i purchase the AP electrostar packs. I dont plan on buying it yet as i got other WCML stuff in priority over 3rd rail stuff at the moment. So if i want the /6 and /7. superalbs' freeware /6 and /7 is gonna have to do for now.
    i assume is in the utility.exe thingy?
     
  5. kilt46

    kilt46 Well-Known Member

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  6. ludwigtails

    ludwigtails Well-Known Member

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    i gave it a read but, it just seems like its all the almost exact steps that i took to install the superalbs 377. i still dont get what i did wrong. I even tried reinstalling the files again but nothing works. I am still getting that error on the information screens on the 377s. And neither did it say anything about reload.
     
    Last edited: Nov 30, 2024
  7. Doomotron

    Doomotron Well-Known Member

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    I don't know why the displays aren't working. The AP file has been extracted properly. My best suggestion is to not use Utilities to install the RWP. If you extract the RWP in its entirety and copy the files into the RailWorks route folder, it might fix it (assuming something went wrong with Utilities, which is possible as it is pretty LOVE and should be avoided).
     
  8. ludwigtails

    ludwigtails Well-Known Member

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    so do i did excatly that annnnd did nothing at all. As in i just "extract "name of file" moved asset into railworks, clear cache even and still broken. I am utterly lost.
    20241201000953_1.jpg
     
  9. Gary Padley

    Gary Padley Active Member

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    You're missing textures...no amount of re-loading/re-installing will fix it if those textures aren't included in the download or copied over by the installation routine. Put that education your parents are paying for to use and look at the .bin files for the driving coaches to see which file is called for to load the number textures, then look in that file to see where those textures are/should be located.

    EDIT: Do the coaches have numbers showing?
     
  10. Gary Padley

    Gary Padley Active Member

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    Rolling stock doesn't go in the route folder.
     
  11. Gary Padley

    Gary Padley Active Member

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    So you number the units accordingly...Albie hasn't made any physical changes to the models, they're just generic Electrostar shaped.
     
  12. Doomotron

    Doomotron Well-Known Member

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    *root.

    ludwigtails To open a BIN file as Gary says, you can drag it onto Serz.exe and it'll convert it into an XML file which can be opened in Notepad. However, you'd be better off downloading TSTools from Alan Thomson Sim and opening it in that instead. I don't know what the texture will be called, but I assume it'll have an obvious name.
     
    Last edited: Dec 1, 2024
  13. Gary Padley

    Gary Padley Active Member

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    From Class377-6_DMOC.bin

    <PrimaryNamedTextureSet>
    <iBlueprintLibrary-cAbsoluteBlueprintID>
    <BlueprintSetID>
    <iBlueprintLibrary-cBlueprintSetID>
    <Provider d:type="cDeltaString">RSC</Provider>
    <Product d:type="cDeltaString">SouthLondonLines</Product>
    </iBlueprintLibrary-cBlueprintSetID>
    </BlueprintSetID>
    <BlueprintID d:type="cDeltaString">RailVehicles\Electric\Class375\Southern\numbering\class375_digits.xml</BlueprintID>
    </iBlueprintLibrary-cAbsoluteBlueprintID>
    </PrimaryNamedTextureSet>

    From class375_digits.bin (NB: read the .xml in TS Tools as .bin)

    <TextureID d:type="cDeltaString">RSC\SouthLondonLines\RailVehicles\Electric\Class375\Southern\numbering\ [00]destination_a</TextureID>

    so make sure you have number and destination .TgPcDx files in that
    RSC\SouthLondonLines\RailVehicles\Electric\Class375\Southern\numbering
    folder
     
  14. ludwigtails

    ludwigtails Well-Known Member

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    does this answer the question?
    upload_2024-12-1_22-41-29.png

    where do i find those bin files? And i think i have TStools. which was the one i believe kilt suggested me to download before to swap trains out for scenarios.

    Yea. Do u want to see the other carriages do they have working numbers or not?
    20241201224449_1.jpg
     
  15. Doomotron

    Doomotron Well-Known Member

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    I've had a look at some of the files for the SLL 375 and the files are there for you, so they should work. I don't know why they're not working. All I can suggest is to reinstall the reskin without using Utilities (making sure to overwrite the files to replace any potentially corrupt ones). You could try creating a free roam scenario and changing the train's destination letter by double clicking on each vehicle and changing the letter. It's possible that the (presumably) quick drive scenario is trying to load destinations that the train doesn't have, but I doubt it. If it doesn't work, there is the possibility that the reskin is just broken.
     
  16. kilt46

    kilt46 Well-Known Member

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    Extract the ‘Contents’ and ‘Assets’ folders directly into the ‘Railworks’ folder. Overwrite the files there. Don’t use the utilities tool.
     
  17. Gary Padley

    Gary Padley Active Member

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    Why do the same thing over and over again?...He's got the texture files so the question is only "why isn't a destination texture appearing?"
    ludwig, in the scenario editor double click on that coach you've posted a screen shot of to bring up the properties box:

    [​IMG]

    What is the number you see in the circled box?

    The .bin files we're banging on about will be in the ..\Assets\RSC\SouthLondonLines\RailVehicles\Electric\Class375\Southern folder.
     
    Last edited: Dec 2, 2024
  18. ludwigtails

    ludwigtails Well-Known Member

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    "£70420377620" this
    As for the bin files... maybe because i dont have bin. files thats why the information bit doesnt work. At this point should i just invest in AP's eletrcostar packs at some point?
    upload_2024-12-2_2-26-8.png
    I just simply repeat what i did before. I did 7zip the rwp pack. It gave me the assets folder. I drag the asset fold all into the railworks folder. and replaced 185 files with the same name. Annnd ofc it didnt work.
     
  19. Gary Padley

    Gary Padley Active Member

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    You do have the .bin files, without those you wouldn't get anything in the game--I'd suggest that you have file extensions turned off for known types in your "View" options. The files you're looking for are those such as
    Class3777-6_DMOC
    Slow down, stop guessing, find out how the game works and think things through.

    £70420377620

    That's destination_£ followed by the numbers 70420 for the coach number with the set number being 377620
    See what happens of you change the £ to A or a or B or b etc.

    Which folder did you copy the .GeoPcDx files from?

    ...and one last thing...you do not need to buy AP's pack.

    ..another one last, last thing... what language/location is your PC set to?
     
    Last edited: Dec 2, 2024
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  20. ludwigtails

    ludwigtails Well-Known Member

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    According to the instructions. 375’s white grey livery.

    also I tried replacing the £ with a A or B and NOW it shows a destination. So it aint broken.
    20241202030721_1.jpg

    Anyway one issue after another. I am unsure how bad the issue is (i hope it isnt that bad). So i tried downloading major wales' TfW MK4 set reskin (i didnt get the 67 yet). I tried doing the install .bat thingy and it shows this, the red bit. What exactly happened? am i missing something from something that i bought?
    upload_2024-12-2_3-11-6.png

    One more thing that i do want to ask. Is there anyhow i can change the max speed of a train? I have driven the Class 90 numerous times so far, despite its top speed being 110mph. I can never reach that speed at a regular. Only 109mph when maintaining max speed.
     
  21. ludwigtails

    ludwigtails Well-Known Member

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    as for this little post. I just wanted to share me messing about with the 68 hauling a Chiltern rake and a 90 pulling MK4s (first one is over shap the other is WCML North)

    The class 68 is very interesting, it has a various different braking methods, the engine becomes idle once you reach top speed and only you can accelerate again once you reach 95 mph. I do wonder how can you maintain 100 mphs on a long stretch running.
    20241201011357_1.jpg

    20241201012257_1.jpg

    Finally did what i wanted to do. Having a 90 hauling MK4 coaches. In game is very weird because none of the MK4 controls are brought over so the entire time the MK4 coaches doesnt have light and the interior is pretty much dark lol.
    20241201205548_1.jpg

    20241201221009_1.jpg

    20241201221216_1.jpg

    I still have yet to drive the 86 due to work atm.
     
  22. Gary Padley

    Gary Padley Active Member

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    Hang on...which bit of "Slow down, stop guessing, find out how the game works and think things through." has confused you?

    Wild theory here, but if you have your PC configured as anything other than English/UK it may not play nicely with the naming/pathing for the £ texture in digits.bin....

    <cNamedTextureSetBlueprint-sTextureEntry d:id="65281912">
    <TextureName d:type="cDeltaString">£</TextureName>
    <TextureID d:type="cDeltaString">RSC\SouthLondonLines\RailVehicles\Electric\Class375\Southern\numbering\[00]destination_£</TextureID>
    </cNamedTextureSetBlueprint-sTextureEntry>

    As every available number in the various .dcsv files start with £ you'd always have bother if that's the case. Luckily .dcsv files are editable with Notepad, so just go through them changing the £ to whatever you like (as long as it actually displays)

    Class 90...
    Are you really quibbling over 1mph?...

    Mk4 stuff...

    Once again... learn how the game works. You don't need to be able to do coding of course, but learn how .bin files work with .GeoPcDx files kind of stuff.
    Geomod just makes changes to .GeoPcDx files (the 3D model shapes) These files aren't usually included with reskins due to copyright.
    If you look in the .bat file with Notepad you'll see what changes it makes, don't worry if you don't understand 'em...just see if you can find them first then we'll go through what to do if it really has failed.
     
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  23. Doomotron

    Doomotron Well-Known Member

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    The AP 90 and Mark 4s are not compatible.
     
  24. 749006

    749006 Well-Known Member

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    Not normally but there was a patch to make the Mk4s run with the Class 90 - as they did in real life.
    The patch might have been on UKTS or somewhere else
    90038_0012.jpg
     
  25. Doomotron

    Doomotron Well-Known Member

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    I know that there was a compatibility patch for the Mark 4s which made the brakes work with the DTG Class 89, but you couldn't drive it from the DVT. I haven't heard of a patch for the 90s but I don't disbelieve you - at some point I'll take a look at the UKTS archive and see if it was on there.
     
  26. ludwigtails

    ludwigtails Well-Known Member

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    by any chance do u know what the name of the patch is called?

    And I did went to AP's support and ask there. And they simply said "That’s right. The 90 isn’t designed with the Mk4s in mind at all and is a very old pack so will naturally not be as feature-rich as our more modern stuff."

    Bit of a nick pick yea. cuz if i can easily reach class 91, 86 can 68's top speed that easily (which i did test out, they can even go beyond their top speed by 1 or 2 mph). Not the class 90 which i still find it odd that it cant reach 110 and only 109. Though again, very nit picky on my end.
     
  27. 749006

    749006 Well-Known Member

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  28. ludwigtails

    ludwigtails Well-Known Member

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    cheers man!
    should i be worried about this in terms of conditions?
    "You may not use this item in any way that may indirectly result in commercial gain such as videos or streams without prior permission."
    Cuz i probs be streaming/making videos of me playing train sim classic so uh... does that ban me from doing so or should i just not worry about it?
     
  29. Doomotron

    Doomotron Well-Known Member

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    I doubt he'd police that because it's a stupid policy. And even if he did, there's bugger all he can do about it.
     
  30. ludwigtails

    ludwigtails Well-Known Member

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    ah so i can just get ignore (for now) then? If so awesome.

    After downloading ima try figure out whats wrong with that install with MfW mk4s.
    How exactly do i open the .bat with a notepad?
     
  31. kilt46

    kilt46 Well-Known Member

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    Right hand click on the file and open with Notepad
     
  32. Gary Padley

    Gary Padley Active Member

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    How does a patch for the sounds affect any lighting?
     
  33. Gary Padley

    Gary Padley Active Member

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    Bear in mind that it's only the AP enhanced Mk4s that folk have bother with, the default RSC and DTG coaches work perfectly with the class 90, you only need to set up the loco tail lights from the 90 itself.
     
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  34. Doomotron

    Doomotron Well-Known Member

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    Be cautious about it, but I think nothing will happen if you do show it on a video (and do send your YouTube channel when you upload, I'll take a look at your videos).

    Funnily enough my friend and I did get into trouble for showing a mod. My friend had made a reskin for himself of a Spanish wagon and showed it off whilst me and him were recording a video showing off a route he'd been working on. The developer of said wagon (who is a little whiney beggar that treats everyone except his close followers with contempt and actively takes away from the Spanish TS community) threatened us with legal action for making the reskin without permission, and said he would be permanently leaving TS and shutting down his website if we didn't apologise. We didn't apologise or take down the video, and he's still in the Spanish TS community with habitual hissy fits over minor things every few months.

    Mind you, the Spanish TS community are more than happy to include GeoPcDx files with reskins which is a far larger problem than my friend making a reskin of a wagon for himself.
    That doesn't work as Windows does not provide the 'open with' option for BAT files. The OP will need to open Notepad, then drag the BAT file onto it for it to be opened.
     
  35. Gary Padley

    Gary Padley Active Member

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    Yes it does work..sort of; right click and choose "Edit"
     
    Last edited: Dec 4, 2024
  36. ludwigtails

    ludwigtails Well-Known Member

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    Ah right, i will be of cautious then, if it does happen that i get called out. Should i delete the video/stream or just counter theri argument whenever that happens?

    on the other topic, i have opened up a notepad and dragged the .bat file in it and it did show the stuff, should i copy all of that into here or just find the error message and post it here?
     
  37. ludwigtails

    ludwigtails Well-Known Member

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    in truth it doesnt lol. I did try to have the MK4 DVT leading MK4s and a 90 at the back and it works in terms of the lighting whenever I press O. its just for some reason you cant from the 90. Would this have been needed to know how to code and make a specific patch for this?
     
  38. Gary Padley

    Gary Padley Active Member

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    No...

    Can you find the section that deals with the edit to a Mk4 coach?

    Not at all.
     
  39. Gary Padley

    Gary Padley Active Member

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    In a scenario with a 90 leading, try switching to the DVT to set the saloon lights, then back to the cab of the 90.
     
  40. ludwigtails

    ludwigtails Well-Known Member

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    tried that last night, didnt work either. I even swtich out the DVT from the nd version (i assume is for whenever the DVT is being the end of the consist) to the leading car version but neither that works. Unsure is it because the game detects the class 90 is the one leading. And i am only doing this in quick drive.

    unsure but, base from the error message from that bat file i tried going ahead and find the commands the mentions the MK4 FOD
    I am unsure is this the command that does the thing (i honestly dont know what to look out for)

    move "DTG\Class91Pack02\RailVehicles\Passenger\MK4\Ex-GC\MK4_FOD\MK4_FOD_L.GeoPcDx" "Temp\MK4_FOD_L.bin"
    cd ../
    serz.exe "Assets\Temp\MK4_FOD_L.bin"
    cd "Assets\Temp"
    del "*.bin" /F
     
  41. Gary Padley

    Gary Padley Active Member

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    Try in a free roam rather than quick drive.
     
  42. ludwigtails

    ludwigtails Well-Known Member

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    I tried but it doesnt spawn the class 90 with MK4 at all.
     
  43. Gary Padley

    Gary Padley Active Member

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  44. Doomotron

    Doomotron Well-Known Member

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    You're right, I missed that. It does only appear in the old menu rather than the new one in Windows 11, which is where I was looking.
    Just ignore it.
     
  45. Gary Padley

    Gary Padley Active Member

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    Close...but the bit that deals with the actual editing is immediately after that:

    MK4 POD Geo-mod
    powershell -Command "(gc MK4_FOD_L.xml) -replace [regex]::escape('..\mk4_tso\textures\[00]mk4_a'),'textures\[00]mk4_a'

    All it's doing is changing ..\mk4_tso\textures\[00]mk4_a to textures\[00]mk4_a
    which is giving coach L it's own version of that texture instead of the one the other coaches share.

    So now you know it's coach L that may not be quite right, just stick one on the track in a new free roam scenario and see if looks OK.
     
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  46. ludwigtails

    ludwigtails Well-Known Member

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    i tried setting up a free roam. Had the 90 leading and DVT rear. Tried doing the lights from the DVT end but got no commands at all
    okay so i fiddled around with Major wales' TfW MK4s and found out its the ex-grand central livery on the POD MK4 that has gone wrong. I tried placing it down in free roam however it shows nothing. Only showing the coupling but the model of the MK4 isnt there. What can I do to fix it?
     
    Last edited: Dec 4, 2024
  47. Gary Padley

    Gary Padley Active Member

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    Check if there's actually a MK4_FOD_L.GeoPcDx file in the

    ..\DTG\Class91Pack02\RailVehicles\Passenger\MK4\Ex-GC\MK4_FOD

    folder
     
  48. ludwigtails

    ludwigtails Well-Known Member

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    well... its there
    upload_2024-12-5_4-17-15.png
     
  49. ludwigtails

    ludwigtails Well-Known Member

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    and as if there arent more problems. For some reason i double checked on their grand central mk4 reskin.
    20241206030928_1.jpg
    For some reason Coach G is missing their gold door texture.
     
  50. ludwigtails

    ludwigtails Well-Known Member

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    i think i might need to open a another thread for this problem.
     

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